static void RunGame() { using (CcdPhysicsDemo game = new CcdPhysicsDemo()) { game.Run(); } }
static void Main() { using (Demo demo = new CcdPhysicsDemo()) { LibraryManager.Initialize(demo); } }
static void Main() { using (Demo demo = new CcdPhysicsDemo()) { GraphicsLibraryManager.Run(demo); } }
static void RunDemo() { using (Demo demo = new CcdPhysicsDemo()) { demo.Run(); } }
static void Main() { if (LibraryTest.Test() == false) return; using (Demo demo = new CcdPhysicsDemo()) { demo.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (Demo demo = new CcdPhysicsDemo()) { demo.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (CcdPhysicsDemo game = new CcdPhysicsDemo()) { game.Run(); } }
static void Main() { using (Demo demo = new CcdPhysicsDemo()) { LibraryManager.Initialize(demo); } }
static void Main() { using (Demo demo = new CcdPhysicsDemo()) { GraphicsLibraryManager.Run(demo); } }
static void RunDemo() { using (Demo demo = new CcdPhysicsDemo()) { demo.Run(); } }
static void RunGame() { using (CcdPhysicsDemo game = new CcdPhysicsDemo()) { game.Run(); } }