protected override void OnAfterRender()
 {
     player.Render();
     foreach (Monster monster in ItemManager.CurrentRoomMonsters)
     {
         monster.Render();
     }
     base.OnAfterRender();
 }
        public override void Render()
        {
            base.Render();

            player.Render();

            foreach (Monster monster in ItemManager.CurrentRoomMonsters)
            {
                monster.Render();
            }
        }