Exemple #1
0
 public void PlaceBeacon(Vector3 spawnPos)
 {
     GameObject newBeacon = Instantiate(dropBeacon, spawnPos, Quaternion.identity) as GameObject;
     newBeacon.transform.GetChild(0).gameObject.SetActive(true);
     newBeacon.SendMessage("Setup", 5f, SendMessageOptions.DontRequireReceiver);
     UnitObject newUnit = new UnitObject(spawnType, 1, newBeacon, Time.time + 5f);
     spawnQueueManager.spawnQueue.Add(newUnit);
 }
Exemple #2
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 /// <summary>
 /// Adds a unit to the selection.
 /// </summary>
 /// <param name="unit">Unit to be selected.</param>
 /// <param name="toggle">Set to true to toggle selection state.</param>
 public void SelectUnit(UnitObject unit, bool toggle = false)
 {
     if (!selectedUnits.Contains(unit)) {
         unit.GameObject.SendMessage("Select", SendMessageOptions.DontRequireReceiver);
         selectedUnits.Add(unit);
     } else if (toggle) {
         DeselectUnit(unit);
     }
 }
    // 判斷有無可攻擊的障礙物
    protected virtual bool IsAnyAttacableObstacleInfrontOfUs( string _TargetName , 
												   	 		  ref UnitObject _SubTarget )
    {
        bool ret = false ;

        Vector3 vecToTarget = Vector3.zero ;
        Vector3 norVecToTarget = Vector3.zero ;
        float angleOfTarget = 0.0f ;
        float dotOfUp = 0.0f ;

        UnitData unitData = this.gameObject.GetComponent<UnitData>() ;

        UnitSensorSystem sensor = this.gameObject.GetComponent<UnitSensorSystem>() ;
        if( null != sensor )
        {
            foreach( NamedObject unit in sensor.m_SensorUnitList )
            {
                if( unit.Name == _TargetName )
                    continue ;

                // 會判斷不是陣營才能開火
                UnitData unitUnitData = unit.Obj.GetComponent<UnitData>() ;
                if( unitData.m_SideName == unitUnitData.m_SideName )
                    continue ;

                if( false == MathmaticFunc.FindUnitRelation( this.gameObject ,
                                                             unit.Obj ,
                                                             ref vecToTarget ,
                                                             ref norVecToTarget ,
                                                             ref angleOfTarget ,
                                                             ref dotOfUp ) )
                    continue ;

                if( vecToTarget.sqrMagnitude < m_BlockRangeSquare &&
                    angleOfTarget < m_BlockAngle )
                {
                    // Debug.Log( "block in the way" + unit.Name ) ;
                    // Debug.Log( "_SubTargetPosition" + _SubTargetPosition ) ;
                    _SubTarget.Setup( unit.Name , unit.Obj ) ;

                    ret = true ;
                    break ;
                }
            }
        }
        return ret ;
    }
 public void OnHitNormalAttack(UnitObject target)
 {
     specified.OnHitNormalAttack(target);
 }
 // 改變主要目標
 public void ChangeTarget( UnitObject _Obj )
 {
     m_TargetNow = new UnitObject( _Obj ) ;
     if( null != m_TargetNow.Obj )
     {
         this.SetState( AI_Fire_State.MoveToTarget ) ;// 重新設定狀態
     }
 }
 public void AddUnitObject(UnitObject uo, bool deleteEndBattle = false)
 {
     uo.SetOwnerCard(OwnerCard);
     uo.SetGame(Game);
     uo.id = ExternEffects.Count;
     ExternEffects.Add(uo);
     if(deleteEndBattle)
     {
         deleteExtEffectEndBattleList.Add(uo.id);
     }
 }
 public virtual void OnDead(UnitObject unit)
 {
 }
Exemple #8
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 public static void AddUnit(UnitObject u)
 {
     _units.Add(u);
 }
Exemple #9
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 public void UnBoardTransport(UnitObject boardingUnit)
 {
     boardedUnits.Remove(boardingUnit);
     capacity++;
 }
    // Use this for initialization
    void Start()
    {
        gameplay = this;

        _MainCamera = (Camera)gameObject.GetComponent("Camera");

        _SelectionListWindow = new SelectionListWindow(Screen.width / 2, Screen.height / 2 + 100);

        _AbilityManagerList = new SelectionListGenericWindow(Screen.width / 2, Screen.height / 2 + 100);

        _SelectionCardNameWindow = new SelectionCardNameWindow(Screen.width / 2 - 50, Screen.height / 2);
        _SelectionCardNameWindow.CreateCardList();
        _SelectionCardNameWindow.SetGame(this);

        _DecisionWindow = new DecisionWindow(Screen.width / 2, Screen.height / 2 + 100);
        _DecisionWindow.SetGame(this);

        _NotificationWindow = new NotificacionWindow(Screen.width / 2, Screen.height / 2 + 100);
        _NotificationWindow.SetGame(this);

        FromHandToBindList = new List<Card>();

        AttackedList = new List<Card>();

        UnitsCalled = new List<Card>();

        EnemySoulBlastQueue = new List<Card>();

        _PopupNumber = new PopupNumber();

        _MouseHelper = new MouseHelper(this);
        GameChat = new Chat();

        opponent = PlayerVariables.opponent;

        playerHand = new PlayerHand();
        enemyHand = new EnemyHand();

        field = new Field(this);
        enemyField = new EnemyField(this);
        guardZone = new GuardZone();
        guardZone.SetField(field);
        guardZone.SetEnemyField(enemyField);
        guardZone.SetGame(this);

        fieldInfo = new FieldInformation();
        EnemyFieldInfo = new EnemyFieldInformation();

        Data = new CardDataBase();
        List<CardInformation> tmpList = Data.GetAllCards();
        for(int i = 0; i < tmpList.Count; i++)
        {
            _SelectionCardNameWindow.AddNewNameToTheList(tmpList[i]);
        }

        //camera = (CameraPosition)GameObject.FindGameObjectWithTag("MainCamera").GetComponent("CameraPosition");
        //camera.SetLocation(CameraLocation.Hand);

        LoadPlayerDeck();
        LoadEnemyDeck();

        gamePhase = GamePhase.CHOOSE_VANGUARD;

        bDrawing = true;
        bIsCardSelectedFromHand = false;
        bPlayerTurn = false;

        bDriveAnimation = false;
        bChooseTriggerEffects = false;
        DriveCard = null;

        //Texture showed above a card when this is selected for an action (An attack, for instance)
        CardSelector = GameObject.FindGameObjectWithTag("CardSelector");
        _CardMenuHelper = (CardHelpMenu)GameObject.FindGameObjectWithTag("CardMenuHelper").GetComponent("CardHelpMenu");
        _GameHelper = (GameHelper)GameObject.FindGameObjectWithTag("GameHelper").GetComponent("GameHelper");

        bPlayerTurn = PlayerVariables.bFirstTurn;

        //ActivePopUpQuestion(playerDeck.DrawCard());
        _CardMenu = new CardMenu(this);

        _AbilityManager = new AbilityManager(this);
        _AbilityManagerExt = new AbilityManagerExt();

        _GameHelper.SetChat(GameChat);
        _GameHelper.SetGame(this);

        EnemyTurnStackedCards = new List<Card>();

        dummyUnitObject = new UnitObject();
        dummyUnitObject.SetGame(this);

        stateDynamicText = new DynamicText();
    }
 public Condition_UnitIsDead( Condition_UnitIsDead _src )
 {
     m_Unit = new UnitObject( _src.m_Unit ) ;
 }
 protected virtual bool CheckTarget( UnitObject _TargetUnit )
 {
     return ( null != _TargetUnit &&
              null != _TargetUnit.ObjUnitData &&
              true == _TargetUnit.ObjUnitData.IsAlive()
              ) ;
 }
Exemple #13
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 /// <summary>
 /// Adds a unit to the list of active friendly units.  
 /// </summary>
 /// <param name="unit">Unit to be added.</param>
 public void RegisterUnit(UnitObject unit)
 {
     if (allFriendlyUnits.Contains(unit))
         return;
     allFriendlyUnits.Add(unit);
 }
 public void OnDead(UnitObject unit)
 {
     specified.OnDead(unit);
 }
Exemple #15
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 public virtual void Init(UnitObject initUnit, Skill initSkill, GameObject initPrefab)
 {
     prefab      = initPrefab;
     skillSource = initSkill;
     source      = initUnit;
 }
 public override void OnCast()
 {
     base.OnCast();
     _tmpTarget.Heal(amount[parent.LevelIndex]);
     _tmpTarget = null;
 }
Exemple #17
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 public virtual void Initialize(UnitObject source)
 {
 }
                /// <summary>
                /// Casts the Variant Spell, this is used for methamorphosis casting.
                /// </summary>
                /// <returns><c>true</c>, if variant was cast, <c>false</c> otherwise.</returns>
                /// <param name="spellNameNormal">Spell name normal.</param>
                /// <param name="spellNameMetamorphosed">Spell name metamorphosed.</param>
                /// <param name="target">Target.</param>
                /// <param name="unitCondition">Unit condition.</param>
                /// <param name="normalCondition">Normal condition.</param>
                /// <param name="metamorphedCondition">Metamorphed condition.</param>
                bool CastVariant(string spellNameNormal, string spellNameMetamorphosed, UnitObject target = null, Func <UnitObject, bool> unitCondition = null, Func <UnitObject, bool> normalCondition = null, Func <UnitObject, bool> metamorphedCondition = null)
                {
                    if (target == null)
                    {
                        target = Target;
                    }
                    if (unitCondition == null)
                    {
                        unitCondition = (_ => true);
                    }
                    if (normalCondition == null)
                    {
                        normalCondition = (_ => true);
                    }
                    if (metamorphedCondition == null)
                    {
                        metamorphedCondition = (_ => true);
                    }

                    return(HasMetamorphosis ? Cast(
                               spellNameMetamorphosed,
                               () => unitCondition(target) && metamorphedCondition(target),
                               target
                               ) : Cast(
                               spellNameNormal,
                               () => unitCondition(target) && normalCondition(target),
                               target
                               ));
                }
Exemple #19
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        public override void OnHitNormalAttack(UnitObject target, AttackInfo attackInfo)
        {
            int mana = manaPerHit[parent.LevelIndex];

            parent.sourceUnit.CurrentMp += attackInfo.IsCrit ? mana * 2 : mana;
        }
    private void SpawnBossDoEvent()
    {
        EnemyGenerator enemyGenerator = GlobalSingleton.GetEnemyGeneratorComponent() ;
        if( null == enemyGenerator )
            return ;
        #if DEBUG
        Debug.Log( "SpawnBossDoEvent()" ) ;
        #endif

        UnitGenerationData addGenData = ChooseBySequence( m_BossTemplates ) ;
        addGenData.unitName = addGenData.unitName + ConstName.GenerateIterateString() ;
        addGenData.time = Time.timeSinceLevelLoad ;

        if( 0 < m_SpawnPosition.Count )
        {
            int index = Random.Range( 0 , m_SpawnPosition.Count ) ;
            addGenData.initPosition.Setup( m_SpawnPosition[ index ].transform.position ) ;
            addGenData.initOrientation = m_SpawnPosition[ index ].transform.rotation ;
        #if DEBUG
            Debug.Log( m_SpawnPosition[ index ].name + " " + addGenData.initPosition ) ;
        #endif

            // 計算destination  (相對面的spawnposition)
            index = m_SpawnPosition.Count - index - 1 ;
            m_BossDestination = new NamedObject( m_SpawnPosition[ index ] ) ;
        #if DEBUG
            Debug.Log( m_SpawnPosition[ index ].name + " " + m_BossDestination ) ;
        #endif
            Vector3 pos = m_BossDestination.Obj.transform.position ;
            addGenData.supplementalVec[ "RoutePosition0" ] =
                string.Format( "{0},{1},{2}" , pos.x , pos.y , pos.z ) ;
        }

        m_BossNow = new UnitObject( addGenData.unitName ) ;

        enemyGenerator.InsertEnemyGenerationTable( addGenData ) ;

        m_BossIsAlive = true ;

        PlayeAudio() ;
    }
Exemple #21
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 private bool UnitObjectCondition(UnitObject unit)
 {
     return(unit.TeamIndex == parent.sourceUnit.TeamIndex);
 }
Exemple #22
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 /// <summary>
 /// Removes a unit from the selection.
 /// </summary>
 /// <param name="unit">Unit to be deselected.</param>
 public void DeselectUnit(UnitObject unit)
 {
     unit.GameObject.SendMessage("Deselect", SendMessageOptions.DontRequireReceiver);
     selectedUnits.Remove(unit);
 }
        /// <summary>
        /// Casts the given spell on the best target.
        /// If none is found it will always fallback to Target.
        /// </summary>
        /// <returns><c>true</c>, if spell on best target was cast, <c>false</c> otherwise.</returns>
        /// <param name="spellName">Spell name.</param>
        /// <param name="castWhen">onlyCastWhen condition for Cast()</param>
        /// <param name="bestTargetCondition">Condition to limit the UnitObjects for a bestTarget</param>
        /// <param name="preventTime">Milliseconds in which the spell won't be cast again</param>
        /// <param name="targetOverride">Spell will be cast on this target</param>
        public bool CastSpellOnBestAoETarget(string spellName, Func <UnitObject, bool> castWhen = null, Func <UnitObject, bool> bestTargetCondition = null, int preventTime = 0, UnitObject targetOverride = null)
        {
            if (castWhen == null)
            {
                castWhen = (_ => true);
            }

            if (bestTargetCondition == null)
            {
                bestTargetCondition = (_ => true);
            }

            var aoeRange   = SpellAoERange(spellName);
            var bestTarget = targetOverride ?? Adds
                             .Where(u => u.IsInCombatRangeAndLoS && u.DistanceSquared <= SpellMaxRangeSq(spellName) && bestTargetCondition(u))
                             .OrderByDescending(u => Adds.Count(o => Vector3.DistanceSquared(u.Position, o.Position) <= aoeRange)).FirstOrDefault() ?? Target;

            if (preventTime == 0)
            {
                return(SpellIsCastOnTerrain(spellName) ? CastOnTerrain(
                           spellName,
                           bestTarget.Position,
                           () => castWhen(bestTarget)
                           ) : Cast(
                           spellName,
                           bestTarget,
                           () => castWhen(bestTarget)
                           ));
            }

            return(SpellIsCastOnTerrain(spellName) ? CastOnTerrainPreventDouble(
                       spellName,
                       bestTarget.Position,
                       () => castWhen(bestTarget),
                       preventTime
                       ) : CastPreventDouble(
                       spellName,
                       () => castWhen(bestTarget),
                       bestTarget,
                       preventTime
                       ));
        }
 /// <summary>
 /// Removes a unit from the selection.
 /// </summary>
 /// <param name="unit">Unit to be deselected.</param>
 public void DeselectUnit(UnitObject unit)
 {
     unit.GameObject.SendMessage("Deselect", SendMessageOptions.DontRequireReceiver);
     selectedUnits.Remove(unit);
 }
 /// <summary>
 /// Checks if the given unit may be a boss unit.
 /// </summary>
 /// <returns><c>true</c>, if unit is (maybe) a boss, <c>false</c> otherwise.</returns>
 /// <param name="o">The Unit we want to check</param>
 public bool IsBoss(UnitObject o)
 {
     return((o.MaxHealth >= Me.MaxHealth * (BossHealthPercentage / 100f)) || o.Level >= Me.Level + BossLevelIncrease);
 }
Exemple #26
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        /// <summary>Reads all objects. </summary>
        private void LoadAllObjects(MapFile mf)
        {
            // import tiles
            foreach (var iso in mf.Tiles)
            {
                _tiles[iso.Dx, iso.Dy / 2] = new MapTile(iso.Dx, iso.Dy, iso.Rx, iso.Ry, iso.Z, iso.TileNum, iso.SubTile, _tiles);
            }

            // import terrain
            foreach (var terr in mf.Terrains)
            {
                var t = new TerrainObject(terr.Name);
                _terrainObjects.Add(t);
                _tiles.GetTile(terr.Tile).AddObject(t);
            }

            // import smudges
            foreach (var sm in mf.Smudges)
            {
                var s = new SmudgeObject(sm.Name);
                _tiles.GetTile(sm.Tile).AddObject(s);
                _smudgeObjects.Add(s);
            }

            // import overlays
            foreach (var o in mf.Overlays)
            {
                var ovl = new OverlayObject(o.OverlayID, o.OverlayValue);
                _tiles.GetTile(o.Tile).AddObject(ovl);
                _overlayObjects.Add(ovl);
            }

            // import infantry
            foreach (var i in mf.Infantries)
            {
                var inf = new InfantryObject(i.Owner, i.Name, i.Health, i.Direction, i.OnBridge);
                _tiles.GetTile(i.Tile).AddObject(inf);
                _infantryObjects.Add(inf);
            }

            foreach (var u in mf.Units)
            {
                var un = new UnitObject(u.Owner, u.Name, u.Health, u.Direction, u.OnBridge);
                _tiles.GetTile(u.Tile).AddObject(un);
                _unitObjects.Add(un);
            }

            foreach (var a in mf.Aircrafts)
            {
                var ac = new AircraftObject(a.Owner, a.Name, a.Health, a.Direction, a.OnBridge);
                _tiles.GetTile(a.Tile).AddObject(ac);
                _aircraftObjects.Add(ac);
            }

            foreach (var s in mf.Structures)
            {
                var str = new StructureObject(s.Owner, s.Name, s.Health, s.Direction);
                str.Upgrade1 = s.Upgrade1;
                str.Upgrade2 = s.Upgrade2;
                str.Upgrade3 = s.Upgrade3;
                _tiles.GetTile(s.Tile).AddObject(str);
                _structureObjects.Add(str);
            }
        }
    // 判斷有無敵人或友軍障礙物
    protected virtual bool IsAnyEnemyOrObstacleInFrontOfUs( string _TargetName , 
												    		ref UnitObject _ObstacleEnemy ,
												     		ref Vector3 _SubTargetPosition )
    {
        bool ret = false ;

        Vector3 vecToTarget = Vector3.zero ;
        Vector3 norVecToTarget = Vector3.zero ;
        float angleOfTarget = 0.0f ;
        float dotOfUp = 0.0f ;

        UnitSensorSystem sensor = this.gameObject.GetComponent<UnitSensorSystem>() ;
        if( null != sensor )
        {
            GameObject clostUnitObj = sensor.GetClosestObj() ;
            if( null != clostUnitObj )
            {
                if( clostUnitObj.name == _TargetName )
                    return ret ;

                if( false == MathmaticFunc.FindUnitRelation( this.gameObject ,
                                                             clostUnitObj ,
                                                             ref vecToTarget ,
                                                             ref norVecToTarget ,
                                                             ref angleOfTarget ,
                                                             ref dotOfUp ) )
                    return ret ;

                UnitData unitData = this.gameObject.GetComponent<UnitData>() ;
                UnitData possibleSubTarget = clostUnitObj.GetComponent<UnitData>() ;

                if( null != unitData &&
                    null != possibleSubTarget &&
                    unitData.m_SideName != possibleSubTarget.m_SideName )
                {

                    if( vecToTarget.sqrMagnitude < m_BlockRangeSquare &&
                        angleOfTarget < m_BlockAngle )
                    {
                        // attack the enemy
                        // Debug.Log( "block in the way" + clostUnitObj.name ) ;
                        _ObstacleEnemy = new UnitObject( clostUnitObj ) ;
                        ret = true ;
                    }
                }
                else
                {
                    _ObstacleEnemy = null ;
                    if( vecToTarget.sqrMagnitude < m_BlockRangeSquare &&
                        angleOfTarget < m_BlockAngle * 2.0f )
                    {
                        CalculateSubTarget( this.gameObject ,
                                            clostUnitObj ,
                                            ref _SubTargetPosition ) ;

                        // Debug.Log( "_SubTargetPosition" + _SubTargetPosition ) ;
                        ret = true ;
                    }
                }
            }
        }
        return ret ;
    }
 public SkillScript(int index, UnitObject source)
 {
     this.Index      = index;
     this.sourceUnit = source;
     SetSkill();
 }
Exemple #29
0
 public unitCategory(UnitObject unit)
 {
     unitImage = unit;
     number    = 1;
 }
 public void OnHitNormalAttack(UnitObject target, AttackInfo attackInfo)
 {
     specified.OnHitNormalAttack(target, attackInfo);
 }
 /// <summary>
 /// give experiance and drop item to the murderer.
 /// </summary>
 /// <param name="transform"></param>
 /// <param name="murderer"></param>
 public override void Death(Transform transform, UnitObject murderer)
 {
     base.Death(transform, murderer);
     GiveDropItem(murderer);
     GiveExperience(murderer);
 }
 public void TriggerPassiveNormalAttack(UnitObject owner, UnitObject target)
 {
     specified.TriggerPassiveNormalAttack(owner, target);
 }
 private void GiveExperience(UnitObject targetCharacter)
 {
     targetCharacter.AddExperience(base.totalExp);
 }
 public override void OnHitSkill(UnitObject target)
 {
 }
Exemple #35
0
        //public static Unit OpenCharacterFile(TableFiles tableFiles, string fileName)
        //// todo: rewrite public static Unit OpenCharacterFile(TableDataSet tableDataSet, string fileName)
        //{
        //    Unit unit = null;

        //    const string excelError = "You must have all excel tables loaded to load characters!";
        //    if (tableDataSet == null)
        //    {
        //        MessageBox.Show(excelError, "OpenCharacterFile", MessageBoxButtons.OK, MessageBoxIcon.Error);
        //        return null;
        //    }
        //    //if (!tableFiles.AllExcelFilesLoaded || !tableFiles.AllStringsFilesLoaded)
        //    //{
        //    //    MessageBox.Show(excelError, "OpenCharacterFile", MessageBoxButtons.OK, MessageBoxIcon.Error);
        //    //    return null;
        //    //}

        //    FileStream heroFile;
        //    try
        //    {
        //        heroFile = new FileStream(fileName, FileMode.Open);
        //    }
        //    catch (Exception e)
        //    {
        //        MessageBox.Show("Failed to open file: " + fileName + "\n\n" + e, "OpenCharacterFile", MessageBoxButtons.OK, MessageBoxIcon.Error);
        //        return null;
        //    }

        //    BitBuffer bitBuffer = new BitBuffer(FileTools.StreamToByteArray(heroFile)) {DataByteOffset = 0x2028};

        //    unit = new Unit(bitBuffer);
        //    unit.ParseUnit();

        //    heroFile.Close();

        //    return unit;
        //}

        private void PopulateItems(UnitObject unitObject)
        {
            try
            {
                bool      canGetItemNames = true;
                DataTable itemsTable      = _fileManager.GetDataTable("ITEMS");
                DataTable affixTable      = _fileManager.GetDataTable("AFFIXES");
                DataTable affixNames      = _fileManager.GetDataTable("Strings_Affix");
                if (itemsTable != null && affixTable != null)
                {
                    if (!itemsTable.Columns.Contains("code") || !itemsTable.Columns.Contains("String_string"))
                    {
                        canGetItemNames = false;
                    }
                    if (!affixTable.Columns.Contains("code") || !affixTable.Columns.Contains("setNameString_string") ||
                        !affixTable.Columns.Contains("magicNameString_string"))
                    {
                        canGetItemNames = false;
                    }
                }
                else
                {
                    canGetItemNames = false;
                }


                List <UnitObject> items = unitObject.Items;
                for (int i = 0; i < items.Count; i++)
                {
                    UnitObject item = items[i];
                    if (item == null)
                    {
                        continue;
                    }

                    //It's an engineer and his drone
                    if (item.UnitCode == (int)SpecialItems.Drone)
                    {
                        item.Name = "Drone";
                        continue;
                    }
                    // assign default name
                    item.Name = "Item Id: " + item.UnitCode;
                    if (!canGetItemNames)
                    {
                        continue;
                    }
                    if (item.UnitCode == 25393)
                    {
                        //string a;
                    }

                    // get item name
                    DataRow[] itemsRows = itemsTable.Select(String.Format("code = '{0}'", item.UnitCode));
                    if (itemsRows.Length == 0)
                    {
                        continue;
                    }
                    item.Name = itemsRows[0]["String_string"] as String;


                    // does it have an affix/prefix
                    String affixString = String.Empty;
                    foreach (UnitObjectStats.Stat stat in item.Stats.Stats.Values)
                    {
                        //for (int s = 0; s < item.Stats.NameCount; s++)
                        //{
                        // "applied_affix"
                        if (stat.Code == (int)ItemValueNames.applied_affix)
                        {
                            int       affixCode = stat.Values[0].Value;
                            DataRow[] affixRows = affixTable.Select(String.Format("code = '{0}'", affixCode));
                            if (affixRows.Length > 0)
                            {
                                //String replaceString = affixRows[0]["setNameString_String"] as String;
                                int index = (int)affixRows[0]["setNameString"];
                                if (index < 0)
                                {
                                    index = (int)affixRows[0]["magicNameString"];

                                    //replaceString = affixRows[0]["magicNameString"] as String;
                                    if (index < 0)
                                    {
                                        break;
                                    }
                                }

                                DataRow[] stringRows    = affixNames.Select(String.Format("ReferenceId = '{0}'", index));
                                String    replaceString = stringRows[0]["String"] as String;

                                affixString = replaceString;
                            }
                        }

                        // "item_quality"
                        if (stat.Code == (int)ItemValueNames.item_quality)
                        {
                            // is unique || is mutant then no affix
                            int itemQualityCode = stat.Values[0].Value;
                            if (itemQualityCode == (int)ItemQuality.Unique || itemQualityCode == (int)ItemQuality.Mutant)
                            {
                                affixString = String.Empty;
                                break;
                            }
                        }
                    }

                    if (affixString.Length > 0)
                    {
                        item.Name = affixString.Replace("[item]", item.Name);
                    }

                    if (item.Items.Count > 0)
                    {
                        PopulateItems(item);
                    }
                }
            }
            catch (Exception ex)
            {
                ExceptionLogger.LogException(ex, true);
            }
        }
 public UnitObject( UnitObject _src )
     : base(_src)
 {
     m_UnitData = _src.m_UnitData ;
 }
Exemple #37
0
        public void LoadCharacterValues(UnitObject unit)
        {
            //GenerateUnitNameStrings(new[] { unit }, null);

            PopulateItems(unit);
        }
                /// <summary>
                /// Casts the Variant Spell, this is used for methamorphosis casting.
                /// </summary>
                /// <returns><c>true</c>, if variant was cast, <c>false</c> otherwise.</returns>
                /// <param name="spellIdNormal">Spell identifier normal.</param>
                /// <param name="spellIdMetamorphosed">Spell identifier metamorphosed.</param>
                /// <param name="target">Target.</param>
                /// <param name="unitCondition">Unit condition.</param>
                /// <param name="normalCondition">Normal condition.</param>
                /// <param name="metamorphedCondition">Metamorphed condition.</param>
                bool CastVariant(DemonologySpellIds spellIdNormal, DemonologySpellIds spellIdMetamorphosed, UnitObject target = null, Func <UnitObject, bool> unitCondition = null, Func <UnitObject, bool> normalCondition = null, Func <UnitObject, bool> metamorphedCondition = null)
                {
                    if (target == null)
                    {
                        target = Target;
                    }
                    if (unitCondition == null)
                    {
                        unitCondition = (_ => true);
                    }
                    if (normalCondition == null)
                    {
                        normalCondition = (_ => true);
                    }
                    if (metamorphedCondition == null)
                    {
                        metamorphedCondition = (_ => true);
                    }

                    return(HasMetamorphosis ? Cast(
                               (int)spellIdMetamorphosed,
                               () => unitCondition(target) && metamorphedCondition(target),
                               target
                               ) : Cast(
                               (int)spellIdNormal,
                               () => unitCondition(target) && normalCondition(target),
                               target
                               ));
                }
            /// <summary>
            /// This will try to cast a fear spell.
            ///
            /// It will hereby utilize a FearBanList for players, so it won't try to fear all the time.
            /// </summary>
            /// <returns><c>true</c>, if a fear spell was cast, <c>false</c> otherwise.</returns>
            protected bool CastFearIfFeasible()
            {
                if (!FearDoFear)
                {
                    return(false);
                }

                try {
                    FearTrackingList = FearTrackingList.Where(x => !x.IsExpired()).ToList(); // trim the list to all non expired feared objects.

                    var FearableAdds = Adds.Where(x => x.DistanceSquared < 11 * 11);
                    if (CastSelf("Howl of Terror", () => FearableAdds.Count() >= 2))
                    {
                        foreach (var fearedAdd in FearableAdds.Where(x => x.IsPlayer))
                        {
                            FearTrackingList.Add(new ExpirableObject(fearedAdd, FearBanTime));
                        } // Do not fear them again (at least not with feat, howl of terror won't be affected by its fear descision, for the moment...)
                        return(true);
                    }

                    foreach (var add in Adds.Where(x => x.IsPlayer && x.HasAura("Fear")))
                    {
                        // Add feared adds which were not feared by us
                        //if(FearTrackingList.Count(y => y.Unit == x) == 0)
                        var alreadyAdded = FearTrackingList.FirstOrDefault(y => add.Equals(y.ExpiringObject));
                        if (alreadyAdded != null)
                        {
                            alreadyAdded.ResetTime();
                        }
                        else
                        {
                            FearTrackingList.Add(new ExpirableObject(add, FearBanTime));
                        }
                    }
                } catch (Exception e) { // catch everything
                    API.PrintError(
                        "Got an error in fear management logic. Disabling fear for now... Please Report to Avoloos.",
                        e
                        );
                    FearDoFear = false;
                }

                UnitObject add2 = Adds.FirstOrDefault(x => x.Target != null && x.DistanceSquared <= SpellMaxRangeSq("Fear"));

                if (add2 != null && add2.DistanceSquared < SpellMaxRangeSq("Fear"))
                {
                    var add = add2;
                    // Fear only real close targets which attack us
                    if (CastPreventDouble(
                            "Fear", () =>
                            (!add.HasAura("Fear") &&// its not already feared by other ppl.
                             !add.HasAura("Howl of Terror") &&// and its not already feared by howl
                             Target.DistanceSquared <= 6.5 * 6.5 &&// and its close
                             add.Target == Me ||// and its targetting me
                             add.IsCastingAndInterruptible()) &&// or its casting and we can interrupt it with fear :D
                            (FearDoFear && FearTrackingList.Count(x => add.Equals(x.ExpiringObject)) == 0)  // and its not banned from fear
                            , add, 1000
                            ))
                    {
                        return(true);
                    }
                }

                return(false);
            }
Exemple #40
0
 public static void ResetController()
 {
     selectedUnit = null;
 }
            /// <summary>
            /// Do all the basic stuff which is shared among all specialisations.
            /// </summary>
            /// <returns><c>true</c>, if there was an GCD after a cast, <c>false</c> otherwise.</returns>
            protected bool DoSharedRotation()
            {
                if (UseDarkSoul)
                {
                    //no globalcd
                    bool DarkSoulCondition = (Target.IsInCombatRangeAndLoS && Target.MaxHealth >= Me.MaxHealth && Target.IsElite() && !UseDarkSoulBossOnly) || IsBoss(Target);
                    CastSelfPreventDouble(
                        "Dark Soul: Instability",
                        () => DarkSoulCondition,
                        20000
                        );
                    CastSelfPreventDouble(
                        "Dark Soul: Knowledge",
                        () => DarkSoulCondition,
                        20000
                        );
                    CastSelfPreventDouble(
                        "Dark Soul: Misery",
                        () => DarkSoulCondition,
                        20000
                        );
                }

                Cast(
                    "Command Demon",
                    () => !HasSpell("Grimoire of Sacrifice") && (IsPetActive("Summon Felhunter") || SelectedPet == WarlockPet.Felhunter) && Target.IsCastingAndInterruptible()
                    );
                Cast(
                    "Command Demon",
                    () => !HasSpell("Grimoire of Sacrifice") && (IsPetActive("Summon Imp") || SelectedPet == WarlockPet.SoulImp) && Me.HealthFraction <= 0.75
                    );
                Cast(
                    "Command Demon",
                    () => !HasSpell("Grimoire of Sacrifice") && (IsPetActive("Summon Voidwalker") || SelectedPet == WarlockPet.Voidwalker) && Me.HealthFraction < 0.5
                    );
                Cast(
                    "Command Demon",
                    () => !HasSpell("Grimoire of Sacrifice") &&
                    HasFelguard() &&
                    Adds.Count(u => Vector3.DistanceSquared(
                                   Me.Pet.Position,
                                   u.Position
                                   ) <= 8 * 8) >= 2
                    );
                Cast(
                    "Axe Toss",
                    () => !HasSpell("Grimoire of Sacrifice") && HasFelguard() && Target.IsCastingAndInterruptible()
                    );

                //Heal
                CastSelf("Unbound Will", () => !Me.CanParticipateInCombat);
                CastSelf("Dark Bargain", () => Me.HealthFraction < 0.5);
                CastSelf("Sacrificial Pact", () => Me.HealthFraction < 0.6);
                CastSelf("Unending Resolve", () => Me.HealthFraction <= 0.5);
                CastSelf("Dark Regeneration", () => Me.HealthFraction <= 0.6);

                if (Me.HasAlivePet)
                {
                    UnitObject add = Adds.FirstOrDefault(x => x.Target == Me);
                    if (add != null)
                    {
                        Me.PetAttack(add);
                    }
                }

                if (Cast("Mortal Coil", () => Me.HealthFraction <= 0.5))
                {
                    return(true);
                }

                if (SummonPet())
                {
                    return(true);
                }

                // Disable DPS Pets if they are the "normal" one.
                if (!HasSpell("Demonic Servitude"))
                {
                    if (CastOnTerrain(
                            HasSpell("Grimoire of Supremacy") ? "Summon Abyssal" : "Summon Infernal",
                            Target.Position,
                            () => UseAdditionalDPSPet && (((Target.MaxHealth >= Me.MaxHealth && Target.IsElite() && !UseAdditionalDPSPetBossOnly) || IsBoss(Target)) && (Adds.Count >= 3))
                            ) || Cast(
                            HasSpell("Grimoire of Supremacy") ? "Summon Terrorguard" : "Summon Doomguard",
                            () => UseAdditionalDPSPet && ((Target.MaxHealth >= Me.MaxHealth && Target.IsElite() && !UseAdditionalDPSPetBossOnly) || IsBoss(Target))
                            ))
                    {
                        return(true);
                    }
                }

                if (HasSpell("Grimoire: Imp"))
                {
                    bool GrimoireCondition = UseAdditionalDPSPet && ((Target.MaxHealth >= Me.MaxHealth && Target.IsElite() && !UseAdditionalDPSPetBossOnly) || IsBoss(Target));
                    if (GrimoireCondition)
                    {
                        var GrimoirePet = SelectedGrimoirePet;

                        if (GrimoirePet == WarlockGrimoirePet.CurrentMainPet)
                        {
                            switch (SelectedPet)
                            {
                            case WarlockPet.ManualSelect:
                            case WarlockPet.AutoSelect:
                                GrimoirePet = Target.IsCastingAndInterruptible() ? WarlockGrimoirePet.Felhunter : WarlockGrimoirePet.Doomguard;
                                break;

                            case WarlockPet.SoulImp:
                                GrimoirePet = WarlockGrimoirePet.SoulImp;
                                break;

                            case WarlockPet.Voidwalker:
                                GrimoirePet = WarlockGrimoirePet.Voidwalker;
                                break;

                            case WarlockPet.Succubus:
                                GrimoirePet = WarlockGrimoirePet.Succubus;
                                break;

                            case WarlockPet.Felhunter:
                                GrimoirePet = WarlockGrimoirePet.Felhunter;
                                break;

                            case WarlockPet.Doomguard:
                                GrimoirePet = WarlockGrimoirePet.Doomguard;
                                break;

                            case WarlockPet.Infernal:
                                GrimoirePet = WarlockGrimoirePet.Infernal;
                                break;
                            }
                        }

                        switch (GrimoirePet)
                        {
                        case WarlockGrimoirePet.SoulImp:
                            if (Cast("Grimoire: Imp"))
                            {
                                return(true);
                            }
                            break;

                        case WarlockGrimoirePet.Voidwalker:
                            if (Cast("Grimoire: Voidwalker"))
                            {
                                return(true);
                            }
                            break;

                        case WarlockGrimoirePet.Succubus:
                            if (Cast("Grimoire: Succubus"))
                            {
                                return(true);
                            }
                            break;

                        case WarlockGrimoirePet.Felhunter:
                            if (Cast("Grimoire: Felhunter"))
                            {
                                return(true);
                            }
                            break;

                        case WarlockGrimoirePet.Doomguard:
                            if (Cast("Grimoire: Doomguard"))
                            {
                                return(true);
                            }
                            break;

                        case WarlockGrimoirePet.Infernal:
                            if (Cast("Grimoire: Infernal"))
                            {
                                return(true);
                            }
                            break;
                        }
                    }
                }

                if (CurrentBotName == "PvP" && CastFearIfFeasible())
                {
                    return(true);
                }

                if (CastShadowfuryIfFeasible())
                {
                    return(true);
                }

                if (DoHealingAndManaManagement())
                {
                    return(true);
                }

                return(HasGlobalCooldown());
            }
Exemple #42
0
 public void SetCurrentUnitObject(UnitObject _currentUnitObject) => _CurrentUnitObject = _currentUnitObject;
    public void SetUnitObject(CardIdentifier id)
    {
        if(id == CardIdentifier.MARTIAL_ARTS_MUTANT__MASTER_BEETLE)  	   		 	        _UnitObject = new MartialArtsMutanMasterBeetle();
        else if(id == CardIdentifier.JUDGEBAU_REVENGER)                                     _UnitObject = new JudgebauRevenger();
        else if(id == CardIdentifier.WILY_REVENGER_MANA)                                    _UnitObject = new WilyRevengerMana();
        else if(id == CardIdentifier.SHARP_FANG_WITCH_FODLA)                                _UnitObject = new SharpFangWitchFodla();
        else if(id == CardIdentifier.UNRIVALED_BLADE_ROGUE_CYCLOMATOOTH)                    _UnitObject = new UnrivaledBladeRogueCyclomatooth();
        else if(id == CardIdentifier.MACHINING_SPARK_HERCULES)                              _UnitObject = new MachiningSparkHercules();
        else if(id == CardIdentifier.BLUE_STORM_GUARDIAN_DRAGON_ICEFALL_DRAGON)             _UnitObject = new BlueStormGuardianDragonIcefallDragon();
        else if(id == CardIdentifier.STARVADER_FREEZE_RAY_DRAGON)                           _UnitObject = new StarvaderFreezeRayDragon();
        else if(id == CardIdentifier.DRAGON_KNIGHT_GIMEL)                                   _UnitObject = new DragonKnightGimel();
        else if(id == CardIdentifier.DRAGONIC_BURNOUT)                                      _UnitObject = new DragonicBurnout();
        else if(id == CardIdentifier.LIBERATOR_STAR_RAIN_TRUMPETER)                         _UnitObject = new LiberatorStarRainTrumpeter();
        else if(id == CardIdentifier.LIBERATOR_HOLY_SHINE_DRAGON)                           _UnitObject = new LiberatorHolyShineDragon();
        else if(id == CardIdentifier.BLACKWINGED_SWORDBREAKER)                              _UnitObject = new BlackwingedSwordbreaker();
        else if(id == CardIdentifier.HATRED_PRISON_REVENGER_KUESARU)                        _UnitObject = new HatredPrisonRevengerKuesaru();
        else if(id == CardIdentifier.REVENGER_BLOODMASTER)                                  _UnitObject = new RevengerBloodmaster();
        else if(id == CardIdentifier.BLUE_STORM_KARMA_DRAGON_MAELSTROM_REVERSE)             _UnitObject = new BlueStormKarmaDragonMaelstromReverse();
        else if(id == CardIdentifier.SILVER_THORN_DRAGON_EMPRESS_VENUS_LUQUIER)             _UnitObject = new SilverThornEmpressVenusLuquier();
        else if(id == CardIdentifier.STARVADER_REVERSE_CRADLE)                              _UnitObject = new StarvaderReverseCradle();
        else if(id == CardIdentifier.DRAGON_MONK_GOJO)                                      _UnitObject = new DragonMonkGojo();
        else if(id == CardIdentifier.DRAGONIC_OVERLORD_THE_REBIRTH)                         _UnitObject = new DragonicOverlordTheRebirth();
        else if(id == CardIdentifier.DRAGONIC_OVERLORD_BREAK_RIDE)                          _UnitObject = new DragonicOverlordBreakRide();
        else if(id == CardIdentifier.LIBERATOR_MONARCH_SANCTUARY_ALFRED)                    _UnitObject = new LiberatorMonarchSanctuaryAlfred();
        else if(id == CardIdentifier.REVENGER_DRAGRULER_PHANTOM)                            _UnitObject = new RevengerDragrulerPhantom();
        else if(id == CardIdentifier.REVENGER_DESPERATE_DRAGON)                             _UnitObject = new RevengerDesperateDragon();
        else if(id == CardIdentifier.STAR_VADER_OMEGA_GLENDIOS)                             _UnitObject = new StarVaderOmegaGlendios();
        else if(id == CardIdentifier.CRIMSON_IMPACT__METATRON)                              _UnitObject = new CrimsonImpactMetatron();
        else if(id == CardIdentifier.MAJESTY_LORD_BLASTER)                                  _UnitObject = new MajestyLordBlaster();
        else if(id == CardIdentifier.DRAGON_KNIGHT__JALAL)                                  _UnitObject = new DragonKnightJalal();
        else if(id == CardIdentifier.SPECTRAL_SHEEP)                                        _UnitObject = new SpectralSheep();
        else if(id == CardIdentifier.ORDAIN_OWL)                                            _UnitObject = new OrdainOwl();
        else if(id == CardIdentifier.GODDESS_OF_UNION__JUNO)                                _UnitObject = new GoddessOfUnionJuno();
        else if(id == CardIdentifier.MYTH_GUARD__ACHERNAR)                                  _UnitObject = new MythGuardAchemar();
        else if(id == CardIdentifier.GRAPE_WITCH__GRAPPA)                                   _UnitObject = new GrapeWitchGrappa();
        else if(id == CardIdentifier.MYTH_GUARD__DENEBOLA)                                  _UnitObject = new MythGuardDenebola();
        else if(id == CardIdentifier.BATTLE_MAIDEN__KAYANARUMI)                             _UnitObject = new BattleMaidenKayanarumi();
        else if(id == CardIdentifier.ORANGE_WITCH__VALENCIA)                                _UnitObject = new OrangeWitchValencia();
        else if(id == CardIdentifier.SCARLET_LION_CUB__CARIA)                               _UnitObject = new ScarletLionCubCaria();
        else if(id == CardIdentifier.ANGELIC_WISEMAN)                                       _UnitObject = new AngelicWiseman();
        else if(id == CardIdentifier.MYTH_GUARD__FOMALHAUT)                                 _UnitObject = new MythGuardFomalhaut();
        else if(id == CardIdentifier.FLYING_SWORD_LIBERATOR__GORLOIS)                       _UnitObject = new FlyingSwordLiberatorGorlois();
        else if(id == CardIdentifier.THROW_BLADE_KNIGHT__MALEAGANT)                         _UnitObject = new ThrowBladeKnightMaleagant();
        else if(id == CardIdentifier.TWIN_HOLY_BEAST__WHITE_LION)                           _UnitObject = new TwinHolyBeastWhiteLion();
        else if(id == CardIdentifier.KNIGHT_OF_PASSION__TOR)                                _UnitObject = new KnightOfPassionTor();
        else if(id == CardIdentifier.GREEN_AXE_KNIGHT__TALIESYN)                            _UnitObject = new GreenAxeKnightTaliesyn();
        else if(id == CardIdentifier.TWIN_HOLY_BEAST__BLACK_LION)                           _UnitObject = new TwinHolyBeastBlackLion();
        else if(id == CardIdentifier.DORGAL_LIBERATOR)                                      _UnitObject = new DorgalLiberator();
        else if(id == CardIdentifier.SACRED_GUARDIAN_BEAST__CERYNEIAN)                      _UnitObject = new SacredGuardianBeastCeryneian();
        else if(id == CardIdentifier.LIBERATOR__BURNING_BLOW)                               _UnitObject = new LiberatorBurningBlow();
        else if(id == CardIdentifier.SECURITY_JEWEL_KNIGHT__ARWEN)                          _UnitObject = new SecurityJewelKnightArwen();
        else if(id == CardIdentifier.DESIRE_JEWEL_KNIGHT__HELOISE)                          _UnitObject = new DesireJewelKnightHeloise();
        else if(id == CardIdentifier.JEWEL_KNIGHT__MELME)                                   _UnitObject = new JewelKnightMelme();
        else if(id == CardIdentifier.SANCTUARY_OF_LIGHT__LITTLE_STORM)                      _UnitObject = new SanctuaryOfLightLittleStorm();
        else if(id == CardIdentifier.JEWEL_KNIGHT__TREANME)                                 _UnitObject = new JewelKnightTreanme();
        else if(id == CardIdentifier.KNIGHT_OF_COURAGE__ECTOR)                              _UnitObject = new KnightOfCourageEctor();
        else if(id == CardIdentifier.MYSTICAL_HERMIT)                                       _UnitObject = new MysticalHermit();
        else if(id == CardIdentifier.MAIDEN_OF_CHERRY_BLOOM)                                _UnitObject = new MaidenOfCherryBloom();
        else if(id == CardIdentifier.MAIDEN_OF_CHERRY_STONE)                                _UnitObject = new MaidenOfCherryStone();
        else if(id == CardIdentifier.WHITE_ROSE_MUSKETEER__ALBERTO)                         _UnitObject = new WhiteRoseMusketeerAlberto();
        else if(id == CardIdentifier.SPIRITUAL_SPHERE_ERADICATOR__NATA)                     _UnitObject = new SpiritualSphereEradicatorNata();
        else if(id == CardIdentifier.CERTAIN_KILL_ERADICATOR__OUEI)                         _UnitObject = new CertainKillEradicatorOuei();
        else if(id == CardIdentifier.STEALTH_ROGUE_OF_UMBRELLA__SUKEROKKU)                  _UnitObject = new StealthRogueOfUmbrellaSukerokku();
        else if(id == CardIdentifier.STEALTH_ROGUE_OF_DEMONIC_HAIR__GURENJISHI)             _UnitObject = new StealthRogueOfDemonicHairGurenjishi();
        else if(id == CardIdentifier.FIRE_GOD__AGNI)                                        _UnitObject = new FireGodAgni();
        else if(id == CardIdentifier.DOMINATE_DRIVE_DRAGON)                                 _UnitObject = new DominateDriveDragon();
        else if(id == CardIdentifier.DRAGON_KNIGHT__SADIG)                                  _UnitObject = new DragonKnightSadig();
        else if(id == CardIdentifier.INVESTIGATING_STEALTH_ROGUE__AMAKUSA)                  _UnitObject = new InvestigatingStealthRogueAmakusa();
        else if(id == CardIdentifier.DRAGON_KNIGHT__AKRAM)                                  _UnitObject = new DragonKnightAkram();
        else if(id == CardIdentifier.KNIGHT_OF_SCORCHING_SCALES__ELIWOOD)                   _UnitObject = new KnightOfScorchingScalesEliwood();
        else if(id == CardIdentifier.BATTLE_MAIDEN__AMENOHOAKARI)                           _UnitObject = new BattleMaidenAmenohoakari();
        else if(id == CardIdentifier.VORPAL_CANNON_DRAGON)                                  _UnitObject = new VorpalCannonDragon();
        else if(id == CardIdentifier.TREASURE_LIBERATOR__CALOGRENANT)                       _UnitObject = new TreasureLiberatorCalogrenant();
        else if(id == CardIdentifier.BLUE_SKY_LIBERATOR__HENGIST)                           _UnitObject = new BlueSkyLiberatorHengist();
        else if(id == CardIdentifier.LINKING_JEWEL_KNIGHT__TILDA)                           _UnitObject = new LinkingJewelKnightTilda();
        else if(id == CardIdentifier.SANCTUARY_OF_LIGHT__PLANET_LANCER)                     _UnitObject = new SanctuaryOfLightPlanetLancer();
        else if(id == CardIdentifier.COVERT_DEMONIC_DRAGON__KAGURABLOOM)                    _UnitObject = new CovertDemonicDragonKaburabloom();
        else if(id == CardIdentifier.SILVER_COLLAR_SNOWSTORM__SASAME)                       _UnitObject = new SilverCollarSnowstormSasame();
        else if(id == CardIdentifier.ERADICATOR__LORENTZ_FORCE_DRAGON)                      _UnitObject = new EradicatorLorentzForceDragon();
        else if(id == CardIdentifier.MAIDEN_OF_VENUS_TRAP______REVERSE_____)                _UnitObject = new MaidenOfVenusTrapReverse();
        else if(id == CardIdentifier.LORD_OF_THE_DEEP_FORESTS__MASTER_WISTERIA)             _UnitObject = new LordOfTheDeepForestsMasterWisteria();
        else if(id == CardIdentifier.RED_ROSE_MUSKETEER__ANTONIO)                           _UnitObject = new RedRoseMusketeerAntonio();
        else if(id == CardIdentifier.SANCTUARY_OF_LIGHT__DETERMINATOR)                      _UnitObject = new SanctuaryOfLightDeterminator();
        else if(id == CardIdentifier.COVERT_DEMONIC_DRAGON__HYAKKI_VOGUE______REVERSE_____) _UnitObject = new CovertDemonicDragonHyakkiVogueReverse();
        else if(id == CardIdentifier.ERADICATOR__TEMPEST_BOLT_DRAGON)                       _UnitObject = new EradicatorTempestBoltDragon();
        else if(id == CardIdentifier.SANCTUARY_OF_LIGHT__PLANETAL_DRAGON)                   _UnitObject = new SanctuaryOfLightPlanetalDragon();
        else if(id == CardIdentifier.BANDING_JEWEL_KNIGHT__MIRANDA)                         _UnitObject = new BandingJewelKnightMiranda();
        else if(id == CardIdentifier.SUMMONING_JEWEL_KNIGHT__GLORIA)                        _UnitObject = new SummoningJewelKnightGloria();
        else if(id == CardIdentifier.SWORD_FORMATION_LIBERATOR__IGRAINE)                    _UnitObject = new SwordFormationLiberatorIgraine();
        else if(id == CardIdentifier.GODDESS_OF_THE_SHIELD__AEGIS)                          _UnitObject = new GoddessOfTheShieldAegis();
        else if(id == CardIdentifier.DAUNTLESS_DOMINATE_DRAGON______REVERSE_____)           _UnitObject = new DauntlessDominateDragonReverse();
        else if(id == CardIdentifier.ERADICATOR__IGNITION_DRAGON)                           _UnitObject = new EradicatorIgnitionDragon();
        else if(id == CardIdentifier.SUNLIGHT_GODDESS__YATAGARASU)                          _UnitObject = new SunlightGoddessYatagarasu();
        else if(id == CardIdentifier.OMNISCIENCE_REGALIA__MINERVA)                          _UnitObject = new OmniscienceRegaliaMinerva();
        else if(id == CardIdentifier.SALVATION_LION__GRAND_EZEL_SCISSORS)                   _UnitObject = new SalvationLionGrandEzelScissors();
        else if(id == CardIdentifier.BROKEN_HEART_JEWEL_KNIGHT__ASHLEI________EVERSE_____)  _UnitObject = new BrokenHeartJewelKnightAshleiReverse();
        else if(id == CardIdentifier.LIBERATOR_OF_BONDS__GANCELOT_ZENITH)                   _UnitObject = new LiberatorOfBondsGancelotZenith();
        else if(id == CardIdentifier.ABYSSAL_SNIPER)                                        _UnitObject = new AbyssalSniper();
        else if(id == CardIdentifier.DEUTERIUMGUN_DRAGON)                                   _UnitObject = new DeuteriumgunDragon();
        else if(id == CardIdentifier.OCEAN_CURRENT_RESCUING_TURTLE_SOLDIER)                 _UnitObject = new OceanCurrentRescuingTurtleSoldier();
        else if(id == CardIdentifier.SHALLOWS_SWEEPER)                                      _UnitObject = new ShallowsSweeper();
        else if(id == CardIdentifier.HEAVY_RUSH_DRAGON)                                     _UnitObject = new HeavyRushDragon();
        else if(id == CardIdentifier.PATROL_SWIMMING_SEAL_SOLDIER)                          _UnitObject = new PatrolSwimmingSealSoldier();
        else if(id == CardIdentifier.APPRENTICE_GUNNER__SOLON)                              _UnitObject = new ApprenticeGunnerSolon();
        else if(id == CardIdentifier.COSMIC_CHEETAH)                                        _UnitObject = new CosmicCheetah();
        else if(id == CardIdentifier.WHISTLE_HYENA)                                         _UnitObject = new WhistleHyena();
        else if(id == CardIdentifier.TELESCOPE_RABBIT)                                      _UnitObject = new TelescopeRabbit();
        else if(id == CardIdentifier.BATTLE_SIREN__MARIKA)                                  _UnitObject = new BattleSirenMarika();
        else if(id == CardIdentifier.MARINE_GENERAL_OF_RAGING_CURRENT__MELTHOS)             _UnitObject = new MarineGeneralOfRagingCurrentMelthos();
        else if(id == CardIdentifier.BATTLE_SIREN__CALLISTA)                                _UnitObject = new BattleSirenCallista();
        else if(id == CardIdentifier.PETER_THE_GHOSTIE)                                     _UnitObject = new PeterTheGhostie();
        else if(id == CardIdentifier.DISCERNING_EYE__SKY_TROOPER)                           _UnitObject = new DiscerningEyeSkyTrooper();
        else if(id == CardIdentifier.GATLING_RAIZER)                                        _UnitObject = new GattlingRaizer();
        else if(id == CardIdentifier.BEAST_DEITY__DESERT_GATOR)                             _UnitObject = new BeastDeityDesertGator();
        else if(id == CardIdentifier.BEAST_DEITY__NIGHT_JACKAL)                             _UnitObject = new BeastDeityNightJackal();
        else if(id == CardIdentifier.COMBINED_MONSTER__BUGLEED)                             _UnitObject = new CombinedMonsterBugleed();
        else if(id == CardIdentifier.ELECTRIC_MONSTER__WHIPPLE)                             _UnitObject = new ElectricMonsterWhipple();
        else if(id == CardIdentifier.ANALYTIC_MONSTER__GIGABOLT)                            _UnitObject = new AnalyticMonsterGigabolt();
        else if(id == CardIdentifier.BEAM_MONSTER__RAYDRAM)                                 _UnitObject = new BeamMonsterRaydram();
        else if(id == CardIdentifier.HYPNOSIS_MONSTER__NECRORY)                             _UnitObject = new HypnosisMonsterNecrory();
        else if(id == CardIdentifier.SUPERMASSIVE_STAR__LADY_GUNNER)                        _UnitObject = new SupermassiveStarLadyGunner();
        else if(id == CardIdentifier.DESTRUCTION_STAR_VADER__TUNGSTEN)                      _UnitObject = new DestructionStarvaderTungsten();
        else if(id == CardIdentifier.PRISON_GATE_STAR_VADER__PALLADIUM)                     _UnitObject = new PrisonGateStarvaderPalladium();
        else if(id == CardIdentifier.ASTEROID_BELT__LADY_GUNNER)                            _UnitObject = new AsteroidBeltLadyGunner();
        else if(id == CardIdentifier.STAR_VADER__CHAOS_BEAT_DRAGON)                         _UnitObject = new StarvaderChaosBeatDragon();
        else if(id == CardIdentifier.BLACK_RING_CHAIN__PLEIADES)                            _UnitObject = new BlackRingChainPleiades();
        else if(id == CardIdentifier.CORROSION_DRAGON__CORRUPT_DRAGON)                      _UnitObject = new CorrosionDragonCorruptDragon();
        else if(id == CardIdentifier.DEATH_ARMY_COMMANDER)                                  _UnitObject = new DeathArmyCommander();
        else if(id == CardIdentifier.TEMPEST_STEALTH_ROGUE_FUUKI)                           _UnitObject = new TempestStealthRogueFuuki();
        else if(id == CardIdentifier.STEALTH_DRAGON_KODACHI_FUBUKI)                         _UnitObject = new StealthDragonKodachifubuki();
        else if(id == CardIdentifier.STEALTH_FIEND_MEZUOU)                                  _UnitObject = new StealthFiendMezuou();
        else if(id == CardIdentifier.FESTIVE_STEALTH_ROGUE_SHUTENMARU)                      _UnitObject = new FestivalStealthRogueShutenmaru();
        else if(id == CardIdentifier.STEALTH_FIEND_MASHIROMOMEN)                            _UnitObject = new StealthFiendMashiromomen();
        else if(id == CardIdentifier.ANESTHESIA_CELESTIAL__RUMAEL)                          _UnitObject = new AnesthesiaCelestialRumael();
        else if(id == CardIdentifier.TENDER_PIGEON)                                         _UnitObject = new TenderPigeon();
        else if(id == CardIdentifier.PENETRATE_CELESTIAL__GADRIEL)                          _UnitObject = new PenetrateCelestialGadriel();
        else if(id == CardIdentifier.STEALTH_FIEND_GOZUOU)                                  _UnitObject = new StealthFiendGozuou();
        else if(id == CardIdentifier.WASHUP_RACCOON)                                        _UnitObject = new WashupRaccoon();
        else if(id == CardIdentifier.SURGICAL_CELESTIAL__BATARIEL)                          _UnitObject = new SurgicalCelestialBatariel();
        else if(id == CardIdentifier.TWINKLEKNIFE_ANGEL)                                    _UnitObject = new TwinkleknifeAngel();
        else if(id == CardIdentifier.DRESSING_BARRAGE__SAHARIEL)                            _UnitObject = new DressingBarrageSahariel();
        else if(id == CardIdentifier.BUBBLE_EDGE_DRACOKID)                                  _UnitObject = new BubbleEdgeDracokid();
        else if(id == CardIdentifier.ABACUS_BEAR)                                           _UnitObject = new AbacusBear();
        else if(id == CardIdentifier.WHEEL_ASSAULT)                                         _UnitObject = new WheelAssault();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAIMAGNUM)                           _UnitObject = new DimensionalRoboDaimagnum();
        else if(id == CardIdentifier.KNIGHT_OF_ENTROPY)                                     _UnitObject = new KnightOfEntropy();
        else if(id == CardIdentifier.PARADISE_ELK)                                          _UnitObject = new ParadiseElk();
        else if(id == CardIdentifier.EARNEST_STAR_VADER__SELENIUM)                          _UnitObject = new EarnestStarvaderSelenium();
        else if(id == CardIdentifier.DEMONIC_SEAS_NECROMANCER__BARBAROS)                    _UnitObject = new DemonicSeasNecromancerBarbaros();
        else if(id == CardIdentifier.SEA_STROLLING_BANSHEE)                                 _UnitObject = new SeaStrollingBanshee();
        else if(id == CardIdentifier.TIDAL_ASSAULT)                                         _UnitObject = new TidalAssault();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__GOCANNON)                            _UnitObject = new DimensionalRoboGocannon();
        else if(id == CardIdentifier.SPACE_DRAGON__DOGURUMADORA)                            _UnitObject = new SpaceDragonDogurumadora();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAIHEART)                            _UnitObject = new DimensionalRoboDaiheart();
        else if(id == CardIdentifier.STEALTH_BEAST_KUROKO)                                  _UnitObject = new StealthBeastKuroko();
        else if(id == CardIdentifier.BEAST_DEITY__MAX_BEAT)                                 _UnitObject = new BeastDeityMaxBeat();
        else if(id == CardIdentifier.ENERGY_CHARGER)                                        _UnitObject = new EnergyCharger();
        else if(id == CardIdentifier.STEALTH_BEAST_TAMAHAGANE)                              _UnitObject = new StealthBeastTamahagane();
        else if(id == CardIdentifier.STEALTH_FIEND_DAIDARAHOUSHI)                           _UnitObject = new StealthFiendDaidarahoushi();
        else if(id == CardIdentifier.NURSING_CELESTIAL__NARELLE)                            _UnitObject = new NursingCelestialNarelle();
        else if(id == CardIdentifier.OPERATION_CELESTIAL__ARMEN)                            _UnitObject = new OperationCelestialArmen();
        else if(id == CardIdentifier.SCHOOL_PUNISHER__LEO_PALD______REVERSE_____)           _UnitObject = new SchoolPunisherLeopaldReverse();
        else if(id == CardIdentifier.HONORARY_PROFESSOR__CHATNOIR)                          _UnitObject = new HonoraryProfessorChatnoir();
        else if(id == CardIdentifier.ICE_PRISON_HADES_EMPEROR__COCYTUS______REVERSE_____)   _UnitObject = new IcePrisonHadesEmperorCocytusReverse();
        else if(id == CardIdentifier.COBALT_WAVE_DRAGON)                                    _UnitObject = new CobaltWaveDragon();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAISHIELD)                           _UnitObject = new DimensionalRoboDaishield();
        else if(id == CardIdentifier.BEAST_DEITY__BRAINY_PAPIO)                             _UnitObject = new BeastDeityBrainyPapio();
        else if(id == CardIdentifier.STAR_VADER__COLONY_MAKER)                              _UnitObject = new StarvaderColonyMaker();
        else if(id == CardIdentifier.LORD_OF_THE_SEVEN_SEAS__NIGHTMIST)                     _UnitObject = new LordOfTheSevenSeasNightmist();
        else if(id == CardIdentifier.SHURA_STEALTH_DRAGON__KABUKICONGO)                     _UnitObject = new ShuraStealthDragonKabukicongo();
        else if(id == CardIdentifier.STEALTH_BEAST_MIJINGAKURE)                             _UnitObject = new StealthBeastMijingakure();
        else if(id == CardIdentifier.BEAST_DEITY__SOLAR_FALCON)                             _UnitObject = new BeastDeitySolarFalcon();
        else if(id == CardIdentifier.EMERGENCY_CELESTIAL__DANIELLE)                         _UnitObject = new EmergencyCelestialDanielle();
        else if(id == CardIdentifier.BLUE_WAVE_DRAGON__TETRA_DRIVE_DRAGON)                  _UnitObject = new BlueWaveDragonTetraDriveDragon();
        else if(id == CardIdentifier.STAR_VADER__CHAOS_BREAKER_DRAGON)                      _UnitObject = new StarvaderChaosBreakerDragon();
        else if(id == CardIdentifier.POISON_JUGGLER)                                        _UnitObject = new PoisonJuggler();
        else if(id == CardIdentifier.ORIGINAL_SAVER__ZERO)                                  _UnitObject = new OriginalSaverZero();
        else if(id == CardIdentifier.DEADLIEST_BEAST_DEITY__ETHICS_BUSTER______REVERSE_____)_UnitObject = new DeadliestBeastDeityEthicsBusterReverse();
        else if(id == CardIdentifier.DARK_DIMENSIONAL_ROBO_______REVERSE______DAIYUSHA)     _UnitObject = new DarkDimensionalRoboReverseDaiyusha();
        else if(id == CardIdentifier.STRONGEST_BEAST_DEITY__ETHICS_BUSTER_EXTREME)          _UnitObject = new StrongestBeastDeityEthicsBusterExtreme();
        else if(id == CardIdentifier.SHURA_STEALTH_DRAGON__KUJIKIRICONGO)                   _UnitObject = new ShuraStealthDragonKujikiricongo();
        else if(id == CardIdentifier.CLEANUP_CELESTIAL__RAMIEL______REVERSE_____)           _UnitObject = new CleanupCelestialRamielReverse();
        else if(id == CardIdentifier.DIMENSION_CREEPER)                                     _UnitObject = new DimensionCreeper();
        else if(id == CardIdentifier.WERHASE_BANDIT)                                        _UnitObject = new WerhaseBandit();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__FATE_COLLECTOR)                   _UnitObject = new AmonsFollowerFateCollector();
        else if(id == CardIdentifier.WERFUCHS_HEXER)                                        _UnitObject = new WerfuchsHexer();
        else if(id == CardIdentifier.HUGE_KNIFE_THROWING_EXPERT)                            _UnitObject = new HugeKnifeThrowingExpert();
        else if(id == CardIdentifier.FLYING_HIPPOGRIFF)                                     _UnitObject = new FlyingHippogriff();
        else if(id == CardIdentifier.SILVER_THORN_ASSISTANT__IRINA)                         _UnitObject = new SilverThornAssistantIrina();
        else if(id == CardIdentifier.SILVER_THORN_BEAST_TAMER__ANA)                         _UnitObject = new SilverThornBeastTamerAna();
        else if(id == CardIdentifier.TIGHTROPE_TUMBLER)                                     _UnitObject = new TightropeTumbler();
        else if(id == CardIdentifier.ELEGANT_ELEPHANT)                                      _UnitObject = new ElegantElephant();
        else if(id == CardIdentifier.SILVER_THORN_ASSISTANT__IONELA)                        _UnitObject = new SilverThornAssistantIonela();
        else if(id == CardIdentifier.JOURNEYING_TONE__WILLY)                                _UnitObject = new JourneyingToneWilly();
        else if(id == CardIdentifier.SILVER_THORN_BREATHING_DRAGON)                         _UnitObject = new SilverThornBreathingDragon();
        else if(id == CardIdentifier.TIGHTROPE_HOLDER)                                      _UnitObject = new TightropeHolder();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__HELL_____S_DEAL)                  _UnitObject = new AmonsFollowerHellsDeal();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__PHU_GEENLIN)                      _UnitObject = new AmosFollowerPhuGeenlin();
        else if(id == CardIdentifier.NUMBER_OF_TERROR)                                      _UnitObject = new NumberOfTerror();
        else if(id == CardIdentifier.WHITE_NIGHT__FENRIR)                                   _UnitObject = new WhiteNightFenrir();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__HELL_____S_DRAW)                  _UnitObject = new AmonsFollowerHellsDraw();
        else if(id == CardIdentifier.WERLEOPARD_SOLDAT)                                     _UnitObject = new WerleopardSoldat();
        else if(id == CardIdentifier.FLOG_KNIGHT)                                           _UnitObject = new FlogKnight();
        else if(id == CardIdentifier.GRAVITY_BALL_DRAGON)                                   _UnitObject = new GravityBallDragon();
        else if(id == CardIdentifier.DEMONIC_CLAW_STAR_VADER__LANTHANUM)                    _UnitObject = new DemonicClawStarvaderLanthanum();
        else if(id == CardIdentifier.STRAFE_STAR_VADER__RUTHENIUM)                          _UnitObject = new StrafeStarvaderRuthenium();
        else if(id == CardIdentifier.PARADOX_NAIL__FENRIR)                                  _UnitObject = new ParadoxNailFenrir();
        else if(id == CardIdentifier.FURIOUS_CLAW_STAR_VADER__NIOBIUM)                      _UnitObject = new FuriousClawStarvaderNiobium();
        else if(id == CardIdentifier.GAMMA_BURST__FENRIR)                                   _UnitObject = new GammaBurstFenrir();
        else if(id == CardIdentifier.ONE_WHO_SHOOTS_GRAVITATIONAL_SINGULARITIES)            _UnitObject = new OneWhoShootsGravitationalSingularities();
        else if(id == CardIdentifier.LA_MORT)                                               _UnitObject = new LaMort();
        else if(id == CardIdentifier.PEEKGAL)                                               _UnitObject = new Peekgal();
        else if(id == CardIdentifier.SUNRISE_UNICORN)                                       _UnitObject = new SunriseUnicorn();
        else if(id == CardIdentifier.LIBERATOR__CHEER_UP_TRUMPETER)                         _UnitObject = new LiberatorCheerUpTrumpeter();
        else if(id == CardIdentifier.MAY_RAIN_LIBERATOR__BRUNO)                             _UnitObject = new MayRainLiberatorBruno();
        else if(id == CardIdentifier.SPINBAU_REVENGER)                                      _UnitObject = new SpinbauRevenger();
        else if(id == CardIdentifier.GIGANTECH_PILLAR_FIGHTER)                              _UnitObject = new GigantechPillarFighter();
        else if(id == CardIdentifier.CLOUDY_SKY_LIBERATOR__GERAINT)                         _UnitObject = new CloudySkyLiberatorGeraint();
        else if(id == CardIdentifier.SONBAU)                                                _UnitObject = new Sonbau();
        else if(id == CardIdentifier.CATASTROPHE_STINGER)                                   _UnitObject = new CatastropheStinger();
        else if(id == CardIdentifier.INNOCENT_BLADE__HEARTLESS)                             _UnitObject = new InnocentBladeHeartless();
        else if(id == CardIdentifier.REVENGER_OF_MALICE__DILAN)                             _UnitObject = new RevengerOfMaliceDilan();
        else if(id == CardIdentifier.DEMON_WORLD_CASTLE__ZERSCHLAGEN)                       _UnitObject = new DemonWorldCastleZerschlagen();
        else if(id == CardIdentifier.SHARKBAU_REVENGER)                                     _UnitObject = new SharkbauRevenger();
        else if(id == CardIdentifier.DEMON_WORLD_CASTLE__ZWEISPEER)                         _UnitObject = new DemonWorldCastleZweispeer();
        else if(id == CardIdentifier.SILVER_THORN_RISING_DRAGON)                            _UnitObject = new SilverThornRisingDragon();
        else if(id == CardIdentifier.SILVER_THORN_BEAST_TAMER__MARICICA)                    _UnitObject = new SilveThornBeastTamerMaricica();
        else if(id == CardIdentifier.FIRE_RING_GRYPHON)                                     _UnitObject = new FireRingGryphon();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__RON_GEENLIN)                      _UnitObject = new AmonsFollowerRonGeenlin();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__FOOL_____S_PALM)                  _UnitObject = new AmonsFollowerFoolsPalm();
        else if(id == CardIdentifier.WERBEAR_SOLDNER)                                       _UnitObject = new WebearSoldner();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__PSYCHO_GLAIVE)                    _UnitObject = new AmonsFollowerPsychoGlaive();
        else if(id == CardIdentifier.STAR_VADER__DUST_TAIL_UNICORN)                         _UnitObject = new StarvaderDustTailUnicorn();
        else if(id == CardIdentifier.MICRO_HOLE_DRACOKID)                                   _UnitObject = new MicroholeDracokid();
        else if(id == CardIdentifier.ONE_WHO_OPENS_THE_BLACK_DOOR)                          _UnitObject = new OneWhoOpensTheBlackDoor();
        else if(id == CardIdentifier.LIGHTNING_HAMMER_WIELDING_EXORCIST_KNIGHT)             _UnitObject = new LightingHammerWieldingExorcistKnight();
        else if(id == CardIdentifier.EXORCIST_MAGE__DAN_DAN)                                _UnitObject = new ExorcistMageDanDan();
        else if(id == CardIdentifier.SCHR__DINGER_____S_LION)                               _UnitObject = new SchrodingersLion();
        else if(id == CardIdentifier.GRAVITY_COLLAPSE_DRAGON)                               _UnitObject = new GravityCollapseDragon();
        else if(id == CardIdentifier.HOMING_ERADICATOR__ROCHISHIN)                          _UnitObject = new HomingEradicatorRochisin();
        else if(id == CardIdentifier.LIGHTNING_AXE_WIELDING_EXORCIST_KNIGHT)                _UnitObject = new LightingAxeWieldingExorcistKnight();
        else if(id == CardIdentifier.LIBERATOR__BAGPIPE_ANGEL)                              _UnitObject = new LiberatorBagpipeAngel();
        else if(id == CardIdentifier.FRONTLINE_REVENGER__CLAUDAS)                           _UnitObject = new FrontlineRevengerClaudas();
        else if(id == CardIdentifier.REVENGER__DARK_BOND_TRUMPETER)                         _UnitObject = new RevengerDarkBondTrumpeter();
        else if(id == CardIdentifier.DANCING_PRINCESS_OF_THE_NIGHT_SKY)                     _UnitObject = new DancingPrincessOfTheNightSky();
        else if(id == CardIdentifier.BARRIER_TROOP_REVENGER__DORINT)                        _UnitObject = new BarrierTroopRevengerDorint();
        else if(id == CardIdentifier.NIGHTMARE_DOLL__CHELSEA)                               _UnitObject = new NightmareDollChelsea();
        else if(id == CardIdentifier.MIRACLE_POP__EVA)                                      _UnitObject = new MiraclePopEva();
        else if(id == CardIdentifier.AMON_____S_FOLLOWER__VLAD_SPECULA)                     _UnitObject = new ArmonsFollowerVladSpecula();
        else if(id == CardIdentifier.SILVER_THORN_HYPNOS__LYDIA)                            _UnitObject = new SilverThornHypnosLydia();
        else if(id == CardIdentifier.MASTER_OF_FIFTH_ELEMENT)                               _UnitObject = new MasterOfFifthElement();
        else if(id == CardIdentifier.KING_OF_MASKS__DANTARIAN)                              _UnitObject = new KingOfMasksDantarian();
        else if(id == CardIdentifier.BARCGAL_LIBERATOR)                                     _UnitObject = new BarcgalLiberator();
        else if(id == CardIdentifier.BARRIER_STAR_VADER__PROMETHIUM)                        _UnitObject = new BarrierStarvaderPromethium();
        else if(id == CardIdentifier.IRON_FAN_ERADICATOR__RASETSUNYO)                       _UnitObject = new IronFanEradicatorRasetsunyo();
        else if(id == CardIdentifier.DARK_REVENGER__MAC_LIR)                                _UnitObject = new DarkRevengerMacLir();
        else if(id == CardIdentifier.DARK_CLOAK_REVENGER__TARTU)                            _UnitObject = new DarkCloakRevengerTartu();
        else if(id == CardIdentifier.SCHWARZSCHILD_DRAGON)                                  _UnitObject = new SchwarzchildDragon();
        else if(id == CardIdentifier.DEMON_MARQUIS__AMON______REVERSE_____)                 _UnitObject = new DemonMarquisAmonReverse();
        else if(id == CardIdentifier.SILVER_THORN_DRAGON_QUEEN__LUQUIER______REVERSE_____)  _UnitObject = new SilverThornDragonQueenLuquierReverse();
        else if(id == CardIdentifier.WITCH_OF_CURSED_TALISMAN__ETAIN)                       _UnitObject = new WitchOfCursedTalismanEtain();
        else if(id == CardIdentifier.DEMON_CONQUERING_DRAGON__DUNGAREE______UNLIMITED_____) _UnitObject = new DemonConqueringDragonDungareeUnlimited();
        else if(id == CardIdentifier.STAR_VADER__NEBULA_LORD_DRAGON)                        _UnitObject = new StarvaderNebulaLordDragon();
        else if(id == CardIdentifier.ERADICATOR__VOWING_SABER_DRAGON______REVERSE_____)     _UnitObject = new EradicatorVowingSaberDragonReverse();
        else if(id == CardIdentifier.WOLF_FANG_LIBERATOR__GARMORE)                   _UnitObject = new WolfFangLiberatorGarmore();
        else if(id == CardIdentifier.REVENGER__RAGING_FORM_DRAGON)                   _UnitObject = new RevengerRagingFormDragon();
        else if(id == CardIdentifier.DRAGONIC_KAISER_VERMILLION______THE_BLOOD_____) _UnitObject = new DragonicKaiserVermillionTHEBLOOD();
        else if(id == CardIdentifier.CEO_AMATERASU)                                  _UnitObject = new CEOAmaterasu();
        else if(id == CardIdentifier.KING_OF_KNIGHTS_ALFRED)                         _UnitObject = new Alfred();
        else if(id == CardIdentifier.HELL_SPIDER)                                    _UnitObject = new HellSpider();
        else if(id == CardIdentifier.SKY_DIVER)                                      _UnitObject = new SkyDiver();
        else if(id == CardIdentifier.SCARLET_WITCH_COCO)                             _UnitObject = new ScarletWitchCoCo();
        else if(id == CardIdentifier.CAPTAIN_NIGHTMIST)                              _UnitObject = new CaptainNightmist();
        else if(id == CardIdentifier.PERFECT_RAIZER)                                 _UnitObject = new PerfectRaizer();
        else if(id == CardIdentifier.HI_POWERED_RAIZER_CUSTOM)                       _UnitObject = new RaizerCustom();
        else if(id == CardIdentifier.RAIZER_CUSTOM)                                  _UnitObject = new RaizerCustom2();
        else if(id == CardIdentifier.RIGHT_ARRESTER)                                 _UnitObject = new RightArrester();
        else if(id == CardIdentifier.LEFT_ARRESTER)                                  _UnitObject = new LeftArrester();
        else if(id == CardIdentifier.GODDESS_OF_THE_FULL_MOON__TSUKUYOMI)            _UnitObject = new Tsukuyomi();
        else if(id == CardIdentifier.CRIMSON_BEAST_TAMER)                            _UnitObject = new CrimsonBeastTamer();
        else if(id == CardIdentifier.KNIGHT_OF_GODLY_SPEED__GALAHAD)                 _UnitObject = new Galahad();
        else if(id == CardIdentifier.TURQUOISE_BEAST_TAMER)                          _UnitObject = new TurquoiseBeastTamer();
        else if(id == CardIdentifier.TOP_IDOL__RIVIERE)                              _UnitObject = new TopIdolRiviere();
        else if(id == CardIdentifier.BERMUDA_PRINCESS__LENA)                         _UnitObject = new BermudaPrincessLena();
        else if(id == CardIdentifier.DRAGONIC_KAISER_VERMILLION)                     _UnitObject = new DragonicKaiserVermillion();
        else if(id == CardIdentifier.SUPER_IDOL__RIVIERE)                            _UnitObject = new SuperIdolRiviere();
        else if(id == CardIdentifier.MERMAID_IDOL__RIVIERE)                          _UnitObject = new MermaidIdolRiviere();
        else if(id == CardIdentifier.DRIVE_QUARTET__RESSAC)                          _UnitObject = new DriveQuartetRessac();
        else if(id == CardIdentifier.DRIVE_QUARTET__BUBBLIN)                         _UnitObject = new DriveQuartetBubblin();
        else if(id == CardIdentifier.PHANTOM_BLASTER_DRAGON)                         _UnitObject = new PhantomBlasterDragon();
        else if(id == CardIdentifier.ENIGMAN_STORM)                                  _UnitObject = new EnigmanStorm();
        else if(id == CardIdentifier.AMBER_DRAGON__ECLIPSE)                          _UnitObject = new AmberDragonEclipse();
        else if(id == CardIdentifier.AMBER_DRAGON__DUSK)                             _UnitObject = new AmberDragonDusk();
        else if(id == CardIdentifier.ELITE_MUTANT__GIRAFFA)                          _UnitObject = new EliteMutantGiraffa();
        else if(id == CardIdentifier.STERN_BLAUKLUGER)                               _UnitObject = new SternBlaukluger();
        else if(id == CardIdentifier.BLAUKLUGER)                                     _UnitObject = new Blaukluger();
        else if(id == CardIdentifier.BLASTER_DARK)                                   _UnitObject = new BlasterDark();
        else if(id == CardIdentifier.EISENKUGEL)                                     _UnitObject = new Eisenkugel();
        else if(id == CardIdentifier.BLAUPANZER)                                     _UnitObject = new Blaupanzer();
        else if(id == CardIdentifier.BRUGAL)                                         _UnitObject = new Brugal();
        else if(id == CardIdentifier.GODDESS_OF_FLOWER_DIVINATION__SAKUYA)           _UnitObject = new GoddessOfFlowerDivinationSakuya();
        else if(id == CardIdentifier.COVERT_DEMONIC_DRAGON__MANDALA_LORD)            _UnitObject = new CovertDemonicDragonMandalaLord();
        else if(id == CardIdentifier.PHANTOM_BLASTER_OVERLORD)                       _UnitObject = new PhantomBlasterOverlord();
        else if(id == CardIdentifier.DRAGONIC_OVERLORD_THE_END)                      _UnitObject = new DragonicOverlordTheEnd();
        else if(id == CardIdentifier.HEAVENLY_INJECTOR)                              _UnitObject = new HeavenlyInjector();
        else if(id == CardIdentifier.MISTRESS_HURRICANE)                             _UnitObject = new MistressHurricane();
        else if(id == CardIdentifier.BRIGHTLANCE_DRAGOON)                            _UnitObject = new BrightlanceDragoon();
        else if(id == CardIdentifier.SKY_WITCH__NANA)                                _UnitObject = new SkyWitchNaNa();
        else if(id == CardIdentifier.MAIDEN_OF_TRAILING_ROSE)                        _UnitObject = new MaidenOfTrailingRose();
        else if(id == CardIdentifier.GALACTIC_BEAST__ZEAL)                           _UnitObject = new GalacticBeastZeal();
        else if(id == CardIdentifier.BEAST_DEITY__AZURE_DRAGON)                      _UnitObject = new BeastDeityAzureDragon();
        else if(id == CardIdentifier.BLUE_STORM_SUPREME_DRAGON__GLORY_MAELSTROM)     _UnitObject = new BlueStormSupremeGloryMalestrom();
        else if(id == CardIdentifier.MILITARY_DRAGON__RAPTOR_CAPTAIN)                _UnitObject = new MilitaryDragonRaptorCaptain();
        else if(id == CardIdentifier.STEALTH_BEAST__GIGANTOAD)                       _UnitObject = new StealthBeastGigantoad();
        else if(id == CardIdentifier.MASS_PRODUCTION_SAILOR)                         _UnitObject = new MassProductionSailor();
        else if(id == CardIdentifier.STEALTH_DRAGON__ROYALE_NOVA)                    _UnitObject = new StealthDragonRoyaleNova();
        else if(id == CardIdentifier.EYE_OF_DESTRUCTION__ZEAL)                       _UnitObject = new EyeOfDestructionZeal();
        else if(id == CardIdentifier.BATTLE_SIREN__CARRI)                            _UnitObject = new BattleSirenCagli();
        else if(id == CardIdentifier.BATTLE_SIREN__EUPHENIA)                         _UnitObject = new BattleSirenEuphenia();
        else if(id == CardIdentifier.RED_PENCIL_RHINO)                               _UnitObject = new RedPencilRhino();
        else if(id == CardIdentifier.ARBOROS_DRAGON__BRANCH)                         _UnitObject = new ArborosDragonBranch();
        else if(id == CardIdentifier.SILENT_RIPPLE__SOTIRIO)                         _UnitObject = new SilentRippleSotirio();
        else if(id == CardIdentifier.DRAGON_DANCER__JULIA)                           _UnitObject = new DragonDancerJulia();
        else if(id == CardIdentifier.LIZARD_SOLDIER__RYUUSHIN)                       _UnitObject = new LizardSoldierRyoshin();
        else if(id == CardIdentifier.ERADICATOR__FIRST_THUNDER_DRACOKID)             _UnitObject = new EradicatorFirstThunderDracokid();
        else if(id == CardIdentifier.FLAG_OF_RAIJIN__CORPOSANT)                      _UnitObject = new FlagOfRaijinCorposant();
        else if(id == CardIdentifier.MILITARY_DRAGON__RAPTOR_SERGEANT)               _UnitObject = new MilitaryDragonRaptorSergeant();
        else if(id == CardIdentifier.MOBILE_BATTLESHIP__AKERON)                      _UnitObject = new MobileBattleshipArchelon();
        else if(id == CardIdentifier.TWIN_STRIKE_BRAVE_SHOOTER)                      _UnitObject = new TwinStrikeBraveShooter();
        else if(id == CardIdentifier.OPTICS_MUSKET_TITAN)                            _UnitObject = new TitanOfTheBeamRifle();
        else if(id == CardIdentifier.SAVAGE_ILLUMINATOR)                             _UnitObject = new SavageIlluminator();
        else if(id == CardIdentifier.ANCIENT_DRAGON__BABY_REX)                       _UnitObject = new AncientDragonBabyrex();
        else if(id == CardIdentifier.SAVAGE_PATRIARCH)                               _UnitObject = new SavagePatriarch();
        else if(id == CardIdentifier.ANCIENT_DRAGON__DINODILE)                       _UnitObject = new AncientDragonDinodile();
        else if(id == CardIdentifier.ANCIENT_DRAGON__GATTLING_ALLO)                  _UnitObject = new AncientDragonGattlingaro();
        else if(id == CardIdentifier.STEALTH_DRAGON__MAGATSU_GALE)                   _UnitObject = new StealthDragonMagatsuGale();
        else if(id == CardIdentifier.LAUNCHER_MAMMOTH)                               _UnitObject = new LauncherMammoth();
        else if(id == CardIdentifier.SAVAGE_ARCHER)                                  _UnitObject = new SavageArcher();
        else if(id == CardIdentifier.ANCIENT_DRAGON__TRI_PLASMA)                     _UnitObject = new AncientDragonTriplasma();
        else if(id == CardIdentifier.ANCIENT_DRAGON__STEGOBUSTER)                    _UnitObject = new AncientDragonStegobuster();
        else if(id == CardIdentifier.ANCIENT_DRAGON__DEINO_CLAWED)                   _UnitObject = new AncientDragonDinocrowd();
        else if(id == CardIdentifier.SEAL_DRAGON__ARTPITCH)                          _UnitObject = new SealDragonArtpique();
        else if(id == CardIdentifier.SEAL_DRAGON__TERRYCLOTH)                        _UnitObject = new SealDragonTerrycloth();
        else if(id == CardIdentifier.DEMONIC_DRAGON_MAGE__DIVA)                      _UnitObject = new DemonicDragonMageDeva();
        else if(id == CardIdentifier.RED_PULSE_DRACOKID)                             _UnitObject = new RedPulseDracokid();
        else if(id == CardIdentifier.BREATH_OF_PRIMORDIAL__ROLAMANDRI)               _UnitObject = new BreathOfOriginRolamandri();
        else if(id == CardIdentifier.DEMONIC_DRAGON_MAGE__SHAGARA)                   _UnitObject = new DemonicDragonMageSagara();
        else if(id == CardIdentifier.SEAL_DRAGON__KERSEY)                            _UnitObject = new SealDragonKersey();
        else if(id == CardIdentifier.SEAL_DRAGON__FLANNEL)                           _UnitObject = new SealDragonFlannel();
        else if(id == CardIdentifier.DEMONIC_DRAGON_BERSERKER__KUBANDA)              _UnitObject = new DemonicDragonBerserkerKumbhanda();
        else if(id == CardIdentifier.BLACKBOARD_PARROT)                              _UnitObject = new BlackboardParrot();
        else if(id == CardIdentifier.CURE_DROP_ANGEL)                                _UnitObject = new CureDropAngel();
        else if(id == CardIdentifier.HAZARD_BOB)                                     _UnitObject = new HazardBob();
        else if(id == CardIdentifier.PINEAPPLE_LO)                                   _UnitObject = new PineappleLaw();
        else if(id == CardIdentifier.STEALTH_DRAGON__MAGATSU_BREATH)                 _UnitObject = new StealthDragonMagatsuBreath();
        else if(id == CardIdentifier.WITCH_OF_PROHIBITED_BOOKS__CINNAMON)            _UnitObject = new WitchOfProhibitedBooksCinnamon();
        else if(id == CardIdentifier.SEAL_DRAGON__SPIKE_HELL_DRAGON)                 _UnitObject = new SealDragonSpikeHellDragon();
        else if(id == CardIdentifier.SEAL_DRAGON__CORDUROY)                          _UnitObject = new SealDragonCorduroy();
        else if(id == CardIdentifier.VIVID_RABBIT)                                   _UnitObject = new VividRabbit();
        else if(id == CardIdentifier.ANCIENT_DRAGON__IGUANOGORG)                     _UnitObject = new AncientDragonIguanogorg();
        else if(id == CardIdentifier.DEMONIC_SWORD_ERADICATOR__RAIOH)                _UnitObject = new DemonicSwordEradicatorRaioh();
        else if(id == CardIdentifier.IRON_BLOOD_ERADICATOR__SHUKI)                   _UnitObject = new SteelbloodedEradicatorShuki();
        else if(id == CardIdentifier.OPTICS_CANNON_TITAN)                            _UnitObject = new TitanOfTheBeamCannonTower();
        else if(id == CardIdentifier.RISING_RIPPLE__PAVROTH)                         _UnitObject = new RisingRipplePavroth();
        else if(id == CardIdentifier.STARTING_RIPPLE__ALECS)                         _UnitObject = new StartingRippleAlecs();
        else if(id == CardIdentifier.BOOTING_CELESTIAL__SANDALPHON)                  _UnitObject = new BootingCelestialSandalphon();
        else if(id == CardIdentifier.CAPSULE_GIFT_NURSE)                             _UnitObject = new CapsuleGiftNurse();
        else if(id == CardIdentifier.DOCTROID_ARGUS)                                 _UnitObject = new DoctroidArgus();
        else if(id == CardIdentifier.ORDER_CELESTIAL__YEQON)                         _UnitObject = new OrderCelestialYeqon();
        else if(id == CardIdentifier.DRUG_STORE_NURSE)                               _UnitObject = new DrugstoreNurse();
        else if(id == CardIdentifier.SAVAGE_HUNTER)                                  _UnitObject = new SavageHunter();
        else if(id == CardIdentifier.ANCIENT_DRAGON__BEAMANKYLO)                     _UnitObject = new AncientDragonBeamankylo();
        else if(id == CardIdentifier.WITCH_OF_FROGS__MELISSA)                        _UnitObject = new WitchOfFrogsMelissa();
        else if(id == CardIdentifier.SEAL_DRAGON__JAKADO)                            _UnitObject = new SealDragonJacquard();
        else if(id == CardIdentifier.SEAL_DRAGON__CHAMBRAY)                          _UnitObject = new SealDragonChambray();
        else if(id == CardIdentifier.DEMONIC_DRAGON_BERSERKER__GANDARUBA)            _UnitObject = new DemonicDragonBerserkerGandharva();
        else if(id == CardIdentifier.TEAR_KNIGHT__LUCAS)                             _UnitObject = new TearKnightLucas();
        else if(id == CardIdentifier.MICE_GUARD__LA_SUPERBA)                         _UnitObject = new MythGuardLaSuperba();
        else if(id == CardIdentifier.WITCH_OF_BIRDS__CHAMOMILE)                      _UnitObject = new WitchOfRavensChamomile();
        else if(id == CardIdentifier.FIENDISH_SWORD_ERADICATOR__CHO_OU)              _UnitObject = new FiendishSwordEradicatorChoOu();
        else if(id == CardIdentifier.BREATH_OF_DEMISE__VULCANIS)                     _UnitObject = new BreathOfDemiseVulcan();
        else if(id == CardIdentifier.DRAGON_KNIGHT__RUTOF)                           _UnitObject = new DragonKnightLotf();
        else if(id == CardIdentifier.THUNDERING_RIPPLE__GENOVIOUS)                   _UnitObject = new ThunderingRippleGenovious();
        else if(id == CardIdentifier.ANCIENT_DRAGON__SPINODRIVER)                    _UnitObject = new AncientDragonSpinodriver();
        else if(id == CardIdentifier.ANCIENT_DRAGON__TYRANNOLEGEND)                  _UnitObject = new AncientDragonTyrannolegend();
        else if(id == CardIdentifier.SEALED_DEMON_DRAGON__DUNGAREE)                  _UnitObject = new SealedDemonDragonDungaree();
        else if(id == CardIdentifier.RAVENOUS_DRAGON__BATTLEREX)                     _UnitObject = new RavenousDragonBattlerex();
        else if(id == CardIdentifier.ARMOR_BREAK_DRAGON)                             _UnitObject = new ArmorBreakDragon();
        else if(id == CardIdentifier.BLUE_STORM_DRAGON__MAELSTROM)                   _UnitObject = new BlueStormDragonMaelstrom();
        else if(id == CardIdentifier.SEAL_DRAGON__RINOCROSS)                         _UnitObject = new SealDragonRinocross();
        else if(id == CardIdentifier.ANCIENT_DRAGON__PARASWALL)                      _UnitObject = new AncientDragonParaswall();
        else if(id == CardIdentifier.DAUNTLESS_DRIVE_DRAGON)                         _UnitObject = new DauntlessDriveDragon();
        else if(id == CardIdentifier.FANG_OF_LIGHT__GARMORE)                         _UnitObject = new FangOfLightGarmore();
        else if(id == CardIdentifier.ERADICATOR__SWEEP_COMMAND_DRAGON)               _UnitObject = new EradicatorSweepCommandDragon();
        else if(id == CardIdentifier.LAST_CARD__REVONN)                              _UnitObject = new LastCardRevonn();
        else if(id == CardIdentifier.GODDESS_OF_GOOD_LUCK__FORTUNA)                  _UnitObject = new GoddessOfGoodLuckFortuna();
        else if(id == CardIdentifier.HELLFIRE_SEAL_DRAGON__BLOCKADE_INFERNO)         _UnitObject = new HellfireSealDragonBlockadeInferno();
        else if(id == CardIdentifier.STARLIGHT_UNICORN)                              _UnitObject = new StarlightUnicorn();
        else if(id == CardIdentifier.COVENANT_KNIGHT_RANDOLF)                        _UnitObject = new CovenantKnightRandolf();
        else if(id == CardIdentifier.WHITE_LILY_MUSKETEER__CECILIA)                  _UnitObject = new WhiteLilyMusketeerCecilia();
        else if(id == CardIdentifier.ERADICATOR__SPARK_HORN_DRAGON)                  _UnitObject = new EradicatorSparkHornDragon();
        else if(id == CardIdentifier.STAMP_SEA_OTTER)                                _UnitObject = new StampSeaOtter();
        else if(id == CardIdentifier.DRAGON_UNDEAD__SKULL_DRAGON)                    _UnitObject = new DragonUndeadSkullDragon();
        else if(id == CardIdentifier.KNIGHT_OF_FURY__AGRAVAIN)                       _UnitObject = new KnightOfFuryAgravain();
        else if(id == CardIdentifier.SLEYGAL_DAGGER)                                 _UnitObject = new SleygalDagger();
        else if(id == CardIdentifier.INCANDESCENT_LION__BLOND_EZEL)                  _UnitObject = new IncandescentLionBlondEzel();
        else if(id == CardIdentifier.GREAT_SILVER_WOLF__GARMORE)                     _UnitObject = new GreatSilverWolfGarmore();
        else if(id == CardIdentifier.TORPEDO_RUSH_DRAGON)                            _UnitObject = new TorpedoRushDragon();
        else if(id == CardIdentifier.ULTIMATE_DIMENSIONAL_ROBO__GREAT_DAIYUSHA)      _UnitObject = new UltimateDimensionalRoboGreatDaiyusha();
        else if(id == CardIdentifier.LARVA_BEAST__ZEAL)                              _UnitObject = new LarvaBeastZeal();
        else if(id == CardIdentifier.COMMANDER_LAUREL)                               _UnitObject = new CommanderLaurel();
        else if(id == CardIdentifier.DEMON_BIKE_OF_THE_WITCHING_HOUR)                _UnitObject = new DemonBikeOfTheWitchingHour();
        else if(id == CardIdentifier.RAINBOW_LIGHT__CARINE)                          _UnitObject = new RainbowLightCarine();
        else if(id == CardIdentifier.GREEDY_HAND)                                    _UnitObject = new GreedyHand();
        else if(id == CardIdentifier.NO_LIFE_KING__DEATH_ANCHOR)                     _UnitObject = new NoLifeKingDeathAnchor();
        else if(id == CardIdentifier.BARKING_MANTICORE)                              _UnitObject = new BarkingManticore();
        else if(id == CardIdentifier.KNIGHT_OF_ROSE_MORGANA)                         _UnitObject = new KnightOfRoseMorgana();
        else if(id == CardIdentifier.FLIRTATIOUS_SUCCUBUS)                           _UnitObject = new FlirtatiousSuccubus();
        else if(id == CardIdentifier.POET_OF_DARKNESS__AMON)                         _UnitObject = new PoetOfDarknessAmon();
        else if(id == CardIdentifier.VELVET_VOICE__RAINDEAR)                         _UnitObject = new VelvetVoiceRaindear();
        else if(id == CardIdentifier.WARRIOR_OF_DESTINY__DAI)                        _UnitObject = new WarriorOfDestinyDai();
        else if(id == CardIdentifier.MERMAID_IDOL__FLUTE)                            _UnitObject = new MermaidIdolFlute();
        else if(id == CardIdentifier.PEARL_SISTERS__PERLE)                           _UnitObject = new PearlSisterPerle();
        else if(id == CardIdentifier.DRIVE_QUARTET__SHUPLU)                          _UnitObject = new DriveQuartetShuplu();
        else if(id == CardIdentifier.DRIVE_QUARTET__FLOWS)                           _UnitObject = new DriveQuartetFlows();
        else if(id == CardIdentifier.WHITE_DRAGON_KNIGHT__PENDRAGON) 	   		 	 _UnitObject = new WhiteDragonKnightPendragon();
        else if(id == CardIdentifier.ORIGIN_MAGE__ILDONA)            	   		 	 _UnitObject = new OriginMageIlldona();
        else if(id == CardIdentifier.SUPERSONIC_SAILOR)              	   		 	 _UnitObject = new SupersonicSailor();
        else if(id == CardIdentifier.GENTLE_JIMM)                    	   		 	 _UnitObject = new GentleJimm();
        else if(id == CardIdentifier.BERSERK_DRAGON)                                 _UnitObject = new BerserkDragon();
        else if(id == CardIdentifier.CRIMSON_BUTTERFLY_BRIGITTE)                     _UnitObject = new CrimsonButterflyBrigitte();
        else if(id == CardIdentifier.ORACLE_GUARDIAN__SPHINX)        	   		 	 _UnitObject = new OracleGuardianSphinx();
        else if(id == CardIdentifier.ROCK_WITCH__GAGA)               	   		 	 _UnitObject = new RockWitchGaGa();
        else if(id == CardIdentifier.MACHINE_GUN_TALK__RYAN)         	  		 	 _UnitObject = new MachinegunTalkRyan();
        else if(id == CardIdentifier.GUARDIAN_OF_TRUTH__LOX)                         _UnitObject = new GuardianOfTruthLox();
        else if(id == CardIdentifier.HEROIC_HANI)                   	   		 	 _UnitObject = new HeroicHani();
        else if(id == CardIdentifier.BATTLE_SISTER__CREAM)           	   		 	 _UnitObject = new BattleSisterCream();
        else if(id == CardIdentifier.SUPPLE_BAMBOO_PRINCESS__KAGUYA) 	  		 	 _UnitObject = new SuppleBambooPrincessKaguya();
        else if(id == CardIdentifier.SOLAR_MAIDEN__UZUME)            	   		 	 _UnitObject = new SolarMaidenUzume();
        else if(id == CardIdentifier.LION_HEAT)                      	   		 	 _UnitObject = new LionetHeat();
        else if(id == CardIdentifier.TRANSMIGRATING_EVOLUTION__MIRAIOH)    		 	 _UnitObject = new TransmigratingEvolutionMiraioh();
        else if(id == CardIdentifier.STOIC_HANI)                           		 	 _UnitObject = new StoicHani();
        else if(id == CardIdentifier.BURSTRAIZER)                          		 	 _UnitObject = new Burstraizer();
        else if(id == CardIdentifier.TRANSRAIZER)                        		 	 _UnitObject = new Transraizer();
        else if(id == CardIdentifier.CRIMSON_DRIVE__APHRODITE)             		 	 _UnitObject = new CrimsonDriveAphrodite();
        else if(id == CardIdentifier.EXAMINE_ANGEL)                        		 	 _UnitObject = new ExamineAngel();
        else if(id == CardIdentifier.CRIMSON_MIND__BARUCH)                 		 	 _UnitObject = new CrimsonMindBaruch();
        else if(id == CardIdentifier.EMERGENCY_VEHICLE)                    		 	 _UnitObject = new EmergencyVehicle();
        else if(id == CardIdentifier.CANDLELIGHT_ANGEL)                    		 	 _UnitObject = new CandlelightAngel();
        else if(id == CardIdentifier.FEVER_THERAPY_NURSE)                  		 	 _UnitObject = new FeverTherapyNurse();
        else if(id == CardIdentifier.VOCAL_CHICKEN)                        		 	 _UnitObject = new VocalChicken();
        else if(id == CardIdentifier.RECORDER_DOG)                         		 	 _UnitObject = new MelodicaCat();
        else if(id == CardIdentifier.CRIMSON_HEART__NAHAS)                 		 	 _UnitObject = new CrimsonHeartNahas();
        else if(id == CardIdentifier.PARABOLA_MOOSE)                       		 	 _UnitObject = new ParabolicMoose();
        else if(id == CardIdentifier.BARCODE_ZEBRA)                        		 	 _UnitObject = new BarcodeZebra();
        else if(id == CardIdentifier.RECORDER_DOG)                         		 	 _UnitObject = new RecorderDog();
        else if(id == CardIdentifier.PROTRACTOR_PEACOCK)                   		 	 _UnitObject = new ProtractorPeacock();
        else if(id == CardIdentifier.SHARPENER_BEAVER)                     		 	 _UnitObject = new SharpenerBeaver();
        else if(id == CardIdentifier.CASTANET_DONKEY)                      		 	 _UnitObject = new CastanetDonkey();
        else if(id == CardIdentifier.HOLY_MAGE_OF_THE_GALE)                		 	 _UnitObject = new HolyMageOfTheGale();
        else if(id == CardIdentifier.GARDENING_MOLE)                       		 	 _UnitObject = new GardeningMole();
        else if(id == CardIdentifier.STRONGHOLD_OF_THE_BLACK_CHAINS__HOEL) 		 	 _UnitObject = new StrongholdOfTheBlackChainsHoel();
        else if(id == CardIdentifier.DEATH_METAL_DROID)                    		 	 _UnitObject = new DeathMetalDroid();
        else if(id == CardIdentifier.RUNEBAU)                             		 	 _UnitObject = new Runebau();
        else if(id == CardIdentifier.SMILING_PRESENTER)                    		 	 _UnitObject = new SmilingPresenter();
        else if(id == CardIdentifier.MAGICAL_PARTNER)                      		 	 _UnitObject = new MagicalPartner();
        else if(id == CardIdentifier.DEITY_SEALING_KID__SOH_KOH)           		 	 _UnitObject = new DeitySealingKidSohKoh();
        else if(id == CardIdentifier.EXORCIST_MAGE__ROH_ROH)               		 	 _UnitObject = new ExorcistMageRohRoh();
        else if(id == CardIdentifier.EXORCIST_MAGE__LIN_LIN)               		 	 _UnitObject = new ExorcistMageLinLin();
        else if(id == CardIdentifier.DRAGONIC_LAWKEEPER)                   		 	 _UnitObject = new DragonicLawkeeper();
        else if(id == CardIdentifier.DEMON_CHARIOT_OF_THE_WITCHING_HOUR)             _UnitObject = new DemonChariotOfTheWitchingHour();
        else if(id == CardIdentifier.BEWITCHING_OFFICER__LADY_BUTTERFLY)   		 	 _UnitObject = new BewitchingOfficerLadyButterfly();
        else if(id == CardIdentifier.DUDLEY_DAISY)                         		 	 _UnitObject = new DudleyDaisy();
        else if(id == CardIdentifier.JELLY_BEANS)                          		 	 _UnitObject = new JellyBeans();
        else if(id == CardIdentifier.GIGANTECH_DESTROYER)                  		 	 _UnitObject = new GigantechDestroyer();
        else if(id == CardIdentifier.TOXIC_TROOPER)                        		 	 _UnitObject = new ToxicTrooper();
        else if(id == CardIdentifier.TOXIC_SOLDIER)                        		 	 _UnitObject = new ToxicSoldier();
        else if(id == CardIdentifier.EVIL_ARMOR_GENERAL__GIRAFFA)                    _UnitObject = new EvilArmorGeneralGiraffa();
        else if(id == CardIdentifier.BLACK_DRAGON_KNIGHT__VORTIMER)        		 	 _UnitObject = new BlackDragonKnightVortimer();
        else if(id == CardIdentifier.BLACK_DRAGON_WHELP__VORTIMER)        		 	 _UnitObject = new BlackDragonWhelpVortimer();
        else if(id == CardIdentifier.DUDLEY_DOUGLASS)                      		 	 _UnitObject = new DudleyDouglass();
        else if(id == CardIdentifier.FIERCE_LEADER__ZACHARY)               		 	 _UnitObject = new FierceLeaderZachary();
        else if(id == CardIdentifier.FIELD_DRILLER)                        		 	 _UnitObject = new FieldDriller();
        else if(id == CardIdentifier.MEDICAL_MANAGER)                      		 	 _UnitObject = new MedicalManager();
        else if(id == CardIdentifier.SMART_LEADER__DARK_BRINGER)           		 	 _UnitObject = new SmartLeaderDarkBringer();
        else if(id == CardIdentifier.IRON_FIST_MUTANT__ROLY_POLY)          		 	 _UnitObject = new IronFistMutantRolyPoly();
        else if(id == CardIdentifier.PEST_PROFESSOR__MAD_FLY)              		 	 _UnitObject = new PestProfessorMadFly();
        else if(id == CardIdentifier.TRANSMUTATED_THIEF__STEAL_SPIDER)     		 	 _UnitObject = new TransmutatedThiefStealSpider();
        else if(id == CardIdentifier.BLASTER_JAVELIN)                                _UnitObject = new Javelin();
        else if(id == CardIdentifier.MACHINING_MOSQUITO)                   		 	 _UnitObject = new MachiningMosquito();
        else if(id == CardIdentifier.WAR_HORSE__RAGING_STORM)              		 	 _UnitObject = new WarHorseRagingStorm();
        else if(id == CardIdentifier.PETAL_FAIRY)                          		 	 _UnitObject = new PetalFairy();
        else if(id == CardIdentifier.BLUE_SCALE_DEER)                      		 	 _UnitObject = new BlueScaleDeer();
        else if(id == CardIdentifier.ONMYOJI_OF_THE_MOONLIT_NIGHT)         		 	 _UnitObject = new OnmyojiOfTheMoonlitNight();
        else if(id == CardIdentifier.OMNISCIENCE_MADONNA)                  		 	 _UnitObject = new OmniscienceMadonna();
        else if(id == CardIdentifier.GRAPESHOT_WYVERN)                     		 	 _UnitObject = new GrapeshotWyvern();
        else if(id == CardIdentifier.DRAGON_ARMORED_KNIGHT)                		 	 _UnitObject = new DragonArmoredKnight();
        else if(id == CardIdentifier.MIRU_BIRU)                            		 	 _UnitObject = new MiruBiru();
        else if(id == CardIdentifier.EAGLE_KNIGHT_OF_THE_SKIES)            		 	 _UnitObject = new EagleKnightOfTheSkies();
        else if(id == CardIdentifier.COMMANDER__GARRY_GANNON)              		 	 _UnitObject = new CommanderGarryGannon();
        else if(id == CardIdentifier.GYRO_SLINGER)                         		 	 _UnitObject = new GyroSlinger();
        else if(id == CardIdentifier.DRAGONIC_EXECUTIONER)                 		 	 _UnitObject = new DragonicExecutioner();
        else if(id == CardIdentifier.TWIN_SHINE_SWORDSMAN__MARHAUS)       			 _UnitObject = new TwinShineSwordsmanMarhaus();
        else if(id == CardIdentifier.FALCON_KNIGHT_OF_THE_AZURE)           			 _UnitObject = new FalconKnightOfTheAzure();
        else if(id == CardIdentifier.BLASTER_BLADE)                        			 _UnitObject = new BlasterBlade();
        else if(id == CardIdentifier.BEAST_DEITY__WHITE_TIGER)             			 _UnitObject = new BeastDeityWhiteTiger();
        else if(id == CardIdentifier.FLASH_EDGE_VALKYRIE)                  			 _UnitObject = new FlashEdgeValkyrie();
        else if(id == CardIdentifier.MECHA_TRAINER)                        			 _UnitObject = new MechaTrainer();
        else if(id == CardIdentifier.DEMONIC_LORD__DUDLEY_EMPEROR)         			 _UnitObject = new DemonicLordDudleyEmperor();
        else if(id == CardIdentifier.SCOUT_OF_DARKNESS__VORTIMER)         			 _UnitObject = new ScoutOfDarknessVortimer();
        else if(id == CardIdentifier.BLADE_FEATHER_VALKYRIE)              			 _UnitObject = new BladeFeatherValkyrie();
        else if(id == CardIdentifier.MEGACOLONY_BATTLER_C)                 			 _UnitObject = new MegacolonyBattlerC();
        else if(id == CardIdentifier.GIRLS______ROCK__RIO)                 			 _UnitObject = new GirlsRockRio();
        else if(id == CardIdentifier.INFINITE_CORROSION_FORM__DEATH_ARMY_COSMO_LORD) _UnitObject = new InfiniteCorrosionFormDeathArmyLord();
        else if(id == CardIdentifier.DEATH_ARMY_BISHOP)                              _UnitObject = new DeathArmyBishop();
        else if(id == CardIdentifier.BRUTAL_JOKER)                                   _UnitObject = new BrutalJoker();
        else if(id == CardIdentifier.DEATH_ARMY_KNIGHT)                              _UnitObject = new DeathArmyKnight();
        else if(id == CardIdentifier.DEATH_ARMY_PAWN)                                _UnitObject = new DeathArmyPawn();
        else if(id == CardIdentifier.BATTLE_SISTER__FROMAGE)                         _UnitObject = new BattleSisterFromage();
        else if(id == CardIdentifier.BATTLE_SISTER__MACARON)                         _UnitObject = new BattleSisterMacaron();
        else if(id == CardIdentifier.BATTLE_SISTER__OMELET)                          _UnitObject = new BattleSisterOmelet();
        else if(id == CardIdentifier.BATTLE_SISTER__WAFFLE)                          _UnitObject = new BattleSisterWaffle();
        else if(id == CardIdentifier.ETERNAL_IDOL__PACIFICA)                         _UnitObject = new EternalIdolPacifica();
        else if(id == CardIdentifier.PR___ISM_PROMISE__LABRADOR)                     _UnitObject = new PRISMPromiseLabrador();
        else if(id == CardIdentifier.PR___ISM_IMAGE__VERT)                           _UnitObject = new PRISMImageVert();
        else if(id == CardIdentifier.RECKLESS_EXPRESS)                               _UnitObject = new RecklessExpress();
        else if(id == CardIdentifier.HIGHSPEED_BRAKKI)                               _UnitObject = new HighspeedBrakki();
        else if(id == CardIdentifier.JUGGERNAUT_MAXIMUM)                             _UnitObject = new JuggernautMaximum();
        else if(id == CardIdentifier.SPECTRAL_DUKE_DRAGON)                           _UnitObject = new SpectralDukeDragon();
        else if(id == CardIdentifier.PR___ISM_PROMISE__CELTIC)                       _UnitObject = new PRISMPromiseCeltic();
        else if(id == CardIdentifier.DRAGON_MONK_GOKU)                               _UnitObject = new DragonMonkGoku();
        else if(id == CardIdentifier.GODDESS_OF_THE_SUN__AMATERASU)                  _UnitObject = new GoddessOfTheSunAmaterasu();
        else if(id == CardIdentifier.AURORA_STAR__CORAL)                             _UnitObject = new AuroraStarCoral();
        else if(id == CardIdentifier.LAVA_ARM_DRAGON)                                _UnitObject = new LavaArmDragon();
        else if(id == CardIdentifier.PR___ISM_IMAGE__CLEAR)                          _UnitObject = new PRISMImageClear();
        else if(id == CardIdentifier.SHINING_SINGER__IONIA)                          _UnitObject = new ShiningSingerIonia();
        else if(id == CardIdentifier.SHINY_STAR__CORAL)                              _UnitObject = new ShinyStarCoral();
        else if(id == CardIdentifier.KNIGHT_OF_THE_HARP_TRISTAN)                     _UnitObject = new KnightOfTheHarpTristan();
        else if(id == CardIdentifier.PR___ISM_ROMANCE__LUMIERE)                      _UnitObject = new PRISMRomanceLumiere();
        else if(id == CardIdentifier.ENIGMAN_RIPPLE)                                 _UnitObject = new EnigmanRipple();
        else if(id == CardIdentifier.PR___ISM_ROMANCE__MERCURE)                      _UnitObject = new PRISMRomanceMercure();
        else if(id == CardIdentifier.ULTRA_BEAST_DEITY__ILLUMINAL_DRAGON)            _UnitObject = new UltraBeastDeityIlluminalDragon();
        else if(id == CardIdentifier.SWEETS_HARMONY__MONA)                           _UnitObject = new SweetsHarmonyMona();
        else if(id == CardIdentifier.ANGELIC_STAR__CORAL)                            _UnitObject = new AngelicStarCoral();
        else if(id == CardIdentifier.MIRROR_DIVA__BISCAYNE)                          _UnitObject = new MirrorDivaBiscayne();
        else if(id == CardIdentifier.INTELLI_BEAUTY__LOIRE)                          _UnitObject = new IntelliBeautyLoire();
        else if(id == CardIdentifier.DANCING_FAN_PRINCESS__MINATO)                   _UnitObject = new DancingFanPrincessMinato();
        else if(id == CardIdentifier.PR___ISM_ROMANCE__ETOILE)                       _UnitObject = new PRISMRomanceEtolle();
        else if(id == CardIdentifier.PR___ISM_IMAGE__ROSA)                           _UnitObject = new PRISMImageRosa();
        else if(id == CardIdentifier.PR___ISM_SMILE__SCOTIA)                         _UnitObject = new PRISMSmileScotia();
        else if(id == CardIdentifier.ALFRED_EARLY)                                   _UnitObject = new AlfredEarly();
        else if(id == CardIdentifier.HOLY_DISASTER_DRAGON)                           _UnitObject = new HolyDisasterDragon();
        else if(id == CardIdentifier.FRESH_STAR__CORAL)                              _UnitObject = new FreshStarCoral();
        else if(id == CardIdentifier.PR___ISM_PROMISE__LEYTE)                        _UnitObject = new PRISMPromiseLeyte();
        else if(id == CardIdentifier.MASCOT_LADY__ORIA)                              _UnitObject = new MascotLadyOria();
        else if(id == CardIdentifier.LIBRARY_MADONNA__RION)                          _UnitObject = new LibraryMadonnaRion();
        else if(id == CardIdentifier.DOLPHIN_FRIEND__PLAGE)                          _UnitObject = new DolphinFriendPlage();
        else if(id == CardIdentifier.PR___ISM_SMILE__CORO)                           _UnitObject = new PRISMSmileCoro();
        else if(id == CardIdentifier.COSTUME_CHANGE__ALK)                            _UnitObject = new CostumeChangeAlk();
        else if(id == CardIdentifier.DEADLY_SWORDMASTER)                             _UnitObject = new DeadlySwordmaster();
        else if(id == CardIdentifier.PR___ISM_MIRACLE__IRISH)                        _UnitObject = new PRISMMiracleIrish();
        else if(id == CardIdentifier.HADES_CARRIAGE_OF_THE_WITCHING_HOUR)            _UnitObject = new HadesCarriageOfTheWitchingHour();
        else if(id == CardIdentifier.HEARTFUL_ALE__FUNDY)                            _UnitObject = new HeartfulAleFundy();
        else if(id == CardIdentifier.PRETTY_CELEB__CHARLOTTE)                        _UnitObject = new PrettyCelebCharlotte();
        else if(id == CardIdentifier.STEEL_SPEAR_LIBERATOR__BLEOBERIS)               _UnitObject = new SteelSpearLiberatorBleoberis();
        else if(id == CardIdentifier.WISDOM_KEEPER__METIS)                           _UnitObject = new WisdomKeeperMetis();
        else if(id == CardIdentifier.ERADICATOR__ELECTRIC_SHAPER_DRAGON)             _UnitObject = new EradicatorElectricShaperDragon();
        else if(id == CardIdentifier.STORY_TELLER)                                   _UnitObject = new StoryTeller();
        else if(id == CardIdentifier.DANDELION_MUSKETEER__MIRKKA)                    _UnitObject = new DandelionMusketeerMirkka();
        else if(id == CardIdentifier.UNRIVALED_BRUSH_WIELDER__PONGA)                 _UnitObject = new UnrivaledBrushWielderPonga();
        else if(id == CardIdentifier.WATER_GENERAL_OF_WAVE_LIKE_SPIRALS__BENEDICT)   _UnitObject = new WaterGeneralOfWavelikeSpiralsBenedict();
        else if(id == CardIdentifier.EMERALD_SHIELD__PASCHAL)                        _UnitObject = new EmeraldShieldPaschal();
        else if(id == CardIdentifier.BATTLE_SISTER_CHOCOLAT)                         _UnitObject = new BattleSisterChocolat();
        else if(id == CardIdentifier.FLASH_SHIELD_ISEULT)                            _UnitObject = new FlashShieldIseult();
        else if(id == CardIdentifier.CABLE_SHEEP)                                    _UnitObject = new CableSheep();
        else if(id == CardIdentifier.WYVERN_GUARD__GULD)                             _UnitObject = new WyvernGuardGuld();
        else if(id == CardIdentifier.HALO_SHIELD__MARK)                              _UnitObject = new HaloShieldMark();
        else if(id == CardIdentifier.PURE_KEEPER__REQUIEL)                           _UnitObject = new PureKeeperRequiel();
        else if(id == CardIdentifier.MAIDEN_OF_BLOSSOM_RAIN)                         _UnitObject = new MaidenOfBlossomRain();
        else if(id == CardIdentifier.STEALTH_BEAST__LEAVES_MIRAGE)                   _UnitObject = new StealthBeastLeavesMirage();
        else if(id == CardIdentifier.PARALYZE_MADONNA)                               _UnitObject = new ParalyzeMadonna();
        else if(id == CardIdentifier.DIAMOND_ACE)                                    _UnitObject = new DiamondAce();
        else if(id == CardIdentifier.DARK_SHIELD__MAC_LIR)                           _UnitObject = new DarkShieldMacLir();
        else if(id == CardIdentifier.DEVOURER_OF_PLANETS__ZEAL)                      _UnitObject = new DevourerOfPlanetsZeal();
        else if(id == CardIdentifier.MERMAID_IDOL__ELLY)                             _UnitObject = new MermaidIdolElly();
        else if(id == CardIdentifier.HADES_HYPNOTIST)                                _UnitObject = new HadesHypnotist();
        else if(id == CardIdentifier.ARCHBIRD)                                       _UnitObject = new Archbird();
        else if(id == CardIdentifier.MARCH_RABBIT_OF_NIGHTMARELAND)                  _UnitObject = new MarchRabbitOfNightmareland();
        else if(id == CardIdentifier.TWIN_BLADER)                                    _UnitObject = new TwinBlader();
        else if(id == CardIdentifier.GUST_JINN)                                      _UnitObject = new GustJinn();
        else if(id == CardIdentifier.WYVERN_GUARD_BARRI)                             _UnitObject = new WyvernGuardBarri();
        else if(id == CardIdentifier.CHEER_GIRL_MARILYN)                             _UnitObject = new CheerGirlMarylin();
        else if(id == CardIdentifier.HEXAGONAL_MAGUS)                                _UnitObject = new HexagonalMagus();
        else if(id == CardIdentifier.BATTLE_SISTER__PARFAIT)                         _UnitObject = new BattleSisterParfait();
        else if(id == CardIdentifier.BATTLE_SISTER__MONAKA)                          _UnitObject = new BattleSisterMonaka();
        else if(id == CardIdentifier.STELLAR_MAGUS)                                  _UnitObject = new StellarMagus();
        else if(id == CardIdentifier.BATTLE_SISTER__COCOTTE)                         _UnitObject = new BattleSisterCocotte();
        else if(id == CardIdentifier.BRIOLETTE_MAGUS)                                _UnitObject = new BrioletteMagus();
        else if(id == CardIdentifier.TETRA_MAGUS)                                    _UnitObject = new TetraMagus();
        else if(id == CardIdentifier.ORACLE_AGENT__ROYS)                             _UnitObject = new OracleAgentRoys();
        else if(id == CardIdentifier.CRESCENT_MAGUS)                                 _UnitObject = new CrescentMagus();
        else if(id == CardIdentifier.CUORE_MAGUS)                                    _UnitObject = new CuoreMagus();
        else if(id == CardIdentifier.RIPIS_MAGUS)                                    _UnitObject = new RipisMagus();
        else if(id == CardIdentifier.SAILAND_MAGUS)                                  _UnitObject = new SailandMagus();
        else if(id == CardIdentifier.BATTLE_SISTER__CARAMEL)                         _UnitObject = new BattleSisterCaramel();
        else if(id == CardIdentifier.BATTLE_SISTER__LEMONADE)                        _UnitObject = new BattleSisterLemonade();
        else if(id == CardIdentifier.PENTAGONAL_MAGUS)                               _UnitObject = new PentagonalMagus();
        else if(id == CardIdentifier.CIRCLE_MAGUS)                                   _UnitObject = new CircleMagus();
        else if(id == CardIdentifier.IMMORTAL__ASURA_KAISER)                         _UnitObject = new ImmortalAsuraKaiser();
        else if(id == CardIdentifier.ASURA_KAISER)                                   _UnitObject = new AsuraKaiser();
        else if(id == CardIdentifier.GALAXY_BLAUKLUGER)                              _UnitObject = new GalaxyBlaukluger();
        else if(id == CardIdentifier.MOND_BLAUKLUGER)                                _UnitObject = new MondBlaukluger();
        else if(id == CardIdentifier.MARS_BLAUKLUGER)                                _UnitObject = new MarsBlaukluger();
        else if(id == CardIdentifier.FLOWER_LEI_LEPRECHAUN)                          _UnitObject = new FlowerLeiLeprechaun();
        else if(id == CardIdentifier.DEMON_OF_ASPIRATION__AMON)                      _UnitObject = new DemonOfAspirationAmon();
        else if(id == CardIdentifier.GROSSE_BAER)                                    _UnitObject = new GrosseBaer();
        else if(id == CardIdentifier.DAREDEVIL_SAMURAI)                              _UnitObject = new DaredevilSamurai();
        else if(id == CardIdentifier.POLAR_STERN)                                    _UnitObject = new PolarStern();
        else if(id == CardIdentifier.MORGENROT)                                      _UnitObject = new Morgenrot();
        else if(id == CardIdentifier.PLUTO_BLAUKLUGER)                               _UnitObject = new PlutoBlaukluger();
        else if(id == CardIdentifier.FATE_HEALER__ERGODIEL)                          _UnitObject = new FeatherHealerErgodiel();
        else if(id == CardIdentifier.TAIL_JOE)                                       _UnitObject = new TailJoe();
        else if(id == CardIdentifier.BEAR_DOWN_SAMURAI)                              _UnitObject = new BearDownSamurai();
        else if(id == CardIdentifier.BLADE_ARM_LEPRECHAUN)                           _UnitObject = new BladeArmLeprechaun();
        else if(id == CardIdentifier.TRANSCENDENCE_DRAGON__DRAGONIC_NOUVELLE_VAGUE)  _UnitObject = new TranscendenceDragonDragonicNouvelleVague();
        else if(id == CardIdentifier.CRUEL_DRAGON)                                   _UnitObject = new CruelDragon();
        else if(id == CardIdentifier.BLAST_BULK_DRAGON)                              _UnitObject = new BlastBulkDragon();
        else if(id == CardIdentifier.IRONCUTTER_BEETLE)                              _UnitObject = new Ironcutter();
        else if(id == CardIdentifier.NOUVELLECRITIC_DRAGON)                          _UnitObject = new NouvellecriticDragon();
        else if(id == CardIdentifier.DRAGONIC_GAIAS)                                 _UnitObject = new DragonicGaias();
        else if(id == CardIdentifier.DRAGON_DANCER__MARIA)                           _UnitObject = new DragonDancerMaria();
        else if(id == CardIdentifier.PUPA_MUTANT__GIRAFFA)                           _UnitObject = new PupaMutantGiraffa();
        else if(id == CardIdentifier.DRAGON_KNIGHT__NESHART)                         _UnitObject = new DragonKnightNeshart();
        else if(id == CardIdentifier.DRAGON_KNIGHT__ASHGAR)                          _UnitObject = new DragonKnightAshgar();
        else if(id == CardIdentifier.NOUVELLEROMAN_DRAGON)                           _UnitObject = new NouvelleromanDragon();
        else if(id == CardIdentifier.DRAGON_KNIGHT__MORTEZA)                         _UnitObject = new DragonKnightMorteza();
        else if(id == CardIdentifier.BAKINGRIM_DRAGON)                               _UnitObject = new BakingrimDragon();
        else if(id == CardIdentifier.GENIE_SOLDAT)                                   _UnitObject = new GenieSoldat();
        else if(id == CardIdentifier.DEMONIC_DRAGON_MAGE__KONGARA)                   _UnitObject = new DemonicDragonMageKongara();
        else if(id == CardIdentifier.SCALE_DRAGON_OF_THE_MAGMA_CAVE)                 _UnitObject = new ScaleDragonOfTheMagmaCave();
        else if(id == CardIdentifier.SOLITARY_LIBERATOR__GANCELOT)                   _UnitObject = new SolitaryLiberatorGancelot();
        else if(id == CardIdentifier.DIGNIFIED_GOLD_DRAGON)                          _UnitObject = new DignifiedGoldDragon();
        else if(id == CardIdentifier.ONSLAUGHT_LIBERATOR__MAELZION)                  _UnitObject = new OnslaughtLiberatorMaelzion();
        else if(id == CardIdentifier.LIBERATOR_OF_ROYALTY__PHALLON)                  _UnitObject = new LiberatorOfRoyaltyPhallon();
        else if(id == CardIdentifier.BLASTER_BLADE_LIBERATOR)                        _UnitObject = new BlasterBladeLiberator();
        else if(id == CardIdentifier.ZOOM_DOWN_EAGLE)                                _UnitObject = new ZoomDownEagle();
        else if(id == CardIdentifier.ZOIGAL_LIBERATOR)                               _UnitObject = new ZoigalLiberator();
        else if(id == CardIdentifier.LITTLE_LIBERATOR__MARRON)                       _UnitObject = new LittleLiberatorMarron();
        else if(id == CardIdentifier.POMERUGAL_LIBERATOR)                            _UnitObject = new PomerugalLiberator();
        else if(id == CardIdentifier.FUTURE_LIBERATOR__LLEW)                         _UnitObject = new FutureLiberatorLlew();
        else if(id == CardIdentifier.ERADICATOR__VOWING_SWORD_DRAGON)                _UnitObject = new EradicatorVowingSwordDragon();
        else if(id == CardIdentifier.BARRAGE_ERADICATOR__ZION)                       _UnitObject = new BarrageEradicatorZion();
        else if(id == CardIdentifier.DISCHARGING_DRAGON)                             _UnitObject = new DischargingDragon();
        else if(id == CardIdentifier.ERADICATOR__SPARK_RAIN_DRAGON)                  _UnitObject = new EradicatorSparkRainDragon();
        else if(id == CardIdentifier.ASSASSIN_SWORD_ERADICATOR__SUSEI)               _UnitObject = new AssassinSwordEradicatorSusei();
        else if(id == CardIdentifier.DRAGON_DANCER__VERONICA)                        _UnitObject = new DragonDancerVeronica();
        else if(id == CardIdentifier.LIGHTNING_BLADE_ERADICATOR__JEEM)               _UnitObject = new LightingBladeEradicatorJeem();
        else if(id == CardIdentifier.ERADICATOR__DEMOLITION_DRAGON)                  _UnitObject = new EradicatorDemolitionDragon();
        else if(id == CardIdentifier.DUST_STORM_ERADICATOR__TOKO)                    _UnitObject = new DustStormEradicatorToko();
        else if(id == CardIdentifier.ERADICATOR_OF_FIRE__KOHKAIJI)                   _UnitObject = new EradicatorOfFireKohkaiji();
        else if(id == CardIdentifier.IMPERIAL_DAUGHTER)                              _UnitObject = new ImperialDaughter();
        else if(id == CardIdentifier.ILLUSIONARY_REVENGER__MORDRED_PHANTOM)          _UnitObject = new IllusionaryRevengerMordredPhantom();
        else if(id == CardIdentifier.VENOMOUS_BREATH_DRAGON)                         _UnitObject = new VenomousBreathDragon();
        else if(id == CardIdentifier.REVENGER_OF_LABYRINTH__ARAUN)                   _UnitObject = new RevengerOfLabyrinthAraun();
        else if(id == CardIdentifier.NULLITY_REVENGER__MASQUERADE)                   _UnitObject = new NullityRevengerMasquerade();
        else if(id == CardIdentifier.BLASTER_DARK_REVENGER)                          _UnitObject = new BlasterDarkRevenger();
        else if(id == CardIdentifier.COILBAU_REVENGER)                               _UnitObject = new ColibauRevenger();
        else if(id == CardIdentifier.REVENGER_FORTRESS__FATALITA)                    _UnitObject = new RevengerFortressFatalita();
        else if(id == CardIdentifier.SACRILEGE_REVENGER__BERITH)                     _UnitObject = new SacrilegeRevengerBerith();
        else if(id == CardIdentifier.TRANSIENT_REVENGER__MASQUERADE)                 _UnitObject = new TransientRevengerMasquerade();
        else if(id == CardIdentifier.BURANBAU_REVENGER)                              _UnitObject = new BuranbauRevenger();
        else if(id == CardIdentifier.STAR_VADER__INFINITE_ZERO_DRAGON)               _UnitObject = new StarvaderInfiniteZeroDragon();
        else if(id == CardIdentifier.RAID_STAR_VADER__FRANCIUM)                      _UnitObject = new RaidStarvaderFrancium();
        else if(id == CardIdentifier.TWILIGHT_BARON)                                 _UnitObject = new TwilightBaron();
        else if(id == CardIdentifier.STAR_VADER__MOBIUS_BREATH_DRAGON)               _UnitObject = new StarvaderMobiusBreathDragon();
        else if(id == CardIdentifier.ENIGMAN_WAVE)                                   _UnitObject = new EnigmanWave();
        else if(id == CardIdentifier.AMBER_DRAGON__DAYLIGHT)                         _UnitObject = new AmberDragonDaylight();
        else if(id == CardIdentifier.UNRIVALED_STAR_VADER__RADON)                    _UnitObject = new UnrivaledStarvaderRadon();
        else if(id == CardIdentifier.STAR_VADER__PULSAR_BEAR)                        _UnitObject = new StarvaderPulsarBear();
        else if(id == CardIdentifier.SWIFT_STAR_VADER__STRONTIUM)                    _UnitObject = new SwiftStarvaderStrontium();
        else if(id == CardIdentifier.PURSUIT_STAR_VADER__FERMIUM)                    _UnitObject = new PursuitStarvaderFermium();
        else if(id == CardIdentifier.DEMONIC_BULLET_STAR_VADER__NEON)                _UnitObject = new DemonicBulletStarvaderNeon();
        else if(id == CardIdentifier.STAR_VADER__AURORA_EAGLE)                       _UnitObject = new StarvaderAuroraEagle();
        else if(id == CardIdentifier.TOP_IDOL__PACIFICA)                             _UnitObject = new TopIdolPacifica();
        else if(id == CardIdentifier.SUPER_DIMENSIONAL_ROBO__DAIKAISER)              _UnitObject = new SuperDimensionalRoboDaikaiser();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__GOYUSHA)                      _UnitObject = new DimensionalRoboGoyusha();
        else if(id == CardIdentifier.SUPER_DIMENSIONAL_ROBO__DAIYUSHA)               _UnitObject = new SuperDimensionalRoboDaiyusha();
        else if(id == CardIdentifier.ELECTRO_STAR_COMBINATION__COSMOGREAT)           _UnitObject = new ElectrostarCombinationCosmogreat();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__KAIZARD)                      _UnitObject = new DimensionalRoboKaizard();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAIDRILLER)                   _UnitObject = new DimensionalRoboDaidriller();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAITIGER)                     _UnitObject = new DimensionalRoboDaitiger();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAIBRAVE)                     _UnitObject = new DimensionalRoboDaibrave();
        else if(id == CardIdentifier.DIMENSIONAL_ROBO__DAIMARINER)                   _UnitObject = new DimensionalRoboDaimariner();
        else if(id == CardIdentifier.REGALIA_OF_WISDOM__ANGELICA)                    _UnitObject = new RegaliaOfWisdomAngelica();
        else if(id == CardIdentifier.BATTLE_MAIDEN__MIZUHA)                          _UnitObject = new BattleMaidenMizuha();
        else if(id == CardIdentifier.WITCH_OF_WOLVES__SAFFRON)                       _UnitObject = new WitchOfWolvesSaffron();
        else if(id == CardIdentifier.BATTLE_MAIDEN__SAHOHIME)                        _UnitObject = new BattleMaidenSahohime();
        else if(id == CardIdentifier.GODDESS_OF_TREES__JUPITER)                      _UnitObject = new GoddessOfTreesJupiter();
        else if(id == CardIdentifier.BATTLE_MAIDEN__SHITATERUHIME)                   _UnitObject = new BattleMaidenShitateruhime();
        else if(id == CardIdentifier.BATTLE_MAIDEN__TATSUTAHIME)                     _UnitObject = new BattleMaidenTatsuhime();
        else if(id == CardIdentifier.EXISTENCE_ANGEL)                                _UnitObject = new ExistenceAngel();
        else if(id == CardIdentifier.WITCH_OF_CATS__CUMIN)                           _UnitObject = new WitchOfCatsCumin();
        else if(id == CardIdentifier.APPLE_WITCH__CIDER)                             _UnitObject = new AppleWitchCider();
        else if(id == CardIdentifier.ENIGROID_COMRADE)                               _UnitObject = new Comrade();
        else if(id == CardIdentifier.SANCTUARY_GUARD_DRAGON)                         _UnitObject = new SanctuaryGuardDragon();
        else if(id == CardIdentifier.PATHETIC_JEWEL_KNIGHT__OLWEN)                   _UnitObject = new PatheticJewelKnightOlwen();
        else if(id == CardIdentifier.BATTLE_FLAG_KNIGHT__CONSTANCE)                  _UnitObject = new BattleFlagKnightConstance();
        else if(id == CardIdentifier.REGRET_JEWEL_KNIGHT__URIEN)                     _UnitObject = new RegretJewelKnightUrien();
        else if(id == CardIdentifier.RENDGAL)                                        _UnitObject = new Rendgal();
        else if(id == CardIdentifier.RAINBOW_CALLING_BARD)                           _UnitObject = new RainbowcallingBard();
        else if(id == CardIdentifier.STARTING_LEGEND__AMBROSIUS)                     _UnitObject = new StartingLegendAmbrosius();
        else if(id == CardIdentifier.KNIGHT_OF_CONVICTION_BORS)                      _UnitObject = new KnightOfConvictionBors();
        else if(id == CardIdentifier.LEADING_JEWEL_KNIGHT__SALOME)                   _UnitObject = new LeadingJewelKnightSalome();
        else if(id == CardIdentifier.PURE_HEART_JEWEL_KNIGHT__ASHLEY)                _UnitObject = new PureHeartJewelKnightAshlei();
        else if(id == CardIdentifier.LIBERATOR_OF_THE_ROUND_TABLE__ALFRED)           _UnitObject = new LiberatorOfTheRoundTableAlfred();
        else if(id == CardIdentifier.ORACLE_QUEEN__HIMIKO)                           _UnitObject = new OracleQueenHimiko();
        else if(id == CardIdentifier.ETERNAL_GODDESS__IWANAGAHIME)                   _UnitObject = new EternalGoddessIwanagahime();
        else if(id == CardIdentifier.KING_OF_DIPTERA__BEELZEBUB)                     _UnitObject = new KingOfDipteraBeelzebub();
        else if(id == CardIdentifier.LAW_OFFICIAL__LOX)                              _UnitObject = new LawOfficialLox();
        else if(id == CardIdentifier.DARK_LORD_OF_ABYSS)                             _UnitObject = new DarkLordOfAbyss();
        else if(id == CardIdentifier.ERADICATOR__DRAGONIC_DESCENDANT)                _UnitObject = new EradicatorDragonicDescendant();
        else if(id == CardIdentifier.ERADICATOR__GAUNTLET_BUSTER_DRAGON)             _UnitObject = new EradicatorGauntletBusterDragon();
        else if(id == CardIdentifier.BEAST_DEITY__ETHICS_BUSTER)                     _UnitObject = new BeastDeityEthicsBuster();
        else if(id == CardIdentifier.BATTLE_DEITY_OF_THE_NIGHT__ARTEMIS)             _UnitObject = new BattleDeityOfTheNightArtemis();
        else if(id == CardIdentifier.GRATEFUL_CATAPULT)                              _UnitObject = new GratefulCatapult();
        else if(id == CardIdentifier.BAD_END_DRAGGER)                                _UnitObject = new BadEndDragger();
        else if(id == CardIdentifier.LAKE_MAIDEN_LIEN)                               _UnitObject = new LakeMaidenLien();
        else if(id == CardIdentifier.DEMON_WORLD_MARQUIS__AMON)                      _UnitObject = new DemonWorldMarquisAmon();
        else if(id == CardIdentifier.DIGNIFIED_SILVER_DRAGON)                        _UnitObject = new DignifiedSilverDragon();
        else if(id == CardIdentifier.MARTIAL_ARTS_GENERAL__DAIMU)                    _UnitObject = new MartialArtsGeneralDaim();
        else if(id == CardIdentifier.ARMORED_HEAVY_GUNNER)                           _UnitObject = new ArmoredHeavyGunner();
        else if(id == CardIdentifier.ARBOROS_DRAGON__TIMBER)                         _UnitObject = new ArborosDragonTimber();
        else if(id == CardIdentifier.RABBIT_HOUSE)                                   _UnitObject = new RabbitHouse();
        else if(id == CardIdentifier.KNIGHT_OF_EXPLOSIVE_AXE__GORNEMAN)              _UnitObject = new KnightOfTheExplosiveAxeGornement();
        else if(id == CardIdentifier.MUUNGAL)                                        _UnitObject = new Muungal();
        else if(id == CardIdentifier.MICE_GUARD__ANTARES)                            _UnitObject = new MythGuardAntares();
        else if(id == CardIdentifier.DEMONIC_DRAGON_BERSERKER__JANDIRA)              _UnitObject = new DemonicDagonBerserkerSandila();
        else if(id == CardIdentifier.ANTI_BATTLEROID_GUNNER)                         _UnitObject = new AntibattleroidGunner();
        else if(id == CardIdentifier.SCHEDULER_ANGEL)                                _UnitObject = new SchedulerAngel();
        else if(id == CardIdentifier.DOGMATIZE_JEWEL_KNIGHT__SYBILL)                 _UnitObject = new DogmatizeJewelKnightSybill();
        else if(id == CardIdentifier.LIGHTNING_SWORD_WIELDING_EXORCIST_KNIGHT)       _UnitObject = new LightingSwordWieldingExorcistKnight();
        else if(id == CardIdentifier.FLASHING_JEWEL_KNIGHT__ISEULT)                  _UnitObject = new FlashingJewelKnightIseult();
        else if(id == CardIdentifier.HALO_LIBERATOR__MARK)                           _UnitObject = new HaloLiberatorMark();
        else if(id == CardIdentifier.LIBERATOR_OF_THE_FLUTE__ESCRAD)                 _UnitObject = new LiberatorOfTheFluteEscrad();
        else if(id == CardIdentifier.BROOM_WITCH__CARAWAY)                           _UnitObject = new BroomWitchCallaway();
        else if(id == CardIdentifier.GODDESS_OF_SELF_SACRIFICE__KUSHINADA)           _UnitObject = new GoddessOfSelfSacrificeKushinada();
        else if(id == CardIdentifier.ERADICATOR_WYVERN_GUARD__GULD)                  _UnitObject = new EradicatorWyvernGuardGuld();
        else if(id == CardIdentifier.SUPREME_ARMY_ERADICATOR__ZUITAN)                _UnitObject = new SupremeArmyEradicatorZuitan();
        else if(id == CardIdentifier.FELLOWSHIP_JEWEL_KNIGHT__TRACIE)                _UnitObject = new FellowshipJewelKnightTracie();
        else if(id == CardIdentifier.JEWEL_KNIGHT__PRIZME)                           _UnitObject = new JewelKinghtPizmy();
        else if(id == CardIdentifier.DREAMING_JEWEL_KNIGHT__TIFFANY)                 _UnitObject = new DreamingJewelKnightTiffany();
        else if(id == CardIdentifier.CURVED_BLADE_LIBERATOR__JOSEPHUS)               _UnitObject = new FastChaseLiberatorJosephus();
        else if(id == CardIdentifier.WINGAL_LIBERATOR)                               _UnitObject = new WingalLiberator();
        else if(id == CardIdentifier.TWILIGHT_HUNTER__ARTEMIS)                       _UnitObject = new TwilightHunterArtemis();
        else if(id == CardIdentifier.BATTLE_MAIDEN__TAMAYORIHIME)                    _UnitObject = new BattleMaidenTamayorihime();
        else if(id == CardIdentifier.AIMING_FOR_THE_STARS__ARTEMIS)                  _UnitObject = new AimingForTheStarsArtemis();
        else if(id == CardIdentifier.TWIN_GUN_ERADICATOR__HAKUSHOU)                  _UnitObject = new DoubleGunEradicatorNakusho();
        else if(id == CardIdentifier.ERADICATOR__SAUCER_CANNON_WYVERN)               _UnitObject = new EradicatorSaucerCannonWyvern();
        else if(id == CardIdentifier.ERADICATOR_OF_THE_CEREMONIAL_BONFIRE__CASTOR)   _UnitObject = new CeremonialBonfireEradicatorCastor();
        else if(id == CardIdentifier.AMBUSH_DRAGON_ERADICATOR__LINCHU)               _UnitObject = new AmbushDragonEradicatorLinchu();
        else if(id == CardIdentifier.BEAST_DEITY__HATRED_CHAOS)                      _UnitObject = new BeastDeityHatrdChaos();
        else if(id == CardIdentifier.DUDLEY_MASON)                                   _UnitObject = new DudleyMason();
        else if(id == CardIdentifier.UNCOMPROMISING_KNIGHT__IDELL)                   _UnitObject = new UncompromisingKnightIdeale();
        else if(id == CardIdentifier.GIGANTECH_DOZER)                                _UnitObject = new GigantechDozer();
        else if(id == CardIdentifier.DELICATE_KNIGHT__CLAUDIN)                       _UnitObject = new KnightOfDetailsClaudin();
        else if(id == CardIdentifier.STINGING_JEWEL_KNIGHT__SHERRIE)                 _UnitObject = new StingingJewelKnightShellie();
        else if(id == CardIdentifier.RUSHGAL)                                        _UnitObject = new Rushhgal();
        else if(id == CardIdentifier.PRIMGAL)                                        _UnitObject = new Primgal();
        else if(id == CardIdentifier.KNIGHT_OF_FAR_BOW__SAFIR)                       _UnitObject = new KnightOfFarArrowsSaphir();
        else if(id == CardIdentifier.KNIGHT_OF_BREAK_FIST__SEGWARIDES)               _UnitObject = new BoulderSmashingKnightSegwarides();
        else if(id == CardIdentifier.GUIDING_FALCONEE)                               _UnitObject = new GuidingFalcony();
        else if(id == CardIdentifier.LIBERATOR__FLARE_MANE_STALLION)                 _UnitObject = new LiberatorFlareManeStallion();
        else if(id == CardIdentifier.HOLY_SQUIRE__ENIDE)                             _UnitObject = new HolySquireEnide();
        else if(id == CardIdentifier.CLEVER_JAKE)                                    _UnitObject = new CleverJake();
        else if(id == CardIdentifier.WITCH_OF_OWLS__PAPRIKA)                         _UnitObject = new WitchOfOwlsPaprika();
        else if(id == CardIdentifier.MICE_GUARD__ORION)                              _UnitObject = new MythGuardOrion();
        else if(id == CardIdentifier.BOWSTRING_OF_HEAVEN_AND_EARTH__ARTEMIS)         _UnitObject = new BowstringOfHeavenAndEarthArtemis();
        else if(id == CardIdentifier.BLADE_WING_REIJY)                               _UnitObject = new BladeWingReijy();
        else if(id == CardIdentifier.SNIPE_SNAKE)                                    _UnitObject = new SnipeSnake();
        else if(id == CardIdentifier.MICE_GUARD__SIRIUS)                             _UnitObject = new MythGuardSirius();
        else if(id == CardIdentifier.CLUSTER_HAMSTER)                                _UnitObject = new ClusterHamster();
        else if(id == CardIdentifier.BATTLE_MAIDEN__KUKURIHIME)                      _UnitObject = new BattleMaidenKukurihime();
        else if(id == CardIdentifier.BLOOD_AXE_DRAGOON)                              _UnitObject = new BloodAxeDragoon();
        else if(id == CardIdentifier.DEMONIC_DRAGON_MAGE__MAJIRA)                    _UnitObject = new DemonicDragonMageMajila();
        else if(id == CardIdentifier.SWORD_DANCE_ERADICATOR__HISEN)                  _UnitObject = new SwordDancerEradicatorHisen();
        else if(id == CardIdentifier.DRAGON_DANCER__AGNES)                           _UnitObject = new DragonDancerAgnes();
        else if(id == CardIdentifier.THUNDER_FIST_ERADICATOR__DOUI)                  _UnitObject = new LightingFistEradicatorDui();
        else if(id == CardIdentifier.ERADICATOR__STRIKE_DAGGER_DRAGON)               _UnitObject = new EradicatorStrikedaggerDragon();
        else if(id == CardIdentifier.DJINN_OF_THE_CLAPPING_THUNDER)                  _UnitObject = new DjinnOfTheThunderBreak();
        else if(id == CardIdentifier.BLOODY_RAIN)                                    _UnitObject = new BloodyReign();
        else if(id == CardIdentifier.BEAST_DEITY__HILARITY_DESTROYER)                _UnitObject = new BeastDeityHilarityDestroyer();
        else if(id == CardIdentifier.MACHINERY_ANGEL)                                _UnitObject = new MachineryAngel();
        else if(id == CardIdentifier.BEAST_DEITY__RIOT_HORN)                         _UnitObject = new BeastDeityRiotHorn();
        else if(id == CardIdentifier.BATTLE_ARM_LEPRECHAUN)                          _UnitObject = new BattleArmLeprechaun();
        else if(id == CardIdentifier.BLOW_KISS__OLIVIA)                              _UnitObject = new BlowKissOlivia();
        else if(id == CardIdentifier.GO_FOR_BREAK)                                   _UnitObject = new GoForBroke();
        else if(id == CardIdentifier.CHARGING_BILL_COLLECTOR)                        _UnitObject = new ChargingBillCollector();
        else if(id == CardIdentifier.UFO)                                            _UnitObject = new UFOUnluckyFlyingObject();
        else if(id == CardIdentifier.TYRANT_RECEIVER)                                _UnitObject = new TyrantReceiver();
        else if(id == CardIdentifier.DUDLEY_PHANTOM)                                 _UnitObject = new DudleyPhantom();
        else if(id == CardIdentifier.REIGN_OF_TERROR__THERMIDOR)                     _UnitObject = new ReignOfTerrorThermidor();
        else if(id == CardIdentifier.BABY_FACE__ISAAC)                               _UnitObject = new BabyFaceIzaac();
        else if(id == CardIdentifier.MOBILE_HOSPITAL__ASSAULT_HOSPICE)               _UnitObject = new MobileHospitalAssaultHospice();
        else if(id == CardIdentifier.CANDLE_CELESTIAL__SARIEL)                       _UnitObject = new CandleCelestialSariel();
        else if(id == CardIdentifier.CHIEF_NURSE__SHAMSIEL)                          _UnitObject = new ChiefNurseShamsiel();
        else if(id == CardIdentifier.REVERSE_AURA_PHOENIX)                           _UnitObject = new ReverseAuraPhoenix();
        else if(id == CardIdentifier.FIRST_AID_CELESTIAL__PENUEL)                    _UnitObject = new FirstAidCelestialPeniel();
        else if(id == CardIdentifier.ADAMANTINE_CELESTIAL__ANIEL)                    _UnitObject = new AdamantineCelestialAniel();
        else if(id == CardIdentifier.UNDERLAY_CELESTIAL__HESEDIEL)                   _UnitObject = new UnderlayCelestialHesediel();
        else if(id == CardIdentifier.MARKING_CELESTIAL__ARABHAKI)                    _UnitObject = new MarkingCelestialArabhaki();
        else if(id == CardIdentifier.WILD_SHOT_CELESTIAL__RAGUEL)                    _UnitObject = new WildShotCelestialRaguel();
        else if(id == CardIdentifier.SOLIDIFY_CELESTIAL__ZERACHIEL)                  _UnitObject = new SolidifyCelestialZerachiel();
        else if(id == CardIdentifier.PROPHECY_CELESTIAL__RAMIEL)                     _UnitObject = new ProphecyCelestialRamiel();
        else if(id == CardIdentifier.BORGAL)                                         _UnitObject = new Borgal();
        else if(id == CardIdentifier.ADVANCE_PARTY_BRAVE_SHOOTER)                    _UnitObject = new AdvancePartyBraveShooter();
        else if(id == CardIdentifier.SHORTSTOP_BRAVE_SHOOTER)                        _UnitObject = new MercenaryBraveShooter();
        else if(id == CardIdentifier.DRAGONIC_OVERLORD)                              _UnitObject = new DragonicOverlord();
        else if(id == CardIdentifier.BLUE_FLIGHT_DRAGON__TRANS_CORE_DRAGON)          _UnitObject = new BlueFlightDragonTranscoreDragon();
        else if(id == CardIdentifier.COSMO_HEALER__ERGODIEL)                         _UnitObject = new CosmoHealerErgodiel();
        else if(id == CardIdentifier.WINGAL)                                         _UnitObject = new Wingal();
        else if(id == CardIdentifier.BLAZING_LION__PLATINA_EZEL)                     _UnitObject = new BlazingLionPlatinaEzel();
        else if(id == CardIdentifier.MILITARY_DRAGON__RAPTOR_COLONEL)                _UnitObject = new MilitaryDragonRaptorColonel();
        else if(id == CardIdentifier.BRINGER_OF_KNOWLEDGE__LOX)                      _UnitObject = new BringerOfKnowledgeLox();
        else if(id == CardIdentifier.SNOGAL)                                         _UnitObject = new Snogal();
        else if(id == CardIdentifier.DEMON_WORLD_CASTLE__DONNERSCHLAG)               _UnitObject = new DonnerSchlag();
        else if(id == CardIdentifier.ARBOROS_DRAGON__SEPHIROT)                       _UnitObject = new ArborosDragonSephirot();
        else if(id == CardIdentifier.SUPPRESSION_ERADICATOR__DOKKASEI)               _UnitObject = new SuppressionEradicatorDokkasei();
        else if(id == CardIdentifier.ERADICATOR__BLADE_HANG_DRACOKID)                _UnitObject = new EradicatorBladeHangDracokid();
        else if(id == CardIdentifier.FLAME_STAR_SEAL_DRAGON_KNIGHT)                  _UnitObject = new FlameStarSealDragonKnight();
        else if(id == CardIdentifier.DRAGON_KNIGHT__LEZAR)                           _UnitObject = new DragonKnightLezar();
        else if(id == CardIdentifier.DEMONIC_DRAGON_MAGE__TAKSAKA)                   _UnitObject = new DemonicDragonMageTaksaka();
        else if(id == CardIdentifier.DIABLE_DRIVE_DRAGON)                            _UnitObject = new DiableDriveDragon();
        else if(id == CardIdentifier.EXPLOSIVE_CLAW_SEAL_DRAGON_KNIGHT)              _UnitObject = new ExplosiveClawSealDragonKnight();
        else if(id == CardIdentifier.CALAMITY_TOWER_WYVERN)                          _UnitObject = new CalamityTowerWyvern();
        else if(id == CardIdentifier.PRISON_EGG_SEAL_DRAGON_KNIGHT)                  _UnitObject = new PrisonEggSealDragonKnight();
        else if(id == CardIdentifier.STEALTH_BEAST__CHAIN_GEEK)                      _UnitObject = new StealthBeastChainGeek();
        else if(id == CardIdentifier.STEALTH_ROGUE_OF_KITE__GOEMON)                  _UnitObject = new StealthRogueOfKiteGoemon();
        else if(id == CardIdentifier.STEALTH_BEAST__DEATHLY_DAGGER)                  _UnitObject = new StealthBeastDeathlyDagger();
        else if(id == CardIdentifier.ROARING_THUNDER_BOW__ZAFURA)                    _UnitObject = new RoaringThunderBowZafura();
        else if(id == CardIdentifier.PLASMA_SCIMITAR_DRAGOON)                        _UnitObject = new PlasmaScimitarDragoon();
        else if(id == CardIdentifier.DRAGON_DANCER__AGATHA)                          _UnitObject = new DragonDancerAgatha();
        else if(id == CardIdentifier.WYVERN_STRIKE__ZAROOS)                          _UnitObject = new WyvernStrikeZaroos();
        else if(id == CardIdentifier.WISHING_DJINN)                                  _UnitObject = new WishingDjinn();
        else if(id == CardIdentifier.JACKIN______PUMPKIN)                            _UnitObject = new JackinPumpkin();
        else if(id == CardIdentifier.LOTUS_DRUID)                                    _UnitObject = new LotusDruid();
        else if(id == CardIdentifier.MAIDEN_OF_PHYSALIS)                             _UnitObject = new MaidenOfPhysalis();
        else if(id == CardIdentifier.BLUE_ROSE_MUSKETEER__ERNEST)                    _UnitObject = new BlueRoseMusketeerErnest();
        else if(id == CardIdentifier.SAMURAI_SPIRIT)                                 _UnitObject = new SamuraiSpirit();
        else if(id == CardIdentifier.BATTLE_SISTER_COCOA)                            _UnitObject = new BattleSisterCocoa();

        if(_UnitObject != null)
        {
            _UnitObject.SetOwnerCard(OwnerCard);
        }
    }
 public virtual void TriggerPassiveNormalAttack(UnitObject owner, UnitObject target)
 {
 }
Exemple #45
0
 /// <summary>
 /// Removes a unit from the list of active friendly units.  This should only happen if it dies.
 /// </summary>
 /// <param name="unit">Unit to be removed.</param>
 public void UnregisterUnit(UnitObject unit)
 {
     if (!allFriendlyUnits.Contains(unit))
         return;
     allFriendlyUnits.Remove(unit);
     //		var types = allFriendlyUnits.Select(t => t.Type).Distinct();
     // TODO: move this
 }