/// <summary> /// Called to appraise the value of an item /// </summary> /// <param name="player">The player whose item needs appraising</param> /// <param name="item">The item to be appraised</param> /// <param name="silent"></param> /// <returns>The price this merchant will pay for the offered items</returns> public virtual long OnPlayerAppraise(GamePlayer player, InventoryItem item, bool silent) { if (item == null) return 0; int itemCount = Math.Max(1, item.Count); int packSize = Math.Max(1, item.PackSize); long val = item.Price * itemCount / packSize * ServerProperties.Properties.ITEM_SELL_RATIO / 100; if (!item.IsDropable) { val = 0; } if (!silent) { string message; if (val == 0) { message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.IsntInterested", GetName(0, true), item.GetName(0, false)); } else { message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerAppraise.Offers", GetName(0, true), Money.GetString(val), item.GetName(0, false)); } player.Out.SendMessage(message, eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); } return val; }
/// <summary> /// Called when a player sells something /// </summary> /// <param name="player">Player making the sale</param> /// <param name="item">The InventoryItem to be sold</param> /// <returns>true if selling is allowed, false if it should be prevented</returns> public virtual void OnPlayerSell(GamePlayer player, InventoryItem item) { if(item==null || player==null) return; if (!item.IsDropable) { player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.CantBeSold"), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); return; } if (!this.IsWithinRadius(player, GS.ServerProperties.Properties.WORLD_PICKUP_DISTANCE)) // tested { player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.TooFarAway", GetName(0, true)), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); return; } long itemValue = OnPlayerAppraise(player, item, true); if (itemValue == 0) { player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.IsntInterested", GetName(0, true), item.GetName(0, false)), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); return; } if (player.Inventory.RemoveItem(item)) { string message = LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.GivesYou", GetName(0, true), Money.GetString(itemValue), item.GetName(0, false)); player.AddMoney(itemValue, message, eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); InventoryLogging.LogInventoryAction(player, this, eInventoryActionType.Merchant, item.Template, item.Count); InventoryLogging.LogInventoryAction(this, player, eInventoryActionType.Merchant, itemValue); return; } else player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "GameMerchant.OnPlayerSell.CantBeSold"), eChatType.CT_Merchant, eChatLoc.CL_SystemWindow); }