protected override void PostInitializeComponent()
        {
            LogicWorld logic_world = GetLogicWorld();
            var        enumerator  = m_index2id.GetEnumerator();

            while (enumerator.MoveNext())
            {
                int skill_index = enumerator.Current.Key;
                int skill_cfgid = enumerator.Current.Value;
                CreateSkill(skill_index, skill_cfgid);
            }
            m_locomotor_cmp    = ParentObject.GetComponent(LocomotorComponent.ID) as LocomotorComponent;
            m_listener_context = SignalListenerContext.CreateForEntityComponent(logic_world.GenerateSignalListenerID(), ParentObject.ID, m_component_type_id);
            ParentObject.AddListener(SignalType.StartMoving, m_listener_context);
        }