public void ValidateBuildScenes() { var errors = ValidationUtil.ValidateAllGameObjectsInBuildSettingScenes(earlyExitOnError: true); Assert.That(errors, Is.Empty); }
public void ValidateSavedScriptableObjects() { var errors = ValidationUtil.ValidateAllSavedScriptableObjects(earlyExitOnError: true); Assert.That(errors, Is.Empty); }
public void ValidateGameObjectsInResources() { var errors = ValidationUtil.ValidateAllGameObjectsInResources(earlyExitOnError: true); Assert.That(errors, Is.Empty); }