/// <summary> /// Process when a player looks at something. /// </summary> /// <param name="player">The player who is looking.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessLookAt(Player player, GameWorld world) { //Position player is looking at Position pos = netmsg.GetPosition(); #if DEBUG Log.WriteDebug("In ProcessLookAt()"); Log.WriteDebug("pos: " + pos); #endif world.HandleLookAt(player, pos); }
/// <summary> /// Process when a player looks at something. /// </summary> /// <param name="player">The player who is looking.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessLookAt(Player player, GameWorld world) { //Position player is looking at Position pos = netmsg.GetPosition(); #if DEBUG Log.WriteDebug("In ProcessLookAt()"); Log.WriteDebug("pos: " + pos); #endif world.HandleLookAt(player, pos); }