Exemple #1
0
		/// <summary>
		/// Called to appraise the value of an item
		/// </summary>
		/// <param name="player">The player whose item needs appraising</param>
		/// <param name="item">The item to be appraised</param>
		/// <param name="silent"></param>
		/// <returns>The price this merchant will pay for the offered items</returns>
		public virtual long OnPlayerAppraise(GamePlayer player, InventoryItem item, bool silent)
		{
			if (item == null)
				return 0;

			int itemCount = Math.Max(1, item.Count);
			int packSize = Math.Max(1, item.PackSize);
			
			long val = item.Price * itemCount / packSize * ServerProperties.Properties.ITEM_SELL_RATIO / 100;

			if (!item.IsDropable)
			{
				val = 0;
			}

			if (!silent)
			{
				string message;
				if (val == 0)
				{
					message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.IsntInterested", GetName(0, true), item.GetName(0, false));
				}
				else
				{
					message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerAppraise.Offers", GetName(0, true), Money.GetString(val), item.GetName(0, false));
				}
				player.Out.SendMessage(message, eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
			}
			return val;
		}
Exemple #2
0
		/// <summary>
		/// Called when a player sells something
		/// </summary>
		/// <param name="player">Player making the sale</param>
		/// <param name="item">The InventoryItem to be sold</param>
		/// <returns>true if selling is allowed, false if it should be prevented</returns>
		public virtual void OnPlayerSell(GamePlayer player, InventoryItem item)
		{
			if(item==null || player==null) return;
			if (!item.IsDropable)
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.CantBeSold"), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				return;
			}

			if (!this.IsWithinRadius(player, GS.ServerProperties.Properties.WORLD_PICKUP_DISTANCE)) // tested
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.TooFarAway", GetName(0, true)), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				return;
			}

			long itemValue = OnPlayerAppraise(player, item, true);

			if (itemValue == 0)
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.IsntInterested", GetName(0, true), item.GetName(0, false)), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				return;
			}

			if (player.Inventory.RemoveItem(item))
			{
				string message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.GivesYou", GetName(0, true), Money.GetString(itemValue), item.GetName(0, false));
				player.AddMoney(itemValue, message, eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
				InventoryLogging.LogInventoryAction(player, this, eInventoryActionType.Merchant, item.Template, item.Count);
				InventoryLogging.LogInventoryAction(this, player, eInventoryActionType.Merchant, itemValue);
				return;
			}
			else
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.CantBeSold"), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
		}