static void RunGame()
 {
     using (CcdPhysicsDemo game = new CcdPhysicsDemo())
     {
         game.Run();
     }
 }
Exemple #2
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 static void Main()
 {
     using (Demo demo = new CcdPhysicsDemo())
     {
         LibraryManager.Initialize(demo);
     }
 }
Exemple #3
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 static void Main()
 {
     using (Demo demo = new CcdPhysicsDemo())
     {
         GraphicsLibraryManager.Run(demo);
     }
 }
Exemple #4
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 static void RunDemo()
 {
     using (Demo demo = new CcdPhysicsDemo())
     {
         demo.Run();
     }
 }
        static void Main()
        {
            if (LibraryTest.Test() == false)
                return;

            using (Demo demo = new CcdPhysicsDemo())
            {
                demo.Run();
            }
        }
Exemple #6
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        static void Main()
        {
            if (LibraryTest.Test() == false)
            {
                return;
            }

            using (Demo demo = new CcdPhysicsDemo())
            {
                demo.Run();
            }
        }
Exemple #7
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        static void Main()
        {
            if (LibraryTest.Test() == false)
            {
                return;
            }

            using (CcdPhysicsDemo game = new CcdPhysicsDemo())
            {
                game.Run();
            }
        }
 static void Main()
 {
     using (Demo demo = new CcdPhysicsDemo())
     {
         LibraryManager.Initialize(demo);
     }
 }
 static void Main()
 {
     using (Demo demo = new CcdPhysicsDemo())
     {
         GraphicsLibraryManager.Run(demo);
     }
 }
 static void RunDemo()
 {
     using (Demo demo = new CcdPhysicsDemo())
     {
         demo.Run();
     }
 }
Exemple #11
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 static void RunGame()
 {
     using (CcdPhysicsDemo game = new CcdPhysicsDemo())
     {
         game.Run();
     }
 }