SetRedirector() public méthode

Update the redirector with new reference.
public SetRedirector ( PaletteRedirect redirect ) : void
redirect PaletteRedirect Target redirector.
Résultat void
Exemple #1
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        /// <summary>
        /// Initialize a new instance of the KryptonPaletteInputControls class.
        /// </summary>
        /// <param name="redirector">Palette redirector for sourcing inherited values.</param>
        /// <param name="needPaint">Delegate for notifying paint requests.</param>
        internal KryptonPaletteInputControls(PaletteRedirect redirector,
                                             NeedPaintHandler needPaint)
        {
            Debug.Assert(redirector != null);

            // Create the input control style specific and common palettes
            InputControlCommon     = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, PaletteContentStyle.InputControlStandalone, needPaint);
            InputControlStandalone = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, PaletteContentStyle.InputControlStandalone, needPaint);
            InputControlRibbon     = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlRibbon, PaletteBorderStyle.InputControlRibbon, PaletteContentStyle.InputControlRibbon, needPaint);
            InputControlCustom1    = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlCustom1, PaletteBorderStyle.InputControlCustom1, PaletteContentStyle.InputControlCustom1, needPaint);

            // Create redirectors for inheriting from style specific to style common
            PaletteRedirectTriple redirectCommon = new PaletteRedirectTriple(redirector, InputControlCommon.StateDisabled, InputControlCommon.StateNormal, InputControlCommon.StateActive);

            // Inform the input control style to use the new redirector
            InputControlStandalone.SetRedirector(redirectCommon);
            InputControlRibbon.SetRedirector(redirectCommon);
            InputControlCustom1.SetRedirector(redirectCommon);
        }
        /// <summary>
        /// Initialize a new instance of the KryptonPaletteInputControls class.
        /// </summary>
        /// <param name="redirector">Palette redirector for sourcing inherited values.</param>
        /// <param name="needPaint">Delegate for notifying paint requests.</param>
        internal KryptonPaletteInputControls(PaletteRedirect redirector,
            NeedPaintHandler needPaint)
        {
            Debug.Assert(redirector != null);

            // Create the input control style specific and common palettes
            _inputControlCommon = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, PaletteContentStyle.InputControlStandalone, needPaint);
            _inputControlStandalone = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, PaletteContentStyle.InputControlStandalone, needPaint);
            _inputControlRibbon = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlRibbon, PaletteBorderStyle.InputControlRibbon, PaletteContentStyle.InputControlRibbon, needPaint);
            _inputControlCustom1 = new KryptonPaletteInputControl(redirector, PaletteBackStyle.InputControlCustom1, PaletteBorderStyle.InputControlCustom1, PaletteContentStyle.InputControlCustom1, needPaint);

            // Create redirectors for inheriting from style specific to style common
            PaletteRedirectTriple redirectCommon = new PaletteRedirectTriple(redirector, _inputControlCommon.StateDisabled, _inputControlCommon.StateNormal, _inputControlCommon.StateActive);

            // Inform the input control style to use the new redirector
            _inputControlStandalone.SetRedirector(redirectCommon);
            _inputControlRibbon.SetRedirector(redirectCommon);
            _inputControlCustom1.SetRedirector(redirectCommon);
        }