public void Setup() { m_LightManager = new Light2DManager(); m_TestObject1 = new GameObject("Test Object 1"); m_TestObject2 = new GameObject("Test Object 2"); m_TestObject3 = new GameObject("Test Object 3"); }
void UpdateApplyToSortingLayersArray(object layerSelectionDataObject) { LayerSelectionData layerSelectionData = (LayerSelectionData)layerSelectionDataObject; m_ApplyToSortingLayers.ClearArray(); for (int i = 0; i < m_ApplyToSortingLayersList.Count; ++i) { m_ApplyToSortingLayers.InsertArrayElementAtIndex(i); m_ApplyToSortingLayers.GetArrayElementAtIndex(i).intValue = m_ApplyToSortingLayersList[i]; } if (layerSelectionData.onSelectionChanged != null) { layerSelectionData.onSelectionChanged(layerSelectionData.serializedObject); } layerSelectionData.serializedObject.ApplyModifiedProperties(); if (layerSelectionData.targets is Light2D[]) { foreach (Light2D light in layerSelectionData.targets) { if (light != null && light.lightType == Light2D.LightType.Global) { Light2DManager.ErrorIfDuplicateGlobalLight(light); } } } }
public void Setup() { m_LightManager = new Light2DManager(); m_TestObject = new GameObject("Test Object"); m_TestLight = m_TestObject.AddComponent <Light2D>(); }