public ClientHandler() { console = new ConsoleAccess(); try { TryToConnect(); Start(); } catch (SocketException e) { console.WriteLine("Couldn't connect to server"); console.ReadKey(); } playing = false; }
private void ListenToGame(ConsoleAccess console) { while (playing) { Package inGamePackage = connection.WaitForMessage(); string message = Encoding.Default.GetString(inGamePackage.Data); if (playing) { console.WriteLine(message); } if (inGamePackage.Command() == CommandType.END_MATCH) { playing = false; } } }