Exemple #1
0
        public void Logout(CGLogout packet)
        {
            int authkey = GameServer.GenerateAuthKey();

            GLIncomingConnection lsic = new GLIncomingConnection(this.UserID, authkey);

            lsic.Write(ref GameServer.LoginServer.netstream);

            GCReconnectLogin answer = new GCReconnectLogin(GameServer.IPAddressLogin.ToString(), (uint)GameServer.PortLogin, authkey);

            answer.Write(ref netstream);
        }
Exemple #2
0
 public void IncomingConnection(GLIncomingConnection packet)
 {
     LConsole.WriteStatus("Received GLIncomingConnection {0}:{1}", packet.UserID, packet.AuthKey);
     LoginServer.AuthPlayers.Add(packet.AuthKey, packet.UserID);
 }