Exemple #1
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 public virtual void Clean_the_cage(Zoo _obj)
 {
 }
Exemple #2
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 public virtual void Feed_the_animal(Zoo _obj)
 {
 }
Exemple #3
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 public override void Feed_the_animal(Zoo _obj)
 {
     _obj.money -= 150;
     happiness  += 50;
 }
Exemple #4
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 public void Buy_a_baboon(Zoo _obj)
 {
     _obj.money      = _obj.money - cost;
     _obj.popularity = _obj.popularity + popularity;
 }
Exemple #5
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 public override double Get_cost(Zoo _obj)
 {
     return(cost / 2);
 }
Exemple #6
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 public override void Have_fun(Zoo _obj)
 {
     _obj.money -= 150;
     happiness  += 25;
 }
Exemple #7
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 public override void Clean_the_cage(Zoo _obj)
 {
     _obj.money -= 200;
     happiness  += 25;
 }
Exemple #8
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 public void Buy_a_snake(Zoo _obj)
 {
     _obj.money      = _obj.money - cost;
     _obj.popularity = _obj.popularity + popularity;
 }
Exemple #9
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 public void Buy_a_squirrel(Zoo _obj)
 {
     _obj.money      = _obj.money - cost;
     _obj.popularity = _obj.popularity + popularity;
 }
Exemple #10
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 public virtual double Get_cost(Zoo _obj)
 {
     return(0);
 }
Exemple #11
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 public virtual void Have_fun(Zoo _obj)
 {
 }