public WorldManager(Server server) { EnsureDirectory(); Generator = new ChunkGenerator(this, GetSeed()); ChunkManager = new WorldChunkManager(this); _Chunks = new ChunkSet(); Server = server; InitializeSpawn(); InitializeThreads(); InitializeWeather(); }
public virtual void GenerateA(ChunkGenerator gen, WorldManager world, int x, int z, byte[] data) { int radius = field_947_a; rand.setSeed(world.GetSeed()); long l = (rand.nextLong() / 2L) * 2L + 1L; long l1 = (rand.nextLong() / 2L) * 2L + 1L; for (int ix = x - radius; ix <= x + radius; ix++) { for (int iz = z - radius; iz <= z + radius; iz++) { rand.setSeed((long)ix * l + (long)iz * l1 ^ world.GetSeed()); GenerateB(world, ix, iz, x, z, data); } } }
public bool Load() { EnsureDirectory(); //Event WorldLoadEventArgs e = new WorldLoadEventArgs(this); Server.PluginManager.CallEvent("WORLD_LOAD", e); if (e.EventCanceled) return false; //End Event Generator = new ChunkGenerator(this, GetSeed()); ChunkManager = new WorldChunkManager(this); InitializeSpawn(); InitializeThreads(); InitializeWeather(); return true; }