/// <summary>
        /// Performs parry calculations. Deflects damage from defender-pawn onto parryThing, applying armor reduction in the process.
        /// On critical parry does a riposte against this verb's CasterPawn.
        /// </summary>
        /// <param name="defender">Pawn doing the parrying</param>
        /// <param name="parryThing">Thing used to parry the blow (weapon/shield)</param>
        /// <param name="isRiposte">Whether to do a riposte</param>
        private void DoParry(Pawn defender, Thing parryThing, bool isRiposte = false)
        {
            if (parryThing != null)
            {
                foreach (var dinfo in DamageInfosToApply(defender))
                {
                    LastAttackVerb = this;
                    ArmorUtilityCE.ApplyParryDamage(dinfo, parryThing);
                    LastAttackVerb = null;
                }
            }
            if (isRiposte)
            {
                SoundDef sound = null;
                if (parryThing is Apparel_Shield)
                {
                    // Shield bash
                    DamageInfo dinfo = new DamageInfo(DamageDefOf.Blunt, 6, parryThing.GetStatValue(CE_StatDefOf.MeleePenetrationFactor), -1, defender, null, parryThing.def);
                    dinfo.SetBodyRegion(BodyPartHeight.Undefined, BodyPartDepth.Outside);
                    dinfo.SetAngle((CasterPawn.Position - defender.Position).ToVector3());
                    caster.TakeDamage(dinfo);
                    if (!parryThing.Stuff.stuffProps.soundMeleeHitBlunt.NullOrUndefined())
                    {
                        sound = parryThing.Stuff.stuffProps.soundMeleeHitBlunt;
                    }
                }
                else
                {
                    Verb_MeleeAttackCE verb = defender.meleeVerbs.TryGetMeleeVerb(caster) as Verb_MeleeAttackCE;
                    if (verb == null)
                    {
                        Log.Error("CE failed to get attack verb for riposte from Pawn " + defender.ToString());
                    }
                    else
                    {
                        verb.ApplyMeleeDamageToTarget(caster);
                        sound = verb.SoundHitPawn();
                    }
                }
                // Held, because the caster may have died and despawned
                sound?.PlayOneShot(new TargetInfo(caster.PositionHeld, caster.MapHeld));
            }
            // Register with parry tracker
            ParryTracker tracker = defender.MapHeld?.GetComponent <ParryTracker>();

            if (tracker == null)
            {
                Log.Error("CE failed to find ParryTracker to register pawn " + defender.ToString());
            }
            else
            {
                tracker.RegisterParryFor(defender, verbProps.AdjustedCooldownTicks(this, defender));
            }
        }
        /// <summary>
        /// Performs parry calculations. Deflects damage from defender-pawn onto parryThing, applying armor reduction in the process.
        /// On critical parry does a riposte against this verb's CasterPawn.
        /// </summary>
        /// <param name="defender">Pawn doing the parrying</param>
        /// <param name="parryThing">Thing used to parry the blow (weapon/shield)</param>
        /// <param name="isRiposte">Whether to do a riposte</param>
        private void DoParry(Pawn defender, Thing parryThing, bool isRiposte = false)
        {
            if (parryThing != null)
            {
                foreach (var dinfo in DamageInfosToApply(defender))
                {
                    ArmorUtilityCE.ApplyParryDamage(dinfo, parryThing);
                }
            }
            if (isRiposte)
            {
                SoundDef sound = null;
                if (parryThing is Apparel_Shield)
                {
                    // Shield bash
                    DamageInfo dinfo = new DamageInfo(DamageDefOf.Blunt, 6, -1, defender, null, parryThing.def);
                    caster.TakeDamage(dinfo);
                    if (!parryThing.Stuff.stuffProps.soundMeleeHitBlunt.NullOrUndefined())
                    {
                        sound = parryThing.Stuff.stuffProps.soundMeleeHitBlunt;
                    }
                }
                else
                {
                    Verb_MeleeAttackCE verb = defender.meleeVerbs.TryGetMeleeVerb() as Verb_MeleeAttackCE;
                    if (verb == null)
                    {
                        Log.Error("CE failed to get attack verb for riposte from Pawn " + defender.ToString());
                    }
                    else
                    {
                        verb.ApplyMeleeDamageToTarget(caster);
                        sound = verb.SoundHitPawn();
                    }
                }
                sound?.PlayOneShot(new TargetInfo(caster.Position, caster.Map));
            }
            // Register with parry tracker
            ParryTracker tracker = defender.Map.GetComponent <ParryTracker>();

            if (tracker == null)
            {
                Log.Error("CE failed to find ParryTracker to register pawn " + defender.ToString());
            }
            else
            {
                tracker.RegisterParryFor(defender, verbProps.AdjustedCooldownTicks(ownerEquipment));
            }
        }
Exemple #3
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        /// <summary>
        /// Checks ParryTracker for whether the specified pawn can currently perform a parry.
        /// </summary>
        /// <param name="pawn">Pawn to check</param>
        /// <returns>True if pawn still has parries available or no parry tracker could be found, false otherwise</returns>
        private bool CanDoParry(Pawn pawn)
        {
            if (pawn == null ||
                pawn.Dead ||
                !pawn.RaceProps.Humanlike ||
                pawn.story.WorkTagIsDisabled(WorkTags.Violent) ||
                !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) ||
                IsTargetImmobile(pawn))
            {
                return(false);
            }
            ParryTracker tracker = pawn.Map.GetComponent <ParryTracker>();

            if (tracker == null)
            {
                Log.Error("CE failed to find ParryTracker to check pawn " + pawn.ToString());
                return(true);
            }
            return(tracker.CheckCanParry(pawn));
        }