public void ValidateBuildScenes()
        {
            var errors = ValidationUtil.ValidateAllGameObjectsInBuildSettingScenes(earlyExitOnError: true);

            Assert.That(errors, Is.Empty);
        }
        public void ValidateSavedScriptableObjects()
        {
            var errors = ValidationUtil.ValidateAllSavedScriptableObjects(earlyExitOnError: true);

            Assert.That(errors, Is.Empty);
        }
        public void ValidateGameObjectsInResources()
        {
            var errors = ValidationUtil.ValidateAllGameObjectsInResources(earlyExitOnError: true);

            Assert.That(errors, Is.Empty);
        }