private static void CreateCharacterClass() { CodeTemplates.CreateFromTemplate( "NameCharacterClass.cs", @"Assets/Scripts/Editor/CodeTemplates/CharacterClass.txt", "CharacterClass"); }
private static void CreateTileNodeLogic() { CodeTemplates.CreateFromTemplate( "TileNodeLogic.cs", @"Assets/Scripts/Editor/CodeTemplates/TileNodeLogic.txt", "TileNodeLogic"); }
public override void Action(int instanceId, string pathName, string resourceFile) { Object o = CodeTemplates.CreateScript(pathName, resourceFile, m_WipeString); ProjectWindowUtil.ShowCreatedAsset(o); }