public FriendSpouseInformations(int SpouseAccountId, ulong SpouseId, string SpouseName, ushort SpouseLevel, sbyte Breed, sbyte Sex, EntityLook SpouseEntityLook, GuildInformations GuildInfo, sbyte AlignmentSide) { this.SpouseAccountId = SpouseAccountId; this.SpouseId = SpouseId; this.SpouseName = SpouseName; this.SpouseLevel = SpouseLevel; this.Breed = Breed; this.Sex = Sex; this.SpouseEntityLook = SpouseEntityLook; this.GuildInfo = GuildInfo; this.AlignmentSide = AlignmentSide; }
public FriendOnlineInformations(bool Sex, bool HavenBagShared, ulong PlayerId, string PlayerName, ushort Level, sbyte AlignmentSide, sbyte Breed, GuildInformations GuildInfo, ushort MoodSmileyId, PlayerStatus Status) { this.Sex = Sex; this.HavenBagShared = HavenBagShared; this.PlayerId = PlayerId; this.PlayerName = PlayerName; this.Level = Level; this.AlignmentSide = AlignmentSide; this.Breed = Breed; this.GuildInfo = GuildInfo; this.MoodSmileyId = MoodSmileyId; this.Status = Status; }
public TaxCollectorStaticInformations(ushort FirstNameId, ushort LastNameId, GuildInformations GuildIdentity) { this.FirstNameId = FirstNameId; this.LastNameId = LastNameId; this.GuildIdentity = GuildIdentity; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); }
public HouseGuildedInformations(GuildInformations GuildInfo) { this.GuildInfo = GuildInfo; }
public PaddockGuildedInformations(bool Deserted, GuildInformations GuildInfo) { this.Deserted = Deserted; this.GuildInfo = GuildInfo; }