public ConductorOrder_GameObject_EaseToPlanarRotation(GameObject t, float e, EaseOperation o, float d, TimeType tt) : base(t) { end = e; easer = new GameEaser(o, d, tt); }
public ConductorOrder_GameObject_EaseToLocalPlanarPosition(GameObject t, Vector2 e, EaseOperation o, float d, TimeType tt) : base(t) { end = e; easer = new GameEaser(o, d, tt); }
public ConductorOrder_MotionManualNode_EaseTo(MotionManualNode n, float e, EaseOperation o, float d, TimeType tt) : base(n) { end = e; easer = new GameEaser(o, d, tt); }