Exemple #1
0
 private void addPlayMakerFSM(GameObject player)
 {
     playMakerFsm          = player.AddComponent <PlayMakerFSM>();
     playMakerFsm.Fsm.Name = Definition.name;
     try
     {
         playMakerFsm.SetFsmTemplate(fsmTemplate);
     }
     catch (Exception ex)
     {
         Log.LogException(this, ex);
     }
     foreach (FsmState fsmState in getFsmStates())
     {
         ObjectiveAction objectiveAction = getObjectiveAction(fsmState);
         if (objectiveAction != null)
         {
             allObjectiveNames.Add(fsmState.Name);
             sortedObjectives.Add(fsmState.Name);
             ObjectiveRewardIndexes[fsmState.Name] = objectiveAction.DefinitionRewardIndex;
             if (CurrentObjectiveName == null)
             {
                 CurrentObjectiveName = fsmState.Name;
             }
         }
     }
 }
Exemple #2
0
 private void restoreFromCompletedObjectives()
 {
     if (Definition.Prototyped)
     {
         return;
     }
     foreach (FsmState fsmState in getFsmStates())
     {
         ObjectiveAction objectiveAction = getObjectiveAction(fsmState);
         if (objectiveAction != null)
         {
             if (!serverControlledAllTimeCompletedObjectives.Contains(fsmState.Name))
             {
                 trace("Objective name not found: " + fsmState.Name + " " + serverControlledAllTimeCompletedObjectives.Count);
                 break;
             }
             CurrentObjectiveName = getNextState(fsmState).Name;
             trace("Setting CurrentObjectiveName = " + CurrentObjectiveName + " " + serverControlledAllTimeCompletedObjectives.Count);
         }
     }
 }