public PressableImage(Vector2 size, Anchor anchor, int depth, string textureAsset) :
            base(size, anchor, depth, textureAsset)
        {
            UsesCollider = true;

            PressableModule = AddModule(new PressableObjectModule());
            DebugUtils.AssertNotNull(PressableModule);
        }
        public PressableImage(Vector2 size, Vector2 localPosition, string textureAsset) :
            base(size, localPosition, textureAsset)
        {
            UsesCollider = true;

            PressableModule = AddModule(new PressableObjectModule());
            DebugUtils.AssertNotNull(PressableModule);
        }