/// <summary> /// Initializes a new instance of the <see cref="PlayerVersusRanking" /> class. /// </summary> /// <param name="clan">clan.</param> /// <param name="versusBattleWins">versusBattleWins.</param> /// <param name="tag">tag.</param> /// <param name="name">name.</param> /// <param name="expLevel">expLevel.</param> /// <param name="rank">rank.</param> /// <param name="previousRank">previousRank.</param> /// <param name="versusTrophies">versusTrophies.</param> public PlayerVersusRanking(PlayerRankingClan clan, int versusBattleWins, string tag, string name, int expLevel, int rank, int previousRank, int versusTrophies) { Clan = clan; VersusBattleWins = versusBattleWins; Tag = tag; Name = name; ExpLevel = expLevel; Rank = rank; PreviousRank = previousRank; VersusTrophies = versusTrophies; }
/// <summary> /// Initializes a new instance of the <see cref="PlayerRanking" /> class. /// </summary> /// <param name="clan">clan.</param> /// <param name="league">league.</param> /// <param name="attackWins">attackWins.</param> /// <param name="defenseWins">defenseWins.</param> /// <param name="tag">tag.</param> /// <param name="name">name.</param> /// <param name="expLevel">expLevel.</param> /// <param name="rank">rank.</param> /// <param name="previousRank">previousRank.</param> /// <param name="trophies">trophies.</param> public PlayerRanking(PlayerRankingClan clan, League league, int attackWins, int defenseWins, string tag, string name, int expLevel, int rank, int previousRank, int trophies) { Clan = clan; League = league; AttackWins = attackWins; DefenseWins = defenseWins; Tag = tag; Name = name; ExpLevel = expLevel; Rank = rank; PreviousRank = previousRank; Trophies = trophies; }