/// <summary> /// Performs parry calculations. Deflects damage from defender-pawn onto parryThing, applying armor reduction in the process. /// On critical parry does a riposte against this verb's CasterPawn. /// </summary> /// <param name="defender">Pawn doing the parrying</param> /// <param name="parryThing">Thing used to parry the blow (weapon/shield)</param> /// <param name="isRiposte">Whether to do a riposte</param> private void DoParry(Pawn defender, Thing parryThing, bool isRiposte = false) { if (parryThing != null) { foreach (var dinfo in DamageInfosToApply(defender)) { LastAttackVerb = this; ArmorUtilityCE.ApplyParryDamage(dinfo, parryThing); LastAttackVerb = null; } } if (isRiposte) { SoundDef sound = null; if (parryThing is Apparel_Shield) { // Shield bash DamageInfo dinfo = new DamageInfo(DamageDefOf.Blunt, 6, parryThing.GetStatValue(CE_StatDefOf.MeleePenetrationFactor), -1, defender, null, parryThing.def); dinfo.SetBodyRegion(BodyPartHeight.Undefined, BodyPartDepth.Outside); dinfo.SetAngle((CasterPawn.Position - defender.Position).ToVector3()); caster.TakeDamage(dinfo); if (!parryThing.Stuff.stuffProps.soundMeleeHitBlunt.NullOrUndefined()) { sound = parryThing.Stuff.stuffProps.soundMeleeHitBlunt; } } else { Verb_MeleeAttackCE verb = defender.meleeVerbs.TryGetMeleeVerb(caster) as Verb_MeleeAttackCE; if (verb == null) { Log.Error("CE failed to get attack verb for riposte from Pawn " + defender.ToString()); } else { verb.ApplyMeleeDamageToTarget(caster); sound = verb.SoundHitPawn(); } } // Held, because the caster may have died and despawned sound?.PlayOneShot(new TargetInfo(caster.PositionHeld, caster.MapHeld)); } // Register with parry tracker ParryTracker tracker = defender.MapHeld?.GetComponent <ParryTracker>(); if (tracker == null) { Log.Error("CE failed to find ParryTracker to register pawn " + defender.ToString()); } else { tracker.RegisterParryFor(defender, verbProps.AdjustedCooldownTicks(this, defender)); } }
/// <summary> /// Performs parry calculations. Deflects damage from defender-pawn onto parryThing, applying armor reduction in the process. /// On critical parry does a riposte against this verb's CasterPawn. /// </summary> /// <param name="defender">Pawn doing the parrying</param> /// <param name="parryThing">Thing used to parry the blow (weapon/shield)</param> /// <param name="isRiposte">Whether to do a riposte</param> private void DoParry(Pawn defender, Thing parryThing, bool isRiposte = false) { if (parryThing != null) { foreach (var dinfo in DamageInfosToApply(defender)) { ArmorUtilityCE.ApplyParryDamage(dinfo, parryThing); } } if (isRiposte) { SoundDef sound = null; if (parryThing is Apparel_Shield) { // Shield bash DamageInfo dinfo = new DamageInfo(DamageDefOf.Blunt, 6, -1, defender, null, parryThing.def); caster.TakeDamage(dinfo); if (!parryThing.Stuff.stuffProps.soundMeleeHitBlunt.NullOrUndefined()) { sound = parryThing.Stuff.stuffProps.soundMeleeHitBlunt; } } else { Verb_MeleeAttackCE verb = defender.meleeVerbs.TryGetMeleeVerb() as Verb_MeleeAttackCE; if (verb == null) { Log.Error("CE failed to get attack verb for riposte from Pawn " + defender.ToString()); } else { verb.ApplyMeleeDamageToTarget(caster); sound = verb.SoundHitPawn(); } } sound?.PlayOneShot(new TargetInfo(caster.Position, caster.Map)); } // Register with parry tracker ParryTracker tracker = defender.Map.GetComponent <ParryTracker>(); if (tracker == null) { Log.Error("CE failed to find ParryTracker to register pawn " + defender.ToString()); } else { tracker.RegisterParryFor(defender, verbProps.AdjustedCooldownTicks(ownerEquipment)); } }
/// <summary> /// Checks ParryTracker for whether the specified pawn can currently perform a parry. /// </summary> /// <param name="pawn">Pawn to check</param> /// <returns>True if pawn still has parries available or no parry tracker could be found, false otherwise</returns> private bool CanDoParry(Pawn pawn) { if (pawn == null || pawn.Dead || !pawn.RaceProps.Humanlike || pawn.story.WorkTagIsDisabled(WorkTags.Violent) || !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) || IsTargetImmobile(pawn)) { return(false); } ParryTracker tracker = pawn.Map.GetComponent <ParryTracker>(); if (tracker == null) { Log.Error("CE failed to find ParryTracker to check pawn " + pawn.ToString()); return(true); } return(tracker.CheckCanParry(pawn)); }