Example #1
0
 static public int ReverseEnd(IntPtr l)
 {
     try {
         CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l);
         self.ReverseEnd();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int get_To(IntPtr l)
 {
     try {
         CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l);
         pushValue(l, self.To);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int constructor(IntPtr l)
 {
     try {
         CinemaDirector.ColorTransition o;
         o = new CinemaDirector.ColorTransition();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int set_To(IntPtr l)
 {
     try {
         CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l);
         UnityEngine.Color v;
         checkType(l, 2, out v);
         self.To = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #5
0
 static public int SetTime(IntPtr l)
 {
     try {
         CinemaDirector.ColorTransition self = (CinemaDirector.ColorTransition)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.SetTime(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }