ProcessKeyboard() public méthode

public ProcessKeyboard ( SadConsole info ) : bool
info SadConsole
Résultat bool
 public override bool ProcessKeyboard(SadConsole.Input.KeyboardInfo info)
 {
     if (info == null)
     {
         return(false);
     }
     if (gameOver == false)
     {
         if (player.ProcessKeyboard(info))
         {
             return(true);
         }
         else
         {
             base.ProcessKeyboard(info);
         }
         return(false);
     }
     else
     {
         if (info.KeysReleased.Count > 0)
         {
             if (firstRelease)
             {
                 firstRelease = false;
                 return(true);
             }
             else
             {
                 if (StopGamePlay != null)
                 {
                     StopGamePlay(this, new EventArgs());
                 }
                 return(true);
             }
         }
         else
         {
             return(false);
         }
     }
 }