void CreateGeom() { geoBatch = new CCGeometryNode(); AddChild(geoBatch); var visibleRect = VisibleBoundsWorldspace; var item = geoBatch.CreateGeometryInstance(3, 3); var vertices = item.GeometryPacket.Vertices; var windowSize = VisibleBoundsWorldspace.Size; var packet = item.GeometryPacket; packet.Texture = texture; item.GeometryPacket = packet; // Draw polygons vertices[0].Colors = CCColor4B.White; vertices[1].Colors = CCColor4B.White; vertices[2].Colors = CCColor4B.White; // Texture coordinates use a normalzed value 0 to 1 vertices[0].TexCoords.U = 0; vertices[0].TexCoords.V = 0; vertices[1].TexCoords.U = 1; vertices[1].TexCoords.V = 0; vertices[2].TexCoords.U = 1; vertices[2].TexCoords.V = 1; vertices[0].Vertices.X = 0; vertices[0].Vertices.Y = 0; vertices[1].Vertices.X = texture.PixelsWide; vertices[1].Vertices.Y = 0; vertices[2].Vertices.X = texture.PixelsWide; vertices[2].Vertices.Y = texture.PixelsHigh; item.GeometryPacket.Indicies = new int[] { 2, 1, 0 }; var rotation = CCAffineTransform.Identity; rotation.Rotation = (float)Math.PI / 4.0f; rotation.Tx = windowSize.Center.X - texture.PixelsWide / 2; rotation.Ty = windowSize.Center.Y - texture.PixelsHigh / 2; item.InstanceAttributes.AdditionalTransform = rotation; }
public void Initialize() { atlas = null; DebugSlots = false; DebugBones = false; PremultipliedAlpha = false; ImagesDirectory = string.Empty; DebugSlotColor = CCColor4B.Magenta; DebugBoneColor = CCColor4B.Blue; DebugJointColor = CCColor4B.Red; skeletonGeometry = new CCGeometryNode (); OpacityModifyRGB = true; AddChild(skeletonGeometry); AddChild(debugger); Schedule(); }