private void UpdateMap(Collection <ReplacementPoint> replacementPoints) { currentRoom.ReplaceMapPoint(replacementPoints); foreach (var point in replacementPoints) { SetGlyph(point.X, point.Y, point.Character, Color.White); } }
private void UpdateMap(Collection <ReplacementPoint> replacementPoints) { currentRoom.ReplaceMapPoint(replacementPoints); foreach (var point in replacementPoints) { this.CellData.SetCharacter(point.X, point.Y, point.Character, CastleGame.GameColor); } }