/// <summary> /// Process when a player closes a container. /// </summary> /// <param name="player">The player who closes the container.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessCloseContainer(Player player, GameWorld world) { byte localID = netmsg.GetByte(); if (localID > Constants.MAX_CONTAINERS) { return; } world.HandleCloseContainer(player, localID); }
/// <summary> /// Process when a player closes a container. /// </summary> /// <param name="player">The player who closes the container.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessCloseContainer(Player player, GameWorld world) { byte localID = netmsg.GetByte(); if (localID > Constants.MAX_CONTAINERS) { return; } world.HandleCloseContainer(player, localID); }