static public int ReverseEnd(IntPtr l) { try { CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l); self.ReverseEnd(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_To(IntPtr l) { try { CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l); pushValue(l, self.To); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { CinemaDirector.ColorTransition o; o = new CinemaDirector.ColorTransition(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_To(IntPtr l) { try { CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l); UnityEngine.Color v; checkType(l, 2, out v); self.To = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int SetTime(IntPtr l) { try { CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetTime(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }