Exemple #1
0
        internal void SpawnWave()
        {
            GobAmount = Round * 4;

            for (int i = 0; i < GobAmount; i++)
            {
                Vectors placeToSpawn = SpawnLocation();
                Barbar  v1           = new Barbar(
                    placeToSpawn.X,
                    placeToSpawn.Y,
                    WavesContext.Vill.Beasts.Beasts["Gobelin"]["Nom"], WavesContext
                    );
            }

            uint magesToSpawn;

            if (Round >= 4)
            {
                magesToSpawn = Round;
                for (int i = 0; i < magesToSpawn; i++)
                {
                    Vectors placeToSpawn = SpawnLocation();
                    Mage    m            = new Mage(
                        placeToSpawn.X,
                        placeToSpawn.Y,
                        WavesContext.Vill.Beasts.Beasts["Mage"]["Nom"], WavesContext
                        );
                }
            }

            if (Round >= 8)
            {
                uint gargoylesToSpawn = (uint)Math.Ceiling((double)Round / 2);

                for (int i = 0; i < gargoylesToSpawn; i++)
                {
                    Vectors  placeToSpawn = SpawnLocation();
                    Gargoyle g            = new Gargoyle(
                        placeToSpawn.X,
                        placeToSpawn.Y,
                        WavesContext.Vill.Beasts.Beasts["Gargoyle"]["Nom"], WavesContext
                        );
                }
            }

            if (Round >= 12)
            {
                uint giantsToSpawn = (uint)Math.Ceiling((double)Round / 2);

                for (int i = 0; i < giantsToSpawn; i++)
                {
                    Vectors placeToSpawn = SpawnLocation();
                    Giant   g            = new Giant(
                        placeToSpawn.X,
                        placeToSpawn.Y,
                        WavesContext.Vill.Beasts.Beasts["Giant"]["Nom"], WavesContext
                        );
                }
            }
            Round++;
        }
Exemple #2
0
        public void IsKeyPressed(object sender, KeyEventArgs e)
        {
            switch (e.Code)
            {
            case Keyboard.Key.Space:
                _game.Pause();
                if (_game.MenuSaveIsOpen)
                {
                    _game.MenuSaveSwitch();
                    _game.StopMenu.ResetInput();
                }
                break;

            case Keyboard.Key.A:
                //_game.Close();
                break;
            }
            if (e.Code == Keyboard.Key.Z || e.Code == Keyboard.Key.Up)
            {
                if (_game.IsStop && !_game.MenuSaveIsOpen)
                {
                    if (_game.StopMenu.Target == 1)
                    {
                        _game.StopMenu.Target = 0;
                    }
                }
            }
            if (e.Code == Keyboard.Key.S || e.Code == Keyboard.Key.Down)
            {
                if (_game.IsStop && !_game.MenuSaveIsOpen)
                {
                    if (_game.StopMenu.Target == 0)
                    {
                        _game.StopMenu.Target = 1;
                    }
                }
            }
            if (e.Code == Keyboard.Key.Enter)
            {
                if (_game.IsStop && !_game.MenuSaveIsOpen)
                {
                    if (_game.StopMenu.Target == 0)
                    {
                        _game.MenuSaveSwitch();
                        //_save.CreateTXT();
                    }
                    if (_game.StopMenu.Target == 1)
                    {
                        _game.Close();
                        Launcher launcher = new Launcher();
                    }
                }
            }
            if (!_game.IsStop)
            {
                //Console.WriteLine("[{0},{1}]", _game.GetWindow.GetView.X, _game.GetWindow.GetView.Y);
                switch (e.Code)
                {
                case Keyboard.Key.Z:
                    if (_game.GetGrid.ContainsKey(new Vector2i(_game.GetWindow.GetView.X, _game.GetWindow.GetView.Y - 1)))
                    {
                        _game.GetMenuBuilder.ToZero();
                        _game.GetWindow.GetView.MoveUp(_game.GetGrid[new Vector2i(_game.GetWindow.GetView.X, _game.GetWindow.GetView.Y - 1)].GetVec2F);
                    }
                    break;

                case Keyboard.Key.S:
                    if (_game.GetGrid.ContainsKey(new Vector2i(_game.GetWindow.GetView.X, _game.GetWindow.GetView.Y + 1)))
                    {
                        _game.GetMenuBuilder.ToZero();
                        _game.GetWindow.GetView.MoveDown(_game.GetGrid[new Vector2i(_game.GetWindow.GetView.X, _game.GetWindow.GetView.Y + 1)].GetVec2F);
                    }
                    break;

                case Keyboard.Key.Q:
                    if (_game.GetGrid.ContainsKey(new Vector2i(_game.GetWindow.GetView.X - 1, _game.GetWindow.GetView.Y)))
                    {
                        _game.GetMenuBuilder.ToZero();
                        _game.GetWindow.GetView.MoveLeft(_game.GetGrid[new Vector2i(_game.GetWindow.GetView.X - 1, _game.GetWindow.GetView.Y)].GetVec2F);
                    }
                    break;

                case Keyboard.Key.D:
                    if (_game.GetGrid.ContainsKey(new Vector2i(_game.GetWindow.GetView.X + 1, _game.GetWindow.GetView.Y)))
                    {
                        _game.GetMenuBuilder.ToZero();
                        _game.GetWindow.GetView.MoveRight(_game.GetGrid[new Vector2i(_game.GetWindow.GetView.X + 1, _game.GetWindow.GetView.Y)].GetVec2F);
                    }
                    break;

                case Keyboard.Key.Left:
                    _game.GetMenuBuilder.UWantToMoveToTheLeftInTheMenu();
                    break;

                case Keyboard.Key.Right:
                    _game.GetMenuBuilder.UWantToMoveToTheRightInTheMenu();
                    break;

                case Keyboard.Key.Tab:
                    _game.GetMenuBuilder.OpenClose();
                    break;

                case Keyboard.Key.P:
                    break;

                case Keyboard.Key.B:
                    Barbar v1 = new Barbar(_game.GetWindow.GetView.Render.Center.X, _game.GetWindow.GetView.Render.Center.Y, _game.GetMap.Vill.Beasts.Beasts["Gobelin"]["Nom"], _game.Map);
                    break;

                case Keyboard.Key.Enter:
                    if (_game.GetMenuBuilder.IsOpen)
                    {
                        if (_game.GetMenuBuilder.SelectTarget() != "bad")
                        {
                            _game.Map.GetVillage.CreateBuilding(_game.GetMenuBuilder.SelectTarget());
                        }
                    }
                    break;

                case Keyboard.Key.E:
                    _game.Map.GetVillage.Food        += 1000;
                    _game.Map.GetVillage.Villager    += 1000;
                    _game.Map.GetVillage.MaxVillager += 1000;
                    _game.Map.GetVillage.Stone       += 1000;
                    _game.Map.GetVillage.Wood        += 1000;
                    break;

                case Keyboard.Key.F:
                    break;

                case Keyboard.Key.G:
                    break;

                case Keyboard.Key.H:
                    Console.WriteLine(_game.GetWindow.GetView.Render.Size.X);
                    Console.WriteLine(_game.GetWindow.GetView.Render.Size.Y);
                    break;

                case Keyboard.Key.I:
                    _game.Map.Vill.IncreaseRessources();
                    break;

                case Keyboard.Key.J:
                    break;

                case Keyboard.Key.K:
                    break;

                case Keyboard.Key.L:
                    //_save.LeauAdd();
                    break;

                case Keyboard.Key.M:
                    break;

                case Keyboard.Key.Up:
                    break;

                case Keyboard.Key.Down:
                    break;

                case Keyboard.Key.N:
                    break;

                case Keyboard.Key.O:
                    break;

                case Keyboard.Key.R:
                    break;

                case Keyboard.Key.T:
                    break;

                case Keyboard.Key.U:
                    break;

                case Keyboard.Key.V:
                    break;

                case Keyboard.Key.W:
                    break;

                case Keyboard.Key.X:
                    break;

                case Keyboard.Key.Y:
                    break;

                case Keyboard.Key.Num0:
                    break;

                case Keyboard.Key.Num1:
                    break;

                case Keyboard.Key.Num2:
                    break;

                case Keyboard.Key.Num3:
                    break;

                case Keyboard.Key.Num4:
                    break;

                case Keyboard.Key.Num5:
                    break;

                case Keyboard.Key.Num6:
                    break;

                case Keyboard.Key.Num7:
                    break;

                case Keyboard.Key.Num8:
                    break;

                case Keyboard.Key.Num9:
                    break;

                case Keyboard.Key.Escape:
                    break;

                case Keyboard.Key.LControl:
                    break;

                case Keyboard.Key.LShift:
                    break;

                case Keyboard.Key.LAlt:
                    break;

                case Keyboard.Key.LSystem:
                    break;

                case Keyboard.Key.RControl:
                    break;

                case Keyboard.Key.RShift:
                    break;

                case Keyboard.Key.RAlt:
                    break;

                case Keyboard.Key.RSystem:
                    break;

                case Keyboard.Key.Menu:
                    break;

                case Keyboard.Key.LBracket:
                    break;

                case Keyboard.Key.RBracket:
                    break;

                case Keyboard.Key.Semicolon:
                    break;

                case Keyboard.Key.Comma:
                    break;

                case Keyboard.Key.Period:
                    break;

                case Keyboard.Key.Quote:
                    break;

                case Keyboard.Key.Slash:
                    break;

                case Keyboard.Key.Backslash:
                    break;

                case Keyboard.Key.Tilde:
                    break;

                case Keyboard.Key.Equal:
                    break;

                case Keyboard.Key.Hyphen:
                    break;

                case Keyboard.Key.Space:
                    break;

                case Keyboard.Key.Backspace:
                    break;

                case Keyboard.Key.End:
                    break;

                case Keyboard.Key.Home:
                    break;

                case Keyboard.Key.Insert:
                    break;

                case Keyboard.Key.Delete:
                    break;

                case Keyboard.Key.Add:
                    break;

                case Keyboard.Key.Subtract:
                    break;

                case Keyboard.Key.Multiply:
                    break;

                case Keyboard.Key.Divide:
                    break;

                case Keyboard.Key.Numpad0:
                    break;

                case Keyboard.Key.Numpad1:
                    break;

                case Keyboard.Key.Numpad2:
                    break;

                case Keyboard.Key.Numpad3:
                    break;

                case Keyboard.Key.Numpad4:
                    break;

                case Keyboard.Key.Numpad5:
                    break;

                case Keyboard.Key.Numpad6:
                    break;

                case Keyboard.Key.Numpad7:
                    break;

                case Keyboard.Key.Numpad8:
                    break;

                case Keyboard.Key.Numpad9:
                    break;

                case Keyboard.Key.F1:
                    break;

                case Keyboard.Key.F2:
                    break;

                case Keyboard.Key.F3:
                    break;

                case Keyboard.Key.F4:
                    break;

                case Keyboard.Key.F5:
                    break;

                case Keyboard.Key.F6:
                    break;

                case Keyboard.Key.F7:
                    break;

                case Keyboard.Key.F8:
                    break;

                case Keyboard.Key.F9:
                    break;

                case Keyboard.Key.F10:
                    break;

                case Keyboard.Key.F11:
                    break;

                case Keyboard.Key.F12:
                    break;

                case Keyboard.Key.F13:
                    break;

                case Keyboard.Key.F14:
                    break;

                case Keyboard.Key.F15:
                    break;

                case Keyboard.Key.Pause:
                    break;

                case Keyboard.Key.KeyCount:
                    break;

                default:
                    break;
                }
            }
            if (_game.MenuSaveIsOpen)
            {
                switch (e.Code)
                {
                case Keyboard.Key.A:
                    _game.StopMenu.Add("A");
                    break;

                case Keyboard.Key.B:
                    _game.StopMenu.Add("B");
                    break;

                case Keyboard.Key.C:
                    _game.StopMenu.Add("C");
                    break;

                case Keyboard.Key.D:
                    _game.StopMenu.Add("D");
                    break;

                case Keyboard.Key.E:
                    _game.StopMenu.Add("E");
                    break;

                case Keyboard.Key.F:
                    _game.StopMenu.Add("F");
                    break;

                case Keyboard.Key.G:
                    _game.StopMenu.Add("G");
                    break;

                case Keyboard.Key.H:
                    _game.StopMenu.Add("H");
                    break;

                case Keyboard.Key.I:
                    _game.StopMenu.Add("I");
                    break;

                case Keyboard.Key.J:
                    _game.StopMenu.Add("J");
                    break;

                case Keyboard.Key.K:
                    _game.StopMenu.Add("K");
                    break;

                case Keyboard.Key.L:
                    _game.StopMenu.Add("L");
                    break;

                case Keyboard.Key.M:
                    _game.StopMenu.Add("M");
                    break;

                case Keyboard.Key.N:
                    _game.StopMenu.Add("N");
                    break;

                case Keyboard.Key.O:
                    _game.StopMenu.Add("O");
                    break;

                case Keyboard.Key.P:
                    _game.StopMenu.Add("P");
                    break;

                case Keyboard.Key.Q:
                    _game.StopMenu.Add("Q");
                    break;

                case Keyboard.Key.R:
                    _game.StopMenu.Add("R");
                    break;

                case Keyboard.Key.S:
                    _game.StopMenu.Add("S");
                    break;

                case Keyboard.Key.T:
                    _game.StopMenu.Add("T");
                    break;

                case Keyboard.Key.U:
                    _game.StopMenu.Add("U");
                    break;

                case Keyboard.Key.V:
                    _game.StopMenu.Add("V");
                    break;

                case Keyboard.Key.W:
                    _game.StopMenu.Add("W");
                    break;

                case Keyboard.Key.X:
                    _game.StopMenu.Add("X");
                    break;

                case Keyboard.Key.Y:
                    _game.StopMenu.Add("Y");
                    break;

                case Keyboard.Key.Z:
                    _game.StopMenu.Add("Z");
                    break;

                case Keyboard.Key.Return:
                    _game.StopMenu.Suppr();
                    break;

                default:
                    break;
                }
            }
        }