Beispiel #1
0
        private static void OnRootConsoleRender(object sender, UpdateEventArgs e)
        {
            if (_renderRequired)
            {
                _mapConsole.Clear();
                _statConsole.Clear();
                _messageConsole.Clear();

                DungeonMap.Draw(_mapConsole, _statConsole, _inventoryConsole);
                shopkeep = new Shopkeeper();
                shopkeep.Draw(_mapConsole, DungeonMap);
                Player.Draw(_mapConsole, DungeonMap);
                Player.DrawStats(_statConsole);
                MessageLog.Draw(_messageConsole);

                RLConsole.Blit(_mapConsole, 0, 0, _mapWidth, _mapHeight, _rootConsole, 0, _inventoryHeight);
                RLConsole.Blit(_statConsole, 0, 0, _statWidth, _statHeight, _rootConsole, _mapWidth, 0);
                RLConsole.Blit(_messageConsole, 0, 0, _messageWidth, _messageHeight, _rootConsole, 0, _screenHeight - _messageHeight);
                RLConsole.Blit(_inventoryConsole, 0, 0, _inventoryWidth, _inventoryHeight, _rootConsole, 0, 0);

                _rootConsole.Draw();

                _renderRequired = false;
            }
        }
Beispiel #2
0
 public void AddShopkeeper(Shopkeeper shopkeep)
 {
     Game.shopkeep = shopkeep;
     SetIsWalkable(shopkeep.X, shopkeep.Y, false);
     Game.SchedulingSystem.Add(shopkeep);
 }