public ClientHandler()
 {
     console = new ConsoleAccess();
     try {
         TryToConnect();
         Start();
     }
     catch (SocketException e) {
         console.WriteLine("Couldn't connect to server");
         console.ReadKey();
     }
     playing = false;
 }
        private void ListenToGame(ConsoleAccess console)
        {
            while (playing)
            {
                Package inGamePackage = connection.WaitForMessage();
                string  message       = Encoding.Default.GetString(inGamePackage.Data);
                if (playing)
                {
                    console.WriteLine(message);
                }

                if (inGamePackage.Command() == CommandType.END_MATCH)
                {
                    playing = false;
                }
            }
        }