private void Awake() { UIController = FindObjectOfType <GameUIController>(); playerInput = GetComponent <PlayerInput>(); if (HealthComponent == null) { HealthComponent = GetComponent <HealthComponent>(); } if (InventoryComponent == null) { InventoryComponent = GetComponent <InventoryComponent>(); } if (WeaponHolderComponent == null) { WeaponHolderComponent = GetComponent <WeaponHolder>(); } }
private void Awake() { if (GameUIController == null) { GameUIController = FindObjectOfType <GameUIController>(); } if (PlayerInput == null) { PlayerInput = GetComponent <PlayerInput>(); } if (Health == null) { HealthComponent = GetComponent <HealthCompoment>(); } if (Weapon == null) { WeaponHolder = GetComponent <WeaponHolder>(); } }