public Monster()
 {
     Sword = new Weapon();
     MaxHP = 30;
     DMG = 5;
     EXPDropped = 5;
     CurrentHP = MaxHP;
     ItemDrop = false;
 }
        public RPG_Player()
        {
            MaxHP = 100;
                DMG = 5;
                MoveSpeed = 25;
                AtkSpd = 10;
                Level = 1;
                MagDMG = 5;
                CurrentHP = 100;
                MaxMana = 10;
                MaxEXPNeeded = 5;
                playerWeapon = new Weapon();
                enemy = new Monster();

                EXP = 0;
        }
 static void Main(string[] args)
 {
     bool fightBool = true;
     RPG_Player player = new RPG_Player();
     Weapon blade = new Weapon();
     Story story = new Story();
     Battle randomBattle = new Battle(player);
     story.Intro();
     Console.ReadLine();
     story.BeginGame();
     Console.ReadLine();
     story.FirstEnemy(randomBattle);
     Console.ReadLine();
     story.Chapter1Part1();
     Console.ReadLine();
     story.FirstEnemy(randomBattle);
     Console.ReadLine();
     story.FirstEnemy(randomBattle);
     Console.ReadLine();
     story.Chapter1Part2();
     Console.ReadLine();
     while (fightBool == true)
     {
         story.FirstEnemy(randomBattle);
         if (randomBattle.playeralive == false)
         {
             fightBool = false;
         }
         else fightBool = true;
     }
     Console.ReadLine();
     story.Chapter1Part3();
     while (fightBool == true)
     {
         story.FirstEnemy(randomBattle);
     }
 }