public LaserAttack(Dot target, Tower shooter, int damage, int aliveTime, int maxHitCount, int laserIndex) : base(target, shooter, damage, aliveTime, maxHitCount) { this.laserIndex = laserIndex; }
public LaserAttack(Dot target, Tower shooter, int damage, int aliveTime, int maxHitCount) : base(target, shooter, damage, aliveTime, maxHitCount) { }