Exemple #1
0
        private static void Swap(PpmState state1, PpmState state2)
        {
            byte       swapSymbol    = state1.Symbol;
            byte       swapFrequency = state1.Frequency;
            PpmContext swapSuccessor = state1.Successor;

            state1.Symbol    = state2.Symbol;
            state1.Frequency = state2.Frequency;
            state1.Successor = state2.Successor;

            state2.Symbol    = swapSymbol;
            state2.Frequency = swapFrequency;
            state2.Successor = swapSuccessor;
        }
Exemple #2
0
 private static void Copy(PpmState state1, PpmState state2)
 {
     state1.Symbol    = state2.Symbol;
     state1.Frequency = state2.Frequency;
     state1.Successor = state2.Successor;
 }
Exemple #3
0
        private void RestoreModel(PpmContext context, PpmContext minimumContext, PpmContext foundStateSuccessor)
        {
            PpmContext currentContext;

            Allocator.Text = Allocator.Heap;
            for (currentContext = maximumContext; currentContext != context; currentContext = currentContext.Suffix)
            {
                if (--currentContext.NumberStatistics == 0)
                {
                    currentContext.Flags = (byte)((currentContext.Flags & 0x10) + ((currentContext.Statistics.Symbol >= 0x40) ? 0x08 : 0x00));
                    PpmState state = currentContext.Statistics;
                    Copy(currentContext.FirstState, state);
                    Allocator.SpecialFreeUnits(state);
                    currentContext.FirstStateFrequency = (byte)((currentContext.FirstStateFrequency + 11) >> 3);
                }
                else
                {
                    Refresh((uint)((currentContext.NumberStatistics + 3) >> 1), false, currentContext);
                }
            }

            for (; currentContext != minimumContext; currentContext = currentContext.Suffix)
            {
                if (currentContext.NumberStatistics == 0)
                {
                    currentContext.FirstStateFrequency -= (byte)(currentContext.FirstStateFrequency >> 1);
                }
                else if ((currentContext.SummaryFrequency += 4) > 128 + 4 * currentContext.NumberStatistics)
                {
                    Refresh((uint)((currentContext.NumberStatistics + 2) >> 1), true, currentContext);
                }
            }

            if (method > ModelRestorationMethod.Freeze)
            {
                maximumContext       = foundStateSuccessor;
                Allocator.GlueCount += (uint)(((Allocator.MemoryNodes[1].Stamp & 1) == 0) ? 1 : 0);
            }
            else if (method == ModelRestorationMethod.Freeze)
            {
                while (maximumContext.Suffix != PpmContext.Zero)
                {
                    maximumContext = maximumContext.Suffix;
                }

                RemoveBinaryContexts(0, maximumContext);
                method = (ModelRestorationMethod)(method + 1);
                Allocator.GlueCount = 0;
                orderFall           = modelOrder;
            }
            else if (method == ModelRestorationMethod.Restart || Allocator.GetMemoryUsed() < (Allocator.AllocatorSize >> 1))
            {
                StartModel(modelOrder, method);
                escapeCount = 0;
            }
            else
            {
                while (maximumContext.Suffix != PpmContext.Zero)
                {
                    maximumContext = maximumContext.Suffix;
                }

                do
                {
                    CutOff(0, maximumContext);
                    Allocator.ExpandText();
                } while (Allocator.GetMemoryUsed() > 3 * (Allocator.AllocatorSize >> 2));

                Allocator.GlueCount = 0;
                orderFall           = modelOrder;
            }
        }
Exemple #4
0
        private PpmContext ReduceOrder(PpmState state, PpmContext context)
        {
            PpmState currentState;

            PpmState[] states         = new PpmState[MaximumOrder];
            uint       stateIndex     = 0;
            PpmContext currentContext = context;
            PpmContext UpBranch       = Allocator.Text;
            byte       temporary;
            byte       symbol = foundState.Symbol;

            states[stateIndex++] = foundState;
            foundState.Successor = UpBranch;
            orderFall++;

            bool gotoLoopEntry = false;

            if (state != PpmState.Zero)
            {
                context       = context.Suffix;
                gotoLoopEntry = true;
            }

            while (true)
            {
                if (gotoLoopEntry)
                {
                    gotoLoopEntry = false;
                    goto LoopEntry;
                }

                if (context.Suffix == PpmContext.Zero)
                {
                    if (method > ModelRestorationMethod.Freeze)
                    {
                        do
                        {
                            states[--stateIndex].Successor = context;
                        } while (stateIndex != 0);
                        Allocator.Text = Allocator.Heap + 1;
                        orderFall      = 1;
                    }
                    return(context);
                }

                context = context.Suffix;
                if (context.NumberStatistics != 0)
                {
                    state = context.Statistics;
                    if (state.Symbol != symbol)
                    {
                        do
                        {
                            temporary = state[1].Symbol;
                            state++;
                        } while (temporary != symbol);
                    }
                    temporary                 = (byte)((state.Frequency < MaximumFrequency - 9) ? 2 : 0);
                    state.Frequency          += temporary;
                    context.SummaryFrequency += temporary;
                }
                else
                {
                    state            = context.FirstState;
                    state.Frequency += (byte)((state.Frequency < 32) ? 1 : 0);
                }

LoopEntry:
                if (state.Successor != PpmContext.Zero)
                {
                    break;
                }
                states[stateIndex++] = state;
                state.Successor      = UpBranch;
                orderFall++;
            }

            if (method > ModelRestorationMethod.Freeze)
            {
                context = state.Successor;
                do
                {
                    states[--stateIndex].Successor = context;
                } while (stateIndex != 0);
                Allocator.Text = Allocator.Heap + 1;
                orderFall      = 1;
                return(context);
            }
            else if (state.Successor <= UpBranch)
            {
                currentState    = foundState;
                foundState      = state;
                state.Successor = CreateSuccessors(false, PpmState.Zero, context);
                foundState      = currentState;
            }

            if (orderFall == 1 && currentContext == maximumContext)
            {
                foundState.Successor = state.Successor;
                Allocator.Text--;
            }

            return(state.Successor);
        }
Exemple #5
0
        private PpmContext CreateSuccessors(bool skip, PpmState state, PpmContext context)
        {
            PpmContext upBranch = foundState.Successor;

            PpmState[] states     = new PpmState[MaximumOrder];
            uint       stateIndex = 0;
            byte       symbol     = foundState.Symbol;

            if (!skip)
            {
                states[stateIndex++] = foundState;
                if (context.Suffix == PpmContext.Zero)
                {
                    goto NoLoop;
                }
            }

            bool gotoLoopEntry = false;

            if (state != PpmState.Zero)
            {
                context       = context.Suffix;
                gotoLoopEntry = true;
            }

            do
            {
                if (gotoLoopEntry)
                {
                    gotoLoopEntry = false;
                    goto LoopEntry;
                }

                context = context.Suffix;
                if (context.NumberStatistics != 0)
                {
                    byte temporary;
                    state = context.Statistics;
                    if (state.Symbol != symbol)
                    {
                        do
                        {
                            temporary = state[1].Symbol;
                            state++;
                        } while (temporary != symbol);
                    }
                    temporary                 = (byte)((state.Frequency < MaximumFrequency - 9) ? 1 : 0);
                    state.Frequency          += temporary;
                    context.SummaryFrequency += temporary;
                }
                else
                {
                    state            = context.FirstState;
                    state.Frequency += (byte)(((context.Suffix.NumberStatistics == 0) ? 1 : 0) & ((state.Frequency < 24) ? 1 : 0));
                }

LoopEntry:
                if (state.Successor != upBranch)
                {
                    context = state.Successor;
                    break;
                }
                states[stateIndex++] = state;
            } while (context.Suffix != PpmContext.Zero);

NoLoop:
            if (stateIndex == 0)
            {
                return(context);
            }

            byte localNumberStatistics = 0;
            byte localFlags            = (byte)((symbol >= 0x40) ? 0x10 : 0x00);

            symbol = upBranch.NumberStatistics;
            byte       localSymbol = symbol;
            byte       localFrequency;
            PpmContext localSuccessor = ((Pointer)upBranch) + 1;

            localFlags |= (byte)((symbol >= 0x40) ? 0x08 : 0x00);

            if (context.NumberStatistics != 0)
            {
                state = context.Statistics;
                if (state.Symbol != symbol)
                {
                    byte temporary;
                    do
                    {
                        temporary = state[1].Symbol;
                        state++;
                    } while (temporary != symbol);
                }
                uint cf = (uint)(state.Frequency - 1);
                uint s0 = (uint)(context.SummaryFrequency - context.NumberStatistics - cf);
                localFrequency = (byte)(1 + ((2 * cf <= s0) ? (uint)((5 * cf > s0) ? 1 : 0) : ((cf + 2 * s0 - 3) / s0)));
            }
            else
            {
                localFrequency = context.FirstStateFrequency;
            }

            do
            {
                PpmContext currentContext = Allocator.AllocateContext();
                if (currentContext == PpmContext.Zero)
                {
                    return(PpmContext.Zero);
                }
                currentContext.NumberStatistics    = localNumberStatistics;
                currentContext.Flags               = localFlags;
                currentContext.FirstStateSymbol    = localSymbol;
                currentContext.FirstStateFrequency = localFrequency;
                currentContext.FirstStateSuccessor = localSuccessor;
                currentContext.Suffix              = context;
                context = currentContext;
                states[--stateIndex].Successor = context;
            } while (stateIndex != 0);

            return(context);
        }
Exemple #6
0
        private void UpdateModel(PpmContext minimumContext)
        {
            PpmState   state = PpmState.Zero;
            PpmContext Successor;
            PpmContext currentContext = maximumContext;
            uint       numberStatistics;
            uint       ns1;
            uint       cf;
            uint       sf;
            uint       s0;
            uint       foundStateFrequency = foundState.Frequency;
            byte       foundStateSymbol    = foundState.Symbol;
            byte       symbol;
            byte       flag;

            PpmContext foundStateSuccessor = foundState.Successor;
            PpmContext context             = minimumContext.Suffix;

            if ((foundStateFrequency < MaximumFrequency / 4) && (context != PpmContext.Zero))
            {
                if (context.NumberStatistics != 0)
                {
                    state = context.Statistics;
                    if (state.Symbol != foundStateSymbol)
                    {
                        do
                        {
                            symbol = state[1].Symbol;
                            state++;
                        } while (symbol != foundStateSymbol);
                        if (state[0].Frequency >= state[-1].Frequency)
                        {
                            Swap(state[0], state[-1]);
                            state--;
                        }
                    }
                    cf = (uint)((state.Frequency < MaximumFrequency - 9) ? 2 : 0);
                    state.Frequency          += (byte)cf;
                    context.SummaryFrequency += (byte)cf;
                }
                else
                {
                    state            = context.FirstState;
                    state.Frequency += (byte)((state.Frequency < 32) ? 1 : 0);
                }
            }

            if (orderFall == 0 && foundStateSuccessor != PpmContext.Zero)
            {
                foundState.Successor = CreateSuccessors(true, state, minimumContext);
                if (foundState.Successor == PpmContext.Zero)
                {
                    goto RestartModel;
                }
                maximumContext = foundState.Successor;
                return;
            }

            Allocator.Text[0] = foundStateSymbol;
            Allocator.Text++;
            Successor = Allocator.Text;

            if (Allocator.Text >= Allocator.BaseUnit)
            {
                goto RestartModel;
            }

            if (foundStateSuccessor != PpmContext.Zero)
            {
                if (foundStateSuccessor < Allocator.BaseUnit)
                {
                    foundStateSuccessor = CreateSuccessors(false, state, minimumContext);
                }
            }
            else
            {
                foundStateSuccessor = ReduceOrder(state, minimumContext);
            }

            if (foundStateSuccessor == PpmContext.Zero)
            {
                goto RestartModel;
            }

            if (--orderFall == 0)
            {
                Successor       = foundStateSuccessor;
                Allocator.Text -= (maximumContext != minimumContext) ? 1 : 0;
            }
            else if (method > ModelRestorationMethod.Freeze)
            {
                Successor      = foundStateSuccessor;
                Allocator.Text = Allocator.Heap;
                orderFall      = 0;
            }

            numberStatistics = minimumContext.NumberStatistics;
            s0   = minimumContext.SummaryFrequency - numberStatistics - foundStateFrequency;
            flag = (byte)((foundStateSymbol >= 0x40) ? 0x08 : 0x00);
            for (; currentContext != minimumContext; currentContext = currentContext.Suffix)
            {
                ns1 = currentContext.NumberStatistics;
                if (ns1 != 0)
                {
                    if ((ns1 & 1) != 0)
                    {
                        state = Allocator.ExpandUnits(currentContext.Statistics, (ns1 + 1) >> 1);
                        if (state == PpmState.Zero)
                        {
                            goto RestartModel;
                        }
                        currentContext.Statistics = state;
                    }
                    currentContext.SummaryFrequency += (ushort)((3 * ns1 + 1 < numberStatistics) ? 1 : 0);
                }
                else
                {
                    state = Allocator.AllocateUnits(1);
                    if (state == PpmState.Zero)
                    {
                        goto RestartModel;
                    }
                    Copy(state, currentContext.FirstState);
                    currentContext.Statistics = state;
                    if (state.Frequency < MaximumFrequency / 4 - 1)
                    {
                        state.Frequency += state.Frequency;
                    }
                    else
                    {
                        state.Frequency = (byte)(MaximumFrequency - 4);
                    }
                    currentContext.SummaryFrequency = (ushort)(state.Frequency + initialEscape + ((numberStatistics > 2) ? 1 : 0));
                }

                cf = (uint)(2 * foundStateFrequency * (currentContext.SummaryFrequency + 6));
                sf = s0 + currentContext.SummaryFrequency;

                if (cf < 6 * sf)
                {
                    cf = (uint)(1 + ((cf > sf) ? 1 : 0) + ((cf >= 4 * sf) ? 1 : 0));
                    currentContext.SummaryFrequency += 4;
                }
                else
                {
                    cf = (uint)(4 + ((cf > 9 * sf) ? 1 : 0) + ((cf > 12 * sf) ? 1 : 0) + ((cf > 15 * sf) ? 1 : 0));
                    currentContext.SummaryFrequency += (ushort)cf;
                }

                state                 = currentContext.Statistics + (++currentContext.NumberStatistics);
                state.Successor       = Successor;
                state.Symbol          = foundStateSymbol;
                state.Frequency       = (byte)cf;
                currentContext.Flags |= flag;
            }

            maximumContext = foundStateSuccessor;
            return;

RestartModel:
            RestoreModel(currentContext, minimumContext, foundStateSuccessor);
        }
Exemple #7
0
        /// <summary>
        /// Initialise the model (unless the model order is set to 1 in which case the model should be cleared so that
        /// the statistics are carried over, allowing "solid" mode compression).
        /// </summary>
        private void StartModel(int modelOrder, ModelRestorationMethod modelRestorationMethod)
        {
            Array.Clear(characterMask, 0, characterMask.Length);
            escapeCount = 1;

            // Compress in "solid" mode if the model order value is set to 1 (this will examine the current PPM context
            // structures to determine the value of orderFall).

            if (modelOrder < 2)
            {
                orderFall = this.modelOrder;
                for (PpmContext context = maximumContext; context.Suffix != PpmContext.Zero; context = context.Suffix)
                {
                    orderFall--;
                }
                return;
            }

            this.modelOrder = modelOrder;
            orderFall       = modelOrder;
            method          = modelRestorationMethod;
            Allocator.Initialize();
            initialRunLength = -((modelOrder < 12) ? modelOrder : 12) - 1;
            runLength        = initialRunLength;

            // Allocate the context structure.

            maximumContext                  = Allocator.AllocateContext();
            maximumContext.Suffix           = PpmContext.Zero;
            maximumContext.NumberStatistics = 255;
            maximumContext.SummaryFrequency = (ushort)(maximumContext.NumberStatistics + 2);
            maximumContext.Statistics       = Allocator.AllocateUnits(256 / 2); // allocates enough space for 256 PPM states (each is 6 bytes)

            previousSuccess = 0;
            for (int index = 0; index < 256; index++)
            {
                PpmState state = maximumContext.Statistics[index];
                state.Symbol    = (byte)index;
                state.Frequency = 1;
                state.Successor = PpmContext.Zero;
            }

            uint probability = 0;

            for (int index1 = 0; probability < 25; probability++)
            {
                while (probabilities[index1] == probability)
                {
                    index1++;
                }
                for (int index2 = 0; index2 < 8; index2++)
                {
                    binarySummary[probability, index2] = (ushort)(BinaryScale - InitialBinaryEscapes[index2] / (index1 + 1));
                }
                for (int index2 = 8; index2 < 64; index2 += 8)
                {
                    for (int index3 = 0; index3 < 8; index3++)
                    {
                        binarySummary[probability, index2 + index3] = binarySummary[probability, index3];
                    }
                }
            }

            probability = 0;
            for (uint index1 = 0; probability < 24; probability++)
            {
                while (probabilities[index1 + 3] == probability + 3)
                {
                    index1++;
                }
                for (int index2 = 0; index2 < 32; index2++)
                {
                    see2Contexts[probability, index2].Initialize(2 * index1 + 5);
                }
            }
        }