//发送10-1协议(综合,阵营聊天请求)给服务器 public void SendPublicMsg(SendMesVo sendMes) { Log.info(this, "发送10-1(综合,阵营聊天请求)给服务器"); MemoryStream msdata = new MemoryStream(); Module_10.write_10_1(msdata, sendMes.sendChatType, sendMes.content, goods); AppNet.gameNet.send(msdata, 10, 1); }
//发送10-2协议(私聊请求给服务器) public void SendPrivateMsg(SendMesVo sendMes) { Log.info(this, "发送10-2私聊请求给服务器"); MemoryStream msdata = new MemoryStream(); if (sendMes.privateChatName != null) { // roleId = nameToIdDic [ReciveNameSL]; Module_10.write_10_2(msdata, sendMes.privateChatRoleId, sendMes.content, goods); AppNet.gameNet.send(msdata, 10, 2); } else { MessageManager.Show("未指定私聊对象"); } }