/// <summary> /// Updates the trade window /// </summary> public void TradeUpdate() { lock (Sync) { if (m_changesCount > 0) { return; } if (m_changesCount < 0) { m_changesCount = 0; if (log.IsErrorEnabled) { log.Error("Changes count is less than 0, forgot to add m_changesCount++?\n\n" + Environment.StackTrace); } } InventoryItem itemToCombine = (InventoryItem)PartnerTradeItems[0]; // -------------------------------------------------------------- // Luhz Crafting Update: // Players may now have any, and all, "primary" crafting skills. // AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(m_owner.CraftingPrimarySkill); AbstractCraftingSkill skill = null; lock (m_owner.TradeWindow.Sync) { foreach (InventoryItem i in (ArrayList)m_owner.TradeWindow.TradeItems.Clone()) { if (i.Object_Type == (int)eObjectType.AlchemyTincture) { if (m_owner.GetCraftingSkillValue(eCraftingSkill.Alchemy) > 0) { skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.Alchemy); break; } } else if (i.Object_Type == (int)eObjectType.SpellcraftGem) { if (m_owner.GetCraftingSkillValue(eCraftingSkill.SpellCrafting) > 0) { skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.SpellCrafting); break; } } } } // -------------------------------------------------------------- if (skill != null && skill is AdvancedCraftingSkill && itemToCombine != null) { if (((AdvancedCraftingSkill)skill).IsAllowedToCombine(m_owner, itemToCombine)) { if (skill is SpellCrafting) { ((SpellCrafting)skill).ShowSpellCraftingInfos(m_owner, itemToCombine); } } } m_owner.Out.SendTradeWindow(); } }
/// <summary> /// Called each time a player push the accept button to accept the trade /// </summary> public bool AcceptTrade() { m_tradeAccept = true; lock (Sync) { // -------------------------------------------------------------- // Luhz Crafting Update: // Players may now have any, and all, "primary" crafting skills. // AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(m_owner.CraftingPrimarySkill); AbstractCraftingSkill skill = null; lock (m_owner.TradeWindow.Sync) { foreach (InventoryItem i in (ArrayList)m_owner.TradeWindow.TradeItems.Clone()) { if (i.Object_Type == (int)eObjectType.AlchemyTincture) { if (m_owner.GetCraftingSkillValue(eCraftingSkill.Alchemy) > 0) { skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.Alchemy); break; } } else if (i.Object_Type == (int)eObjectType.SpellcraftGem) { if (m_owner.GetCraftingSkillValue(eCraftingSkill.SpellCrafting) > 0) { skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.SpellCrafting); break; } } } } // -------------------------------------------------------------- if (skill != null && skill is AdvancedCraftingSkill) { ((AdvancedCraftingSkill)skill).CombineItems(m_owner); } } CloseTrade(); return(true); }
/// <summary> /// Called each time a player push the accept button to accept the trade /// </summary> public bool AcceptTrade() { lock (Sync) { m_tradeAccept = true; GamePlayer partner = m_partnerWindow.Owner; partner.Out.SendMessage(m_owner.Name + " has accepted the trade.", eChatType.CT_System, eChatLoc.CL_SystemWindow); // Check if the tradepartner has also agreed to the trade if (!m_partnerWindow.m_tradeAccept) { return(false); } bool logTrade = ServerProperties.Properties.LOG_TRADES; if (m_owner.Client.Account.PrivLevel > 1 || partner.Client.Account.PrivLevel > 1) { logTrade = true; } //Test if we and our partner have enough money bool enoughMoney = m_owner.RemoveMoney(TradeMoney); bool partnerEnoughMoney = partner.RemoveMoney(m_partnerWindow.TradeMoney); //Check the preconditions if (!enoughMoney || !partnerEnoughMoney) { if (!enoughMoney) { //Reset the money if we don't have enough TradeMoney = 0; if (partnerEnoughMoney) { partner.AddMoney(m_partnerWindow.TradeMoney); InventoryLogging.LogInventoryAction(partner, m_owner, eInventoryActionType.Trade, m_partnerWindow.TradeMoney); } m_owner.Out.SendMessage("You don't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); partner.Out.SendMessage(m_owner.Name + " doesn't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); } if (!partnerEnoughMoney) { //Reset the money if our partner doesn't have enough m_partnerWindow.TradeMoney = 0; if (enoughMoney) { m_owner.AddMoney(TradeMoney); InventoryLogging.LogInventoryAction(m_owner, partner, eInventoryActionType.Trade, TradeMoney); } partner.Out.SendMessage("You don't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); m_owner.Out.SendMessage(partner.Name + " doesn't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); } //Update our tradewindow and return TradeUpdate(); return(false); } if (m_combine == true) { GamePlayer crafter = (m_recipiant == true ? m_owner : partner); // -------------------------------------------------------------- // Luhz Crafting Update: // Players may now have any, and all, "primary" crafting skills. // AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(crafter.CraftingPrimarySkill); AbstractCraftingSkill skill = null; lock (crafter.TradeWindow.Sync) { foreach (InventoryItem i in (ArrayList)crafter.TradeWindow.TradeItems.Clone()) { if (i.Object_Type == (int)eObjectType.AlchemyTincture) { if (m_owner.GetCraftingSkillValue(eCraftingSkill.Alchemy) > 0) { skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.Alchemy); break; } } else if (i.Object_Type == (int)eObjectType.SpellcraftGem) { if (crafter.GetCraftingSkillValue(eCraftingSkill.SpellCrafting) > 0) { skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.SpellCrafting); break; } } } } // -------------------------------------------------------------- if (skill != null && skill is AdvancedCraftingSkill) { ((AdvancedCraftingSkill)skill).CombineItems(crafter); } } else if (m_repair == true) { GamePlayer crafter = (m_recipiant == true ? m_owner : partner); InventoryItem itemToRepair = (InventoryItem)(m_recipiant == true ? m_partnerWindow.TradeItems[0] : TradeItems[0]); if (itemToRepair != null) { crafter.RepairItem(itemToRepair); } } else { //Calculate the count of items int myTradeItemsCount = m_tradeItems.Count; int partnerTradeItemsCount = m_partnerWindow.TradeItems.Count; //Test if we and our partner have enough space in inventory int mySpaceNeeded = Math.Max(0, partnerTradeItemsCount - myTradeItemsCount); int partnerSpaceNeeded = Math.Max(0, myTradeItemsCount - partnerTradeItemsCount); bool enoughSpace = m_owner.Inventory.IsSlotsFree(mySpaceNeeded, eInventorySlot.FirstBackpack, eInventorySlot.LastBackpack); bool partnerEnoughSpace = partner.Inventory.IsSlotsFree(partnerSpaceNeeded, eInventorySlot.FirstBackpack, eInventorySlot.LastBackpack); //Check the preconditions if (!enoughSpace || !partnerEnoughSpace) { if (!enoughSpace) { m_owner.Out.SendMessage("You don't have enough space in your inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); partner.Out.SendMessage(m_owner.Name + " doesn't have enough space in his inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); } if (!partnerEnoughSpace) { partner.Out.SendMessage("You don't have enough space in your inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); m_owner.Out.SendMessage(partner.Name + " doesn't have enough space in his inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); } //Update our tradewindow and return TradeUpdate(); //This was already removed above, needs to be returned to the players on trade failure. m_owner.AddMoney(TradeMoney); partner.AddMoney(m_partnerWindow.TradeMoney); return(false); } //Now transfer everything m_owner.Inventory.BeginChanges(); partner.Inventory.BeginChanges(); m_changesCount++; m_partnerWindow.m_changesCount++; // must be cloned because Inventory.RemoveItem removes it from trade window ArrayList ownerTradeItems = (ArrayList)TradeItems.Clone(); ArrayList partnerTradeItems = (ArrayList)m_partnerWindow.TradeItems.Clone(); // remove all items first to make sure there is enough space // if inventory is full but removed items count >= received count foreach (InventoryItem item in ownerTradeItems) { lock (m_owner.Inventory) { if (!m_owner.Inventory.RemoveTradeItem(item)) { if (logTrade) { GameServer.Instance.LogGMAction(" NOTItem: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")"); } //BOT.Ban(m_owner, "Trade Hack"); //BOT.Ban(partner, "Trade Hack"); return(false); } } } foreach (InventoryItem item in partnerTradeItems) { lock (partner.Inventory) { if (!partner.Inventory.RemoveTradeItem(item)) { if (logTrade) { GameServer.Instance.LogGMAction(" NOTItem: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")"); } //BOT.Ban(m_owner, "Trade Hack"); //BOT.Ban(partner, "Trade Hack"); return(false); } } } foreach (InventoryItem item in ownerTradeItems) { if (m_owner.Guild != partner.Guild) { item.Emblem = 0; } bool tradeSuccess = false; if (item.IsDeleted) { tradeSuccess = partner.Inventory.AddItem(eInventorySlot.FirstEmptyBackpack, item); } else { tradeSuccess = partner.Inventory.AddTradeItem(eInventorySlot.FirstEmptyBackpack, item); } if (!tradeSuccess) { log.Error("Trade item was not added to Partner first free slot. Owner = " + m_owner.Name + ", Partner = " + partner.Name + "; Item = " + item.Id_nb); } else { InventoryLogging.LogInventoryAction(m_owner, partner, eInventoryActionType.Trade, item.Template, item.Count); if (logTrade) { GameServer.Instance.LogGMAction(" Item: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")"); } } } foreach (InventoryItem item in partnerTradeItems) { if (m_owner.Guild != partner.Guild) { item.Emblem = 0; } bool tradeSuccess = false; if (item.IsDeleted) { tradeSuccess = m_owner.Inventory.AddItem(eInventorySlot.FirstEmptyBackpack, item); } else { tradeSuccess = m_owner.Inventory.AddTradeItem(eInventorySlot.FirstEmptyBackpack, item); } if (!tradeSuccess) { log.Error("Trade item was not added to Owner first free slot. Owner = " + m_owner.Name + ", Partner = " + partner.Name + "; Item = " + item.Id_nb); } else { InventoryLogging.LogInventoryAction(partner, m_owner, eInventoryActionType.Trade, item.Template, item.Count); if (logTrade) { GameServer.Instance.LogGMAction(" Item: " + partner.Name + "(" + partner.Client.Account.Name + ") -> " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")"); } } } m_owner.Inventory.CommitChanges(); partner.Inventory.CommitChanges(); m_changesCount--; m_partnerWindow.m_changesCount--; m_owner.Out.SendMessage("Trade Completed. " + myTradeItemsCount + " items for " + partnerTradeItemsCount + " items.", eChatType.CT_System, eChatLoc.CL_SystemWindow); partner.Out.SendMessage("Trade Completed. " + partnerTradeItemsCount + " items for " + myTradeItemsCount + " items.", eChatType.CT_System, eChatLoc.CL_SystemWindow); m_owner.Inventory.SaveIntoDatabase(m_owner.InternalID); partner.Inventory.SaveIntoDatabase(partner.InternalID); } if (logTrade) { if (m_partnerWindow.TradeMoney > 0) { GameServer.Instance.LogGMAction(" Money: " + partner.Name + "(" + partner.Client.Account.Name + ") -> " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") : " + m_partnerWindow.TradeMoney + "coppers"); } if (TradeMoney > 0) { GameServer.Instance.LogGMAction(" Money: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + TradeMoney + "coppers"); } } if (TradeMoney > 0 || m_partnerWindow.TradeMoney > 0) { //Now add the money m_owner.AddMoney(m_partnerWindow.TradeMoney, "You get {0}."); partner.AddMoney(TradeMoney, "You get {0}."); InventoryLogging.LogInventoryAction(m_owner, partner, eInventoryActionType.Trade, TradeMoney); InventoryLogging.LogInventoryAction(partner, m_owner, eInventoryActionType.Trade, m_partnerWindow.TradeMoney); m_owner.SaveIntoDatabase(); partner.SaveIntoDatabase(); } CloseTrade(); // Close the Trade Window return(true); } }