public PressableImage(Vector2 size, Anchor anchor, int depth, string textureAsset) : base(size, anchor, depth, textureAsset) { UsesCollider = true; PressableModule = AddModule(new PressableObjectModule()); DebugUtils.AssertNotNull(PressableModule); }
public PressableImage(Vector2 size, Vector2 localPosition, string textureAsset) : base(size, localPosition, textureAsset) { UsesCollider = true; PressableModule = AddModule(new PressableObjectModule()); DebugUtils.AssertNotNull(PressableModule); }