Example #1
0
        private static string DragonPlayerStr(Neck neck, PlayerBase player)
        {
            string lengthText;

            if (neck.length < 8)
            {
                lengthText = (Measurement.UsesMetric ? "several centimeters " : "a few inches ") + "longer";
            }
            else if (neck.length < 13)
            {
                lengthText = "somewhat longer";
            }
            else if (neck.length < 18)
            {
                lengthText = "a great deal longer";
            }
            else
            {
                lengthText = "significantly longer";
            }

            string visionStr = neck.length >= 8
                                ? "in virtually any direction more than makes up for it - you can even see your own back!"
                                : "with a wider degree of motion means you have the same total range of vision, if not a little more.";

            return("Your neck is draconic, and " + lengthText + " than that of a human. The base of your neck is shifted more toward the back of your head, causing you "
                   + "to roll your head instead of move it side-to-side, but the flexibility granted by being able to move your neck " + visionStr);
        }
Example #2
0
 protected static string CockatricePlayerStr(Neck neck, PlayerBase player)
 {
     return(" Your neck is longer and thinner than a humans, as if it were somehow stretched. Around your neck is a ruff of " + neck.color.AsString() +
            " feathers which tends to puff out with your emotions.");
 }
Example #3
0
 private static string HumanPlayerStr(Neck neck, PlayerBase player)
 {
     return("");
 }