public void SaveAll() { DataScript.SaveAll(); }
private void Awake() { loadButton.gameObject.SetActive(DataScript.CheckDataFiles()); }
public void OnEndEditAuthority() { int.TryParse(authorityInputField.text, out DataScript.PData.Authority); DataScript.SaveProgressData(); }
public void LoadGame() { DataScript.LoadData(); SceneManager.LoadScene("Map"); }