public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; map = new Cell[length,length]; players = new Player[count]; battle = new Map(length, count); reader = new Reader(battle); Connection = new Network_Communication(this,reader); tankBattle = new TankBattle(this, battle); }
public CoinPile(int id, int x, int y, int lt, int valv, Reader rr) : base(id,x,y,lt) { seconds = lt / 1000; LT= lt; appearedON = DateTime.Now; reader = rr; timer = new System.Timers.Timer(LT); timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); timer.Enabled = true; GC.KeepAlive(timer); }
private BinaryWriter writer; //write to server console #endregion Fields #region Constructors public Network_Communication(Game1 Game,Reader r) { Game1 = Game; reader = r; }