private static void OnRootConsoleRender(object sender, UpdateEventArgs e) { if (_renderRequired) { _mapConsole.Clear(); _statConsole.Clear(); _messageConsole.Clear(); DungeonMap.Draw(_mapConsole, _statConsole, _inventoryConsole); shopkeep = new Shopkeeper(); shopkeep.Draw(_mapConsole, DungeonMap); Player.Draw(_mapConsole, DungeonMap); Player.DrawStats(_statConsole); MessageLog.Draw(_messageConsole); RLConsole.Blit(_mapConsole, 0, 0, _mapWidth, _mapHeight, _rootConsole, 0, _inventoryHeight); RLConsole.Blit(_statConsole, 0, 0, _statWidth, _statHeight, _rootConsole, _mapWidth, 0); RLConsole.Blit(_messageConsole, 0, 0, _messageWidth, _messageHeight, _rootConsole, 0, _screenHeight - _messageHeight); RLConsole.Blit(_inventoryConsole, 0, 0, _inventoryWidth, _inventoryHeight, _rootConsole, 0, 0); _rootConsole.Draw(); _renderRequired = false; } }
public void AddShopkeeper(Shopkeeper shopkeep) { Game.shopkeep = shopkeep; SetIsWalkable(shopkeep.X, shopkeep.Y, false); Game.SchedulingSystem.Add(shopkeep); }