public virtual void Initializa(CombatStartInfo combat_start_info)
        {
            AttributeSystem.Instance.InitializeAllDefinition(m_combat_factory.GetConfigProvider());
            m_level_data  = GetConfigProvider().GetLevelData(combat_start_info.m_level_id);
            m_logic_world = m_combat_factory.CreateLogicWorld();
            m_logic_world.Initialize(this, combat_start_info.m_world_seed, false);
            m_sync_server = m_combat_factory.CreateSyncServer();
            m_sync_server.Init(m_logic_world);
            WorldCreationContext world_context = m_combat_factory.CreateWorldCreationContext(combat_start_info);

            m_logic_world.BuildLogicWorld(world_context);
        }
Exemple #2
0
        protected virtual void BuildLogicWorld(CombatStartInfo combat_start_info)
        {
            WorldCreationContext world_context = m_combat_factory.CreateWorldCreationContext(combat_start_info);

            m_logic_world.BuildLogicWorld(world_context);
        }