private void OnNewP2PSession(P2PSessionRequest_t callbackData) { if (!this._onNewP2PSession(new SteamID(callbackData.m_steamID))) { return; } Networking.SteamUnityAPI_SteamNetworking_AcceptP2PSessionWithUser(this._networking, callbackData.m_steamID); }
private void OnNewP2PSession(P2PSessionRequest_t callbackData) { if (!this._onNewP2PSession(new SteamID(callbackData.m_steamID))) return; Networking.SteamUnityAPI_SteamNetworking_AcceptP2PSessionWithUser(this._networking, callbackData.m_steamID); }