Exemple #1
0
 private void OnNewP2PSession(P2PSessionRequest_t callbackData)
 {
     if (!this._onNewP2PSession(new SteamID(callbackData.m_steamID)))
     {
         return;
     }
     Networking.SteamUnityAPI_SteamNetworking_AcceptP2PSessionWithUser(this._networking, callbackData.m_steamID);
 }
Exemple #2
0
 private void OnNewP2PSession(P2PSessionRequest_t callbackData)
 {
   if (!this._onNewP2PSession(new SteamID(callbackData.m_steamID)))
     return;
   Networking.SteamUnityAPI_SteamNetworking_AcceptP2PSessionWithUser(this._networking, callbackData.m_steamID);
 }