Exemple #1
0
        private void DrawSkillArtList(float width)
        {
            GUILayout.BeginVertical("Box");
            EditorGUILayout.LabelField("SkillArtEffect List");
            LoadFbx();
            LoadEffect();
            // 设置保存文件名字
            List <SkillUnit.SkillArt> skillart = EditorDataContainer.allSkillUnits.arts;

            artScrollPos = EditorGUILayout.BeginScrollView(artScrollPos);
            //列表
            if (artList == null)
            {
                // 加入数据数组
                artList = new ReorderableList(skillart, typeof(SkillUnit.SkillArt), false, false, true, true);
            }
            // 绘制Item显示列表
            artList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                SkillUnit.SkillArt element = skillart[index];
                Rect drawRect = new Rect(rect.x, rect.y + 20, width - 30, 1200);
                GUILayout.BeginArea(drawRect);
                EditorGUILayout.TextField("Id:" + element.id, EditorDataContainer.GetSkillStringById(element.id));
                EditorGUILayout.FloatField("guideFadeTime:", element.guideFadeTime);
                EditorGUILayout.TextField("guideAction:", element.guideAction);
                EditorGUILayout.TextField("guidingAction:", element.guidingAction);
                EditorGUILayout.TextField("endAction:", element.endAction);

                for (int i = 0; i < element.beginEffect.Count; i++)
                {
                    if (element.beginEffect[i] != null)
                    {
                        EditorGUILayout.LabelField("beginEffect:" + i);
                        EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.beginEffect[i]), null, null);
                    }
                }
                if (element.unitEffect != null)
                {
                    EditorGUILayout.LabelField("unitEffect:");
                    EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.unitEffect), null, null);
                }
                if (element.tipEffect != null)
                {
                    EditorGUILayout.LabelField("tipEffect:");
                    EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.tipEffect), null, null);
                }
                if (element.hitEffect != null)
                {
                    EditorGUILayout.LabelField("hitEffect:");
                    EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.hitEffect), null, null);
                }
                if (element.beginCameraAction != null)
                {
                    EditorGUILayout.LabelField("beginCameraAction:");
                    EditorDrawUtility.DrawCameraAction(DataConvert.ConvertCameraAction(element.beginCameraAction));
                }
                if (element.moveCameraAction != null)
                {
                    EditorGUILayout.LabelField("moveCameraAction:");
                    EditorDrawUtility.DrawCameraAction(DataConvert.ConvertCameraAction(element.moveCameraAction));
                }
                if (element.hitCameraAction != null)
                {
                    EditorGUILayout.LabelField("hitCameraAction:");
                    EditorDrawUtility.DrawCameraAction(DataConvert.ConvertCameraAction(element.hitCameraAction));
                }
                GUILayout.EndArea();
                EditorGUILayout.Separator();
                artList.elementHeight = 1200;// 190 + element.beginEffect.Count * 80;
            };
            // 绘制表头
            artList.drawHeaderCallback = (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "SkillArtList");
            };
            // 选择回调
            artList.onSelectCallback = (ReorderableList l) =>
            {
                SelectSkillArt = l.index;
            };
            artList.DoLayoutList();
            EditorGUILayout.EndScrollView();
            EditorGUILayout.EndVertical();
        }