void ProcessRenderMessage_PlayAnimation(PlayAnimationRenderMessage msg) { RenderEntity render_entity = m_render_entity_manager.GetObject(msg.EntityID); if (render_entity == null) { return; } AnimationComponent animation_component = render_entity.GetComponent(AnimationComponent.ID) as AnimationComponent; if (animation_component != null) { if (msg.m_animation_name_2 == null) { animation_component.PlayerAnimation(msg.m_animation_name, msg.m_loop); } else { animation_component.PlayerAnimation(msg.m_animation_name, false); animation_component.QueueAnimation(msg.m_animation_name_2, msg.m_loop); } if (!msg.m_loop) { animation_component.QueueAnimation(AnimationName.IDLE, true); } } AnimatorComponent animator_component = render_entity.GetComponent(AnimatorComponent.ID) as AnimatorComponent; if (animator_component != null) { animator_component.PlayAnimation(msg.m_animation_name); } }
void PlayIdleAnimation(RenderEntity render_entity) { AnimationComponent animation_component = render_entity.GetComponent(AnimationComponent.ID) as AnimationComponent; if (animation_component != null) { animation_component.PlayerAnimation(AnimationName.IDLE, true); } AnimatorComponent animator_component = render_entity.GetComponent(AnimatorComponent.ID) as AnimatorComponent; if (animator_component != null) { animator_component.PlayAnimation(AnimationName.IDLE); } }
void PlayLocomotorAnimation(RenderEntity render_entity) { AnimationComponent animation_component = render_entity.GetComponent(AnimationComponent.ID) as AnimationComponent; if (animation_component != null) { animation_component.PlayerAnimation(animation_component.LocomotorAnimationName, true); } AnimatorComponent animator_component = render_entity.GetComponent(AnimatorComponent.ID) as AnimatorComponent; if (animator_component != null) { animator_component.PlayAnimation(animator_component.LocomotorAnimationName); } }
void StopMoveAnimation() { if (m_locomotor_component.IsAnimationBlocked) { return; } AnimationComponent animation_component = ParentObject.GetComponent(AnimationComponent.ID) as AnimationComponent; if (animation_component != null) { animation_component.PlayerAnimation(AnimationName.IDLE, true); } AnimatorComponent animator_component = ParentObject.GetComponent(AnimatorComponent.ID) as AnimatorComponent; if (animator_component != null) { animator_component.PlayAnimation(AnimationName.IDLE); } }
void PlayMoveAnimation(Vector3 direction) { if (m_locomotor_component.IsAnimationBlocked) { return; } m_model_component.SetBaseAngle(Mathf.Atan2(-direction.z, direction.x) * 180 / Mathf.PI); AnimationComponent animation_component = ParentObject.GetComponent(AnimationComponent.ID) as AnimationComponent; if (animation_component != null) { animation_component.PlayerAnimation(animation_component.LocomotorAnimationName, true); } AnimatorComponent animator_component = ParentObject.GetComponent(AnimatorComponent.ID) as AnimatorComponent; if (animator_component != null) { animator_component.PlayAnimation(animator_component.LocomotorAnimationName); } }
void ProcessRenderMessage_ChangeLocomotorSpeed(ChangeLocomotorSpeedRenderMessage msg) { RenderEntity render_entity = m_render_entity_manager.GetObject(msg.EntityID); if (render_entity == null) { return; } AnimationComponent animation_component = render_entity.GetComponent <AnimationComponent>(); if (animation_component != null) { animation_component.LocomotorAnimationSpeed = (float)msg.m_animation_rate; } AnimatorComponent animator_component = render_entity.GetComponent <AnimatorComponent>(); if (animator_component != null) { animator_component.LocomotorAnimationSpeed = (float)msg.m_animation_rate; } }