private static string DragonPlayerStr(Neck neck, PlayerBase player) { string lengthText; if (neck.length < 8) { lengthText = (Measurement.UsesMetric ? "several centimeters " : "a few inches ") + "longer"; } else if (neck.length < 13) { lengthText = "somewhat longer"; } else if (neck.length < 18) { lengthText = "a great deal longer"; } else { lengthText = "significantly longer"; } string visionStr = neck.length >= 8 ? "in virtually any direction more than makes up for it - you can even see your own back!" : "with a wider degree of motion means you have the same total range of vision, if not a little more."; return("Your neck is draconic, and " + lengthText + " than that of a human. The base of your neck is shifted more toward the back of your head, causing you " + "to roll your head instead of move it side-to-side, but the flexibility granted by being able to move your neck " + visionStr); }
protected static string CockatricePlayerStr(Neck neck, PlayerBase player) { return(" Your neck is longer and thinner than a humans, as if it were somehow stretched. Around your neck is a ruff of " + neck.color.AsString() + " feathers which tends to puff out with your emotions."); }
private static string HumanPlayerStr(Neck neck, PlayerBase player) { return(""); }