//绘制特效列表 public static void DrawCameraActionList(List <SkillCameraAction> beginEffect, Vector2 beginScrollPos, out Vector2 oScrollPos, float width, ref ReorderableList beginEffectList) { EditorGUILayout.BeginVertical(); //起手动作特效 oScrollPos = EditorGUILayout.BeginScrollView(beginScrollPos); if (beginEffectList == null) { // 加入数据数组 beginEffectList = new ReorderableList(beginEffect, typeof(SkillCameraAction), false, false, true, true); } beginEffectList.elementHeight = 280; if (beginEffect == null || beginEffect.Count == 0) { beginEffectList.elementHeight = 20; } // 绘制Item显示列表 beginEffectList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { SkillCameraAction element = (SkillCameraAction)beginEffect[index]; Rect drawRect = new Rect(rect.x, rect.y + 20, width - 30, 280); GUILayout.BeginArea(drawRect); GUILayout.Label("index: " + index); EditorDrawUtility.DrawCameraAction(element); GUILayout.EndArea(); }; beginEffectList.onRemoveCallback = (ReorderableList l) => { l.list.RemoveAt(l.index); }; beginEffectList.onAddCallback = (ReorderableList l) => { l.list.Add(new SkillCameraAction()); }; beginEffectList.DoLayoutList(); EditorGUILayout.EndScrollView(); EditorGUILayout.EndVertical(); }
public override void OnInspectorGUI() { JEffectClipData clip = (JEffectClipData)target; var serializedProperty = serializedObject.FindProperty("effectType"); EditorGUILayout.PropertyField(serializedProperty); var startTime = serializedObject.FindProperty("startTime"); EditorGUILayout.PropertyField(startTime); var playbackDuration = serializedObject.FindProperty("playbackDuration"); EditorGUILayout.PropertyField(playbackDuration); var serializedlooping = serializedObject.FindProperty("looping"); EditorGUILayout.PropertyField(serializedlooping); float starttime = 0.5f; float phasetime = 0.5f; if (clip.effectType == EffectType.Particle || clip.effectType == EffectType.Trajectory) { starttime = clip.effectunit.artEffect.beginTime / 1000f; phasetime = clip.effectunit.artEffect.phaseTime / 1000f; } else if (clip.effectType == EffectType.Camera) { starttime = clip.cameraAction.delay; phasetime = clip.cameraAction.phaseTime; } bool apply = serializedObject.ApplyModifiedProperties(); if (apply) { clip.PlaybackDuration = serializedObject.FindProperty("playbackDuration").floatValue; clip.StartTime = serializedObject.FindProperty("startTime").floatValue; } if (clip.effectType == EffectType.Particle) { EditorDrawUtility.DrawSkillEffectUnit(clip.effectunit); if (clip.effectunit.artEffect.beginTime / 1000f != starttime || clip.effectunit.artEffect.phaseTime / 1000f != phasetime) { clip.PlaybackDuration = (clip.effectunit.artEffect.phaseTime / 1000f); clip.StartTime = (clip.effectunit.artEffect.beginTime / 1000f); apply = true; } } if (clip.effectType == EffectType.Camera) { var TargetCamera = serializedObject.FindProperty("TargetCamera"); EditorGUILayout.PropertyField(TargetCamera); EditorDrawUtility.DrawCameraAction(clip.cameraAction); if (clip.cameraAction.delay != starttime || clip.cameraAction.phaseTime != phasetime) { clip.PlaybackDuration = clip.cameraAction.phaseTime; clip.StartTime = clip.cameraAction.delay; apply = true; } } if (clip.effectType == EffectType.Trajectory) { var Target = serializedObject.FindProperty("Target"); EditorGUILayout.PropertyField(Target); var targetObject = serializedObject.FindProperty("targetObject"); EditorGUILayout.PropertyField(targetObject); EditorDrawUtility.DrawSkillEffectUnit(clip.effectunit); EditorDrawUtility.DrawSkillUnit(clip.skillunit); if (clip.effectunit.artEffect.beginTime / 1000f != starttime || clip.effectunit.artEffect.phaseTime / 1000f != phasetime) { clip.PlaybackDuration = clip.effectunit.artEffect.phaseTime / 1000f; clip.StartTime = clip.effectunit.artEffect.beginTime / 1000f; apply = true; } } if (clip.effectType == EffectType.Sound) { var sound = serializedObject.FindProperty("sound"); EditorGUILayout.PropertyField(sound); if ((AudioClip)sound.objectReferenceValue != null) { EditorGUILayout.FloatField("Duration", ((AudioClip)sound.objectReferenceValue).length); } var targetObject = serializedObject.FindProperty("targetObject"); EditorGUILayout.PropertyField(targetObject); if (serializedObject.ApplyModifiedProperties()) { serializedObject.ApplyModifiedProperties(); serializedObject.FindProperty("playbackDuration").floatValue = ((AudioClip)sound.objectReferenceValue).length; apply = true; } } if (clip.effectType == EffectType.Animation) { var targetObject = serializedObject.FindProperty("targetObject"); var animController = serializedObject.FindProperty("animController"); var stateNameProperty = serializedObject.FindProperty("stateName"); var layer = serializedObject.FindProperty("layer"); GameObject targetObj = (GameObject)targetObject.objectReferenceValue; apply = EditorGUILayout.PropertyField(targetObject); RuntimeAnimatorController anim0 = (RuntimeAnimatorController)animController.objectReferenceValue; Animator anim = targetObj.GetComponent <Animator>(); if (anim != null) { if (anim0 != null) { anim.runtimeAnimatorController = anim0; } if (anim0 == null && anim.runtimeAnimatorController != null) { animController.objectReferenceValue = anim.runtimeAnimatorController; } apply = true; } EditorGUILayout.PropertyField(animController); var availableLayerNames = MecanimAnimationUtility.GetAllLayerNames(targetObj); var olayer = EditorGUILayout.Popup("Layer", layer.intValue, availableLayerNames.ToArray()); if (olayer != layer.intValue) { layer.intValue = olayer; } var availableStateNames = MecanimAnimationUtility.GetAllStateNames(targetObj, layer.intValue); var existingState = -1; var existingStateName = stateNameProperty.stringValue; if (availableStateNames.Contains(existingStateName)) { existingState = availableStateNames.IndexOf(existingStateName); } var newState = EditorGUILayout.Popup("StateName", existingState, availableStateNames.ToArray()); if (newState != existingState) { stateNameProperty.stringValue = availableStateNames[newState]; float duration = MecanimAnimationUtility.GetStateDurationWithAnimatorController(stateNameProperty.stringValue, (RuntimeAnimatorController)animController.objectReferenceValue); clip.PlaybackDuration = duration; serializedObject.FindProperty("playbackDuration").floatValue = duration; apply = true; } } if (apply) { JWindow[] windows = Resources.FindObjectsOfTypeAll <JWindow>(); foreach (var window in windows) { window.Repaint(); } } }
private void DrawSkillArtList(float width) { GUILayout.BeginVertical("Box"); EditorGUILayout.LabelField("SkillArtEffect List"); LoadFbx(); LoadEffect(); // 设置保存文件名字 List <SkillUnit.SkillArt> skillart = EditorDataContainer.allSkillUnits.arts; artScrollPos = EditorGUILayout.BeginScrollView(artScrollPos); //列表 if (artList == null) { // 加入数据数组 artList = new ReorderableList(skillart, typeof(SkillUnit.SkillArt), false, false, true, true); } // 绘制Item显示列表 artList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { SkillUnit.SkillArt element = skillart[index]; Rect drawRect = new Rect(rect.x, rect.y + 20, width - 30, 1200); GUILayout.BeginArea(drawRect); EditorGUILayout.TextField("Id:" + element.id, EditorDataContainer.GetSkillStringById(element.id)); EditorGUILayout.FloatField("guideFadeTime:", element.guideFadeTime); EditorGUILayout.TextField("guideAction:", element.guideAction); EditorGUILayout.TextField("guidingAction:", element.guidingAction); EditorGUILayout.TextField("endAction:", element.endAction); for (int i = 0; i < element.beginEffect.Count; i++) { if (element.beginEffect[i] != null) { EditorGUILayout.LabelField("beginEffect:" + i); EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.beginEffect[i]), null, null); } } if (element.unitEffect != null) { EditorGUILayout.LabelField("unitEffect:"); EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.unitEffect), null, null); } if (element.tipEffect != null) { EditorGUILayout.LabelField("tipEffect:"); EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.tipEffect), null, null); } if (element.hitEffect != null) { EditorGUILayout.LabelField("hitEffect:"); EditorDrawUtility.DrawSkillArtEffect(DataConvert.ConvertSkillArtEffect(element.hitEffect), null, null); } if (element.beginCameraAction != null) { EditorGUILayout.LabelField("beginCameraAction:"); EditorDrawUtility.DrawCameraAction(DataConvert.ConvertCameraAction(element.beginCameraAction)); } if (element.moveCameraAction != null) { EditorGUILayout.LabelField("moveCameraAction:"); EditorDrawUtility.DrawCameraAction(DataConvert.ConvertCameraAction(element.moveCameraAction)); } if (element.hitCameraAction != null) { EditorGUILayout.LabelField("hitCameraAction:"); EditorDrawUtility.DrawCameraAction(DataConvert.ConvertCameraAction(element.hitCameraAction)); } GUILayout.EndArea(); EditorGUILayout.Separator(); artList.elementHeight = 1200;// 190 + element.beginEffect.Count * 80; }; // 绘制表头 artList.drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, "SkillArtList"); }; // 选择回调 artList.onSelectCallback = (ReorderableList l) => { SelectSkillArt = l.index; }; artList.DoLayoutList(); EditorGUILayout.EndScrollView(); EditorGUILayout.EndVertical(); }